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msbranin
December 6th, 2018, 01:54
So in terms of fantasy grounds ... how does summon creature work? Our mystic has the spell she cast the spell, but how do you determine which 4 creatures she chose initially and how do you get her summoned creature into the play field and under her control

Blahness98
December 6th, 2018, 02:05
First, she should be prepared and let you know ahead of time what she wants to summon (I stress this for any of my tables because otherwise it slows down the game). That way, you can get the NPC record ready and have the record saved locally. Once the summoner casts the spell, add the proper NPC(s) to the tracker and make it(them) friendly. Then drag the NPC sheet link(s) over to the summoner's portrait and release. The summoner should be able to control the attacks and what not as long as you as the GM do not close the sheet. Afterwards, you may have to pass the turn when the summoned creature's turn is over.

msbranin
December 6th, 2018, 04:15
Ok I created the air elemental. I have the sheet opened. I have dragged it into the combat tracker and I have set it to friendly.

I am getting lost on the next part grab the npc sheet link and drop it over the summoners portrait and release. (Which portrait) I tried the one in the combat tracker and nothing happened.

madman
December 6th, 2018, 04:35
The one at the very top left of the character who summoned it(when they pick a character the one at the top left of everything.)

msbranin
December 6th, 2018, 05:21
I got it. But it brings up something else. How does a mystic actually cast healing channel. Its not in the actions tab and I don't see where to cast it.

Blahness98
December 6th, 2018, 14:21
You would have to create the ability on the actions tab. What I do for things like this that depend on caster level is create a new spell class. Title the new spell class abilities/special actions/whatever and make sure the caster level matches your character level. It should not matter if it is a prepared spell class or a spontaneous spell class as healing channel depends entirely on your Resolve Point pool. After creating the spell class, place a number in one of the spell level boxes. It does not matter what level, as long as you get a spell level heading. Right click the new spell level heading and click on new spell. Name the new spell "Healing Channel." Right click the new healing channel spell, click on "Add Spell Action", and then click on "Add Healing." This will add a blank healing action to your Healing Channel ability. Click the magnifying glass next to HP and that will bring up the Spell/Ability Heal box. Drag 2d8 into the box and drop them. This will add a healing line. Since this healing channel does not level nicely with caster level, you will have to come back into this panel at levels 3, 6, 9, 12, 15, and 18 to add two more dice to the pool. Now you should be able to select your target(s) click the heal action and the healing will be automated. You will need to spend the resolve point manually, however. See the picture below.

25488

Trenloe
December 6th, 2018, 15:36
The summoner should be able to control the attacks and what not as long as you as the GM do not close the sheet.
As Blahness mentionds - if the GM closes the shared NPC sheet it will close on the player side too. If this happens, to re-open the sheet on the player side, the player can double click on the summoned creature token on the map and the NPC sheet for that creature will open.

Samarex
December 6th, 2018, 22:13
As Blahness mentionds - if the GM closes the shared NPC sheet it will close on the player side too. If this happens, to re-open the sheet on the player side, the player can double click on the summoned creature token on the map and the NPC sheet for that creature will open.

Correct. I will have to test but I dont think there is the need to drag it to the players portrait as this action is like sharing a image to a PC its not making ownership only share. The play can just click the map Icon or the link icon on the combat tracker to ooen the NPC.
Once a NPC is made frindly, any PC can open the NPC.

Blahness98
December 6th, 2018, 23:06
If that is the case, that added step on the GM can be ignored. I just try to cover all bases.

msbranin
December 6th, 2018, 23:51
Just figured out that if the player drops the sheet on a hot key they can simply open it even if the gm closes the sheet as well

Samarex
December 7th, 2018, 00:39
Just figured out that if the player drops the sheet on a hot key they can simply open it even if the gm closes the sheet as well

Yes you can do that with any record.
But just a note on doing this. If the Record is changed in the source the link record does not up date.
I.E
If a NPC had say a +3 Init and the source got corrected to a +4 Init.
When the Player used his Hotbar link his NPC will still show a +3.

So if changes are made the Player would need to delete the hot-bar entry and drop a new on there hot-bar.

Trenloe
December 7th, 2018, 20:07
Yes you can do that with any record.
But just a note on doing this. If the Record is changed in the source the link record does not up date.
I.E
If a NPC had say a +3 Init and the source got corrected to a +4 Init.
When the Player used his Hotbar link his NPC will still show a +3.

So if changes are made the Player would need to delete the hot-bar entry and drop a new on there hot-bar.
This only applies to certain actions added to the hotkey bar - e.g. a skill roll has the original data coded in the hotkey action, and is the skill subsequently changes the hotkey action needs to be updated too.

However, If you drag a link from a record then only the link to that record is stored in the hotkey bar - so changes to the linked record will be seen when the hotkey is used, as it is just a reference to the record. The issue here will be if the NPC record is removed from the combat tracker - which it will be, regularly, with summoned creatures - the link is to the one instance of the creature in the combat tracker. So storing the link to a temporary creature record isn't going to save much time and probably cause issues/confusion somewhere down the line. But if you know what you're doing, and remember to delete the hotkey link once the creature is removed from the combat tracker, go nuts on the hotkey bar linkage! ;)