Silversteel
November 22nd, 2018, 04:47
Hi,
I'm getting my head around how to manage information in a new campaign, and every thread I've seen on the subject suggests creating a main campaign, and then doing adventures in a separate campaign as modules which are then loaded into the main campaign because of the volume of information.
My problem is understanding how this would work with Dulux Oz's fantastic Locations and Organisation extensions, which appear to allow you to enter an entire galaxy! Or at least the whole world.
I was originally thinking of dividing up the campaign as much as possible by countries, and entering everything into the various locations in the Location extension. However, if I put each country into a separate module, and close the ones which are not needed, what happens to the Location extension? Does it only work off open modules, but remember relationships if I re-open closed modules? What I mean by that is, if I have NPCs or organisations which have links to several countries, but only have one of those countries open, what happens to those links?
Even more awkwardly, I prepare on one computer and game on another. So if I can have a whole campaign world organised through Locations and Organisations, then all I have to do is copy my prep campaign to my gaming computer, and then copy it back to my prep computer after the game. But if I have to have each country as a separate module, then I have to remember the changes and go back to my prep computer to change the module. And I still have to copy over the campaign module from the game computer to the prep computer.
So I guess I'm trying to work out how much information is too much to have in an FG campaign.
To really complicate things, I run several campaigns and so would have to repeat the process for each.
Any advice?
Silversteel
I'm getting my head around how to manage information in a new campaign, and every thread I've seen on the subject suggests creating a main campaign, and then doing adventures in a separate campaign as modules which are then loaded into the main campaign because of the volume of information.
My problem is understanding how this would work with Dulux Oz's fantastic Locations and Organisation extensions, which appear to allow you to enter an entire galaxy! Or at least the whole world.
I was originally thinking of dividing up the campaign as much as possible by countries, and entering everything into the various locations in the Location extension. However, if I put each country into a separate module, and close the ones which are not needed, what happens to the Location extension? Does it only work off open modules, but remember relationships if I re-open closed modules? What I mean by that is, if I have NPCs or organisations which have links to several countries, but only have one of those countries open, what happens to those links?
Even more awkwardly, I prepare on one computer and game on another. So if I can have a whole campaign world organised through Locations and Organisations, then all I have to do is copy my prep campaign to my gaming computer, and then copy it back to my prep computer after the game. But if I have to have each country as a separate module, then I have to remember the changes and go back to my prep computer to change the module. And I still have to copy over the campaign module from the game computer to the prep computer.
So I guess I'm trying to work out how much information is too much to have in an FG campaign.
To really complicate things, I run several campaigns and so would have to repeat the process for each.
Any advice?
Silversteel