Minty23185Fresh
December 16th, 2018, 18:07
I'm hoping this is the place to post this. I don't see a specific sub-forum for bugs, like there is for 5E.
This is rather esoteric, but a bug none-the-less, I believe.
The issue is, that the true name of an NPC shows up in a shared encounter, on the client's copy, even though the NPC is marked as "unidentified". (The provided screenshots will help make that more intelligible.)
The first screenshot is of the host's (GM's) instance.
(Note that there are no extensions loaded (bottom of the chat window).
25613
In the left portion of the screenshot, NPC information has been provided. I will be using "My 1st NPC", note that it is shared (with the client) and is marked as "unidentified". Also note both the real name and the non-id'ed name.
In the right portion of the screenshot I have provided an encounter. Note that it too is shared with the client. I'm not sure why one might do this, but I can, so it should behave properly. The NPC in the encounter is still marked as unidentified and the real name appears in the encounter window. Having the real name show up for the GM is an expected behavior.
Now for the client's screenshot, shown below. Just as with the host, the left portion of the screenshot shows the NPC data and the right shows the encounter data. For the NPC data, note that only the unidentified information is available to the player (client). But, the shared encounter reveals the real, true name of the NPC in the encounter's details (circled in red and blue). By the way if you click on the NPC link in the encounter (circled in blue) the same NPC details are brought up as shown in the left portion of the screenshot.
25612
So why is this important? If I, as the GM, have gone through the trouble of providing a non-ID'ed name for my NPC, e.g. "Big Red Lizard", I don't want a shared encounter revealing to my players that it is an "Inferno Breathing Iguana".
This is rather esoteric, but a bug none-the-less, I believe.
The issue is, that the true name of an NPC shows up in a shared encounter, on the client's copy, even though the NPC is marked as "unidentified". (The provided screenshots will help make that more intelligible.)
The first screenshot is of the host's (GM's) instance.
(Note that there are no extensions loaded (bottom of the chat window).
25613
In the left portion of the screenshot, NPC information has been provided. I will be using "My 1st NPC", note that it is shared (with the client) and is marked as "unidentified". Also note both the real name and the non-id'ed name.
In the right portion of the screenshot I have provided an encounter. Note that it too is shared with the client. I'm not sure why one might do this, but I can, so it should behave properly. The NPC in the encounter is still marked as unidentified and the real name appears in the encounter window. Having the real name show up for the GM is an expected behavior.
Now for the client's screenshot, shown below. Just as with the host, the left portion of the screenshot shows the NPC data and the right shows the encounter data. For the NPC data, note that only the unidentified information is available to the player (client). But, the shared encounter reveals the real, true name of the NPC in the encounter's details (circled in red and blue). By the way if you click on the NPC link in the encounter (circled in blue) the same NPC details are brought up as shown in the left portion of the screenshot.
25612
So why is this important? If I, as the GM, have gone through the trouble of providing a non-ID'ed name for my NPC, e.g. "Big Red Lizard", I don't want a shared encounter revealing to my players that it is an "Inferno Breathing Iguana".