Kelevraa
December 4th, 2018, 23:37
Hello All,
I am still relatively new to posting on the forums, and forums in general. So I apologize for any faux paws I might commit in my threads/questions.
I have searched for various racial trait guides and they almost all exclusively cover the most basic things that involve the "base" races (speed, vision, size...). I am currently looking for ways to implement more advanced races (mind flayers, minotaurs, ...). The examples given in the base races don't cover the array of things to be added for monsterous characters.
I was wondering if I could get any help in coding in this kind of functionality. It would really just be an extension of the current racial trait system with some added features and syntax I guess. Right now, I can find no way of adding certain things that "should" be simple. Like natural armor. The syntax that works for 5E does not work for 3.5 and that is my current ruleset of choice.
I would like to add natural attacks, natural armor, and other advanced options that will work, once entered into racial traits, with the drag and drop function. I don't want to create effects that I have to add later. Not that it's hard, but drag and drop once for everything is better (will also limit the effects clutter that for sure will occure if "everything" is an effect).
So where would I look in the code to make this kind of change? I assume I would search for things like the size modifier and racial traits? That changes various things on the CS. I don't know much about code, but if I know where to find a good example then I might be able to work something out.
I hope I'm not asking for too much. Not looking for anyone to do it for me, just point me in the right direction. Thanks.
I am still relatively new to posting on the forums, and forums in general. So I apologize for any faux paws I might commit in my threads/questions.
I have searched for various racial trait guides and they almost all exclusively cover the most basic things that involve the "base" races (speed, vision, size...). I am currently looking for ways to implement more advanced races (mind flayers, minotaurs, ...). The examples given in the base races don't cover the array of things to be added for monsterous characters.
I was wondering if I could get any help in coding in this kind of functionality. It would really just be an extension of the current racial trait system with some added features and syntax I guess. Right now, I can find no way of adding certain things that "should" be simple. Like natural armor. The syntax that works for 5E does not work for 3.5 and that is my current ruleset of choice.
I would like to add natural attacks, natural armor, and other advanced options that will work, once entered into racial traits, with the drag and drop function. I don't want to create effects that I have to add later. Not that it's hard, but drag and drop once for everything is better (will also limit the effects clutter that for sure will occure if "everything" is an effect).
So where would I look in the code to make this kind of change? I assume I would search for things like the size modifier and racial traits? That changes various things on the CS. I don't know much about code, but if I know where to find a good example then I might be able to work something out.
I hope I'm not asking for too much. Not looking for anyone to do it for me, just point me in the right direction. Thanks.