Razortide
November 14th, 2018, 14:04
It's me again.
After getting the LUA issue out of the way, I dug into the Deadlands Noir extension and stumbled upon a few things I want to adress:
Missing
1. Deadlands Noir is using a Legend Chip. It is basically the same functionality as in Deadlands Reloaded but since there is no fate chip pot, each user receives one when conditions apply (instead of putting one into the pot). I don't know how this is realized in DLR (don't have the module), but it would be great to have it in Fantasy Grounds as well
2. Some NPCs are using the Arcane Background (Black Magic): Cult Leader, Bokkor, Mama Something... those are simply not configured. It is sharing the same rules as Arcane Background (Magic) (which is also not in the setting right now). It would be great if you could put it in there.
Are there any plans to upgrade the module? It is a shame that there is this great Effects functionality that is not used with Edges or Hindrances at all
Appreciated:
1. In the character sheet, I would love to have "permanent/temporary injuries" section. Since the setting is using the Gritty damage rule, temporary injuries are quite common and a place where I could put this would be greatly appreciated.
2. Is it possible to add a few more lines to the Combat Tracker to include Edges/Hindrances/Abilities as well? It would be so useful to see the mini information of all characters in an encounter so much more useful (and needed, since as mentioned earlier, there are a lot of Edges which could have an effect in FG but it's not implemented right now).
Best regards,
Marc
P.S. If there is a Known Issues Thread or something like that, I am happy to add my stuff there and subscribe to it. Just didn't found it, though.
After getting the LUA issue out of the way, I dug into the Deadlands Noir extension and stumbled upon a few things I want to adress:
Missing
1. Deadlands Noir is using a Legend Chip. It is basically the same functionality as in Deadlands Reloaded but since there is no fate chip pot, each user receives one when conditions apply (instead of putting one into the pot). I don't know how this is realized in DLR (don't have the module), but it would be great to have it in Fantasy Grounds as well
2. Some NPCs are using the Arcane Background (Black Magic): Cult Leader, Bokkor, Mama Something... those are simply not configured. It is sharing the same rules as Arcane Background (Magic) (which is also not in the setting right now). It would be great if you could put it in there.
Are there any plans to upgrade the module? It is a shame that there is this great Effects functionality that is not used with Edges or Hindrances at all
Appreciated:
1. In the character sheet, I would love to have "permanent/temporary injuries" section. Since the setting is using the Gritty damage rule, temporary injuries are quite common and a place where I could put this would be greatly appreciated.
2. Is it possible to add a few more lines to the Combat Tracker to include Edges/Hindrances/Abilities as well? It would be so useful to see the mini information of all characters in an encounter so much more useful (and needed, since as mentioned earlier, there are a lot of Edges which could have an effect in FG but it's not implemented right now).
Best regards,
Marc
P.S. If there is a Known Issues Thread or something like that, I am happy to add my stuff there and subscribe to it. Just didn't found it, though.