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Frankison
December 10th, 2018, 18:43
Last night we had 3 instances during combat where players would make an attack roll and the dice animation would settle on a number but the result in the chat window was much different. All of the players could see the same issue so it wasn't just some lag hick up on my side. I've never had this happen before last night.

Ruleset: Castles & Crusades

Trenloe
December 10th, 2018, 18:46
This can rarely occur when the chat window area for dice rolling isn't the usual size and/or the dice are launched into the chat window at an irregular starting point.

Was it always the same user (same player, the GM)?

How were the rolls being made - pick-up-and-drop in the chat window, double-click on a stat, clicking a button?

Frankison
December 10th, 2018, 18:52
I'll have to ask the players, but it looked as though they were targeting the creature in the combat tracker and double clicking on their attack via the combat tab, as I could see their targets in the combat tracker.

Moon Wizard
December 10th, 2018, 21:44
While FG makes every attempt to mirror the physics simulation among machines, there are situations where they can get out of synch. Only the initial parameters for the dice simulation are sent. In every case, the client rolling the dice is the one that reports the results, so any imprecision from network serialization is only relevant to what is shown on the dice.

Regards,
JPG