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hawkwind
November 5th, 2018, 08:57
Can you add custom character classes and even your icons in this ruleset and thus potentially run 13a for Glorantha

Targas
November 5th, 2018, 17:03
Datalore is planning to run a 13th Age Campaign with Glorantha Houserules.
You can enter any field manually. Mind you there is no Drag and Drop for the basic classes as well atm, and no automation. But generally you can do this.
Unfortunately during the last 2 months I reported over a dozen bugs, some of them requiring you to rethink actions, like combat starting in round -1 at the moment, or skillchecks not applying the level modifier.

If this OK for you meanwhile until it is fixed, you can run 13th Age sessions.
I did so, and will with the compromises I have to take and hope for a bugfix, soon.

hawkwind
November 5th, 2018, 18:15
you make it sound like its a half finished rule set

Targas
November 5th, 2018, 20:10
you make it sound like its a half finished rule set
It‘s not that bad, but don‘t set expectations too high. It has some bugs which need to be fixed, and if you have played 5E, it is not having the same level of automation as it.
The 13th Age Ruleset is based on the 4th Edition Ruleset. It took me some time with trial and error to understand some functionality, as there is no guide for 13th Age. If you purchase e.g. the Bestiary you‘ll learn how to enter new monsters manually, by reading through the bestiary entries.

You need to read through the available 4th Edition material to see what can be done.
13th Age is not even listed in the Wiki, if you want to check for yourself:
https://www.fantasygrounds.com/wiki/index.php/User_Guides

It shouldn‘t stop you from running 13th Age. Anyway, it‘s the best you can get atm, and the character sheet is good. As 13th Age is mostly story related, there is not that much which could be automated, too. I really like the system far better than 5E and Pathfinder.

Datalore
November 5th, 2018, 22:59
The ruleset is protected. So you cant get at the game files to mess with it, unfortunately. This is a bit of a shame since I would love to add bits to the character sheet.

Conversely, I dont think the lack of automation is that big of a deal. Considering how much 13A depends on reacting to certain rolls on the die and so forth, I am not sure automation would really be possible.

dulux-oz
November 6th, 2018, 03:14
Considering how much 13A depends on reacting to certain rolls on the die and so forth, I am not sure automation would really be possible.

Its not (possible) - that's one of the challenges that we faced when we wrote the thing. Its (13th Age RPG) also way more free-form in play style than DnD, which means that its way, way harder to automate - when something can fall into a number of fixed, pre-determined categories its very easy for a computer to handle, but when something depends upon the GM's "judgment call" - like most of 13th Age does - then its "very hard to impossible" for a computer to handle (ie automate).

The current 13A Ruleset is a good compromise between automation and free-form, and the only person who's been complaining about it is Targas - Patriarch and his group, who the Ruleset was commissioned for, has been successfully playing with it throughout its 3+ years development cycle and since without any complaints - and as he and his group were the main play-tester we had many discussions about automation and how to actually do it, plus the exceptions, etc. The result is what is now available.

Yes, obviously a couple of things slipped through - ie bugs (probably because they never came up in their play) - and as I've said numerous times both in public and in PMs: they are being worked on.

The Ruleset is based off of the 4E DnD Ruleset, and so has the "default" automation that that Ruleset has. Is that as "bells and whistles" as the FG Flagship 5E Ruleset? No, because the 5E Ruleset came out after the 13th Age was started, and if we were to "re-engineer" the 13th Age Ruleset as the 5E Ruleset than it would never have been released - unlike the 5E Ruleset there is only *one* person who did *all* the 13A coding (Ruleset, Bestiary & CoreRules) - and is now supporting it for free (ie I'm not getting paid, not even a royalty on sales).

So yes, go ahead and play with it - you'll have a lot of fun - and if you find some bugs (or typos) then please let me know in the Bug Thread and I'll get them fixes - as soon as I can. :)

Cheers

Datalore
November 6th, 2018, 04:30
The ruleset implementation seems fine to me. My only complaint is that I can't mod it! Damn protected files! Well, that and filling a group for this game is hard as hell.

damned
November 6th, 2018, 05:03
The ruleset implementation seems fine to me. My only complaint is that I can't mod it! Damn protected files! Well, that and filling a group for this game is hard as hell.

If you had specific things you wanted to mod the devs may (or may not) share enough code for you to make an extension.
We have shared various bits of code for Call of Cthulhu to enable people do some modding for example.

Targas
November 6th, 2018, 06:27
The current 13A Ruleset is a good compromise between automation and free-form, and the only person who's been complaining about it is Targas ...
That sounds negative. I hope you don‘t feel this way. Besides others who are not reporting errors for various reasons, I have an interest to run this ruleset without errors, so (my) player(group)s can enjoy it, and the 13th Age FG community will grow.
Besides Bojjenclon, scotryder, Eneko posting bug reports, I might be the prominent one, because I actually use this ruleset to run sessions. Anyone supporting me in reporting bugs, is welcome and gives me more time to play a more flawless ruleset.

dulux-oz
November 6th, 2018, 07:16
That sounds negative. I hope you don‘t feel this way. Besides others who are not reporting errors for various reasons, I have an interest to run this ruleset without errors, so (my) player(group)s can enjoy it, and the 13th Age FG community will grow.
Besides Bojjenclon, scotryder, Eneko posting bug reports, I might be the prominent one, because I actually use this ruleset to run sessions. Anyone supporting me in reporting bugs, is welcome and gives me more time to play a more flawless ruleset.

