Kelrugem
December 13th, 2018, 01:11
Hi all :)
I just realized that when one has an effect for dodge bonus to AC then this bonus still applies when one would normally loose it (like when one is flat-footed) :) Is there some way to automate this or does one has to turn this effect manually off then (then I would add a note to such effects)? :) (as far as I know there is no "logical not" operator such that I could write something like IF: "not flat-footed etc.", isn't it? :) )
Thanks and have a nice day/night :)
Best wishes,
Kelrugem
EDIT: Something similar I realized with Evasion/Improved Evasion, Uncanny Dodge :) but there I have already notes attached because I know how they behave, but I didn't know that effects for dodge behaves different than the dodge bonus in the character sheet since dodge AC in the sheet is normally automatically ignored when flat-footed :) So I want to be sure that I am doing it correct or if I did a mistake :)
I just realized that when one has an effect for dodge bonus to AC then this bonus still applies when one would normally loose it (like when one is flat-footed) :) Is there some way to automate this or does one has to turn this effect manually off then (then I would add a note to such effects)? :) (as far as I know there is no "logical not" operator such that I could write something like IF: "not flat-footed etc.", isn't it? :) )
Thanks and have a nice day/night :)
Best wishes,
Kelrugem
EDIT: Something similar I realized with Evasion/Improved Evasion, Uncanny Dodge :) but there I have already notes attached because I know how they behave, but I didn't know that effects for dodge behaves different than the dodge bonus in the character sheet since dodge AC in the sheet is normally automatically ignored when flat-footed :) So I want to be sure that I am doing it correct or if I did a mistake :)