MysteryHand
November 27th, 2018, 18:35
Have you played a ton of 5e D&D? Are you curious about fourth edition?
Early opinions of 4e have largely stuck around. People disliked it because it was very different from traditional D&D. But if you come at it from the right perspective, it appears to be awesome. Imagine the best skirmish board game you've ever played (Imperial Assault or Gloomhaven), overlay some light roleplaying and presto: D&D 4e! Just be prepared: the correct solution to problems is usually combat. Speaking of combat, I believe you'll find 4e combat to be way more engaging from a 'game' perspective than the 5e you're used to playing.
Experience 4e players are welcome, but I think it might be more interesting for a group of us 4e noobs to discover the game together.
I'm an experienced DM and believe in running an inclusive table where all are welcome. Any level of knowledge of 4e or roleplaying experience in general is fine.
I propose to play from levels 1-5 using the published adventure The Scepter Tower of Spellgard.
Reply to this thread and tell me about yourself.
FG License: Ultimate (all you need is the Free Account)
Game System: Dungeons and Dragons 4e
Time Zone: EST
Day of week and time: Saturdays 4PM - 7PM
If new game, planned start date: January 12th, 2019
Planned Duration & Frequency: Weekly
Term: Estimated ~10 weeks
Voice:
Voice software used: Discord
Roleplay & Combat mix:10/90 (based on the strengths of the system)
Number of Players in game & needed: 4 to 6
Character starting level & equipment: 1
Character restrictions: We can figure that out together
Details of your scenario: The Scepter Tower of Spellgard
(from the dust jacket)
At the height of Netheril’s power, the fortress of Spellgard held
many great secrets of the Empire of Magic. Now only ruins
remain . . . and one last guardian, the near-mythical Lady
Saharel, whose prophetic visions draw the desperate and the
doomed from across Faerūn. But a dark presence in one of
Spellgard’s intact towers wants to control the power of prophecy
for itself and remake the future in its own image.
Early opinions of 4e have largely stuck around. People disliked it because it was very different from traditional D&D. But if you come at it from the right perspective, it appears to be awesome. Imagine the best skirmish board game you've ever played (Imperial Assault or Gloomhaven), overlay some light roleplaying and presto: D&D 4e! Just be prepared: the correct solution to problems is usually combat. Speaking of combat, I believe you'll find 4e combat to be way more engaging from a 'game' perspective than the 5e you're used to playing.
Experience 4e players are welcome, but I think it might be more interesting for a group of us 4e noobs to discover the game together.
I'm an experienced DM and believe in running an inclusive table where all are welcome. Any level of knowledge of 4e or roleplaying experience in general is fine.
I propose to play from levels 1-5 using the published adventure The Scepter Tower of Spellgard.
Reply to this thread and tell me about yourself.
FG License: Ultimate (all you need is the Free Account)
Game System: Dungeons and Dragons 4e
Time Zone: EST
Day of week and time: Saturdays 4PM - 7PM
If new game, planned start date: January 12th, 2019
Planned Duration & Frequency: Weekly
Term: Estimated ~10 weeks
Voice:
Voice software used: Discord
Roleplay & Combat mix:10/90 (based on the strengths of the system)
Number of Players in game & needed: 4 to 6
Character starting level & equipment: 1
Character restrictions: We can figure that out together
Details of your scenario: The Scepter Tower of Spellgard
(from the dust jacket)
At the height of Netheril’s power, the fortress of Spellgard held
many great secrets of the Empire of Magic. Now only ruins
remain . . . and one last guardian, the near-mythical Lady
Saharel, whose prophetic visions draw the desperate and the
doomed from across Faerūn. But a dark presence in one of
Spellgard’s intact towers wants to control the power of prophecy
for itself and remake the future in its own image.