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View Full Version : More options on Module Activation (5E)



Rino
December 1st, 2018, 19:34
On this screen you can drag GM/Player restrictions to a module, and you can search at the bottom, and there's a filter button for "all" and "loaded"

Can we have more filter options here that can be combined?

Filter buttons/check boxes:
1) Player visible (green boxes)
2) GM visible (red boxes)
3) loaded
4) unloaded

Zacchaeus
December 1st, 2018, 20:26
Add to the wish list. Link in my signature.

There is already an open/unopen filter. Click the All button.