No, fair enough, you are right - I apologise if I came over negative.

I do appreciate the bug reports, because I do want to get them fixed. Its no excuse for being rude, however there's a lot of "down" things going on right now and I get frustrated that I can't get to things as promptly as I (or others) would like - not just this Ruleset but the DOEs, the DORCore, and other DORs I'm working on. :)

Anyway, I *should* have *something* for you all in a few days (depending upon how long it takes SW to upload it after I upload to them) - no, that's not a promise but a hopeful, tentative ETA

Datalore
November 6th, 2018, 09:53
If you had specific things you wanted to mod the devs may (or may not) share enough code for you to make an extension.
We have shared various bits of code for Call of Cthulhu to enable people do some modding for example.

I mostly want to monkey with the character sheet so I can make it more conducive for play with my house rules (using modified 13G runes instead of icons). I would make dramatic changes to the icons tab and probably the main tab too.

Not sure how I can do that with only partial access to the code. I really wish it werent protected.

hawkwind
November 6th, 2018, 10:52
how easy is it to do custom classes like from Trueways or the 13 age Glorantha book?

Datalore
November 6th, 2018, 10:56
Classes dont exist in the ruleset implementation. Just powers and the like. Those are easy to make.

hawkwind
November 6th, 2018, 13:56
thanks for your informative reply

Targas
November 6th, 2018, 15:38
Maybe it‘s in error, you can‘t select ‚classes‘ from the library button. You are not able to choose it from the 4E Ruleset either, but you can select it from the library button, if you use the 5E ruleset, the C&C ruleset, the StarFinder or the Pathfinder ruleset (although the latter two don‘t have any default entries).

To me it‘s strange you can‘t create a manual entry for the ‚classes‘ group. It‘s simply a header to group entries. You can find the default class description in the 13th Age CoreRules under section 05) Classes.
It seems if you click on a CoreRule class entry like ‚Fighter‘, it just pops up a window with a short description, but not with the Fighter Overview, Fighter maneuvers, ... as a sub chapter link (hard to explain). However, if you know where to search, you can open the chapter detail on the left hand side of the reference manual to get to those details.

hawkwind
November 7th, 2018, 08:50
well i went and flashed out on the rule set, pity none of the £36 goes to the author! i was surprised to see all of my old 4e monster mods turn up in the library in apparently usable form but then the ruleset is based on 4e rather than Core which may be a problem for this rule sets long term future

damned
November 7th, 2018, 08:52
well i went and flashed out on the rule set, pity none of the £36 goes to the author! i was surprised to see all of my old 4e monster mods turn up in the library in apparently usable form but then the ruleset is based on 4e rather than Core which may be a problem for this rule sets long term future

4e is based on CoreRPG
Its like Pathfinder is based on 3.5E which is based on CoreRPG

hawkwind
November 7th, 2018, 09:32
ok stand corrected

Targas
November 20th, 2018, 18:53
Anyway, I *should* have *something* for you all in a few days (depending upon how long it takes SW to upload it after I upload to them) - no, that's not a promise but a hopeful, tentative ETA
Unfortunately no updates for since July (5 months) now. Sigh. I wonder how this is affecting sales:
https://iconicpodcast.com/2018/11/19/s2-e17/

Datalore
November 20th, 2018, 19:11
Well, I can stomach the ruleset not being quite as feature rich but considering the cost, I would hope for more frequent updates.

This is both for dealing with known bugs and maybe adding a bit more functionality here and there. I would pony up for Bestiary 2 and 13TW as well.

I understand and respect that FG dev time is finite. There are more popular rulesets and FGU to worry about. As a small community, we likely arent first in line for support. That being said, the ruleset is protected and we cannot, therefore, fix it ourselves. We also paid a premium here. This thing was, IMO, fairly pricey.

So, please folks, more frequent updates would be welcome.

hawkwind
November 22nd, 2018, 12:23
i was looking at the 13th Age SRD and all of Trueways plus some third party stuff is in it so some one could copy and paste from the SRD and distribute it as a module as is done with the pathfinder SRD.
To do the classes you just need to create all the talents, feats and powers/spells. It wouldn't be difficult to do just time consuming. If it was done as a community with every one doing a class each or two it could be done fairly quickly and we could have a usable mod. I'll do a class as an example

Targas
November 22nd, 2018, 21:41
For those, who don‘t know the SRD can be found on RPGNow, here:
https://www.rpgnow.com/product/129794/13th-Age-System-Reference-Document?manufacturers_id=340
Although entering the whole SRD is a massive task, I would try to assist adding a class from it, based on hawkwind‘s format and the permission from pelgrane press.

hawkwind
November 22nd, 2018, 23:49
I thought the whole point of a SRD is that Pelgrane Press/Fire Opal have already given their permission to reuse within the terms stated. No extra permission was needed to do add community modules for other games like Pathfinder or 3.5 d20 I'm not aware that the 13th Age SRD is more restrictive

Targas
November 23rd, 2018, 06:32
13th Age usage policies are abit more complicated to my understanding. Although I think it could be OK, it wouldn‘t hurt A) reading the details linked here, as well as B) writing an email to pelgrane press, if it would be OK to produce a community ‚classes‘ module free of charge for the public for the use of the Fantasy Grounds 13th Age ruleset, based on the SRD. That‘s what you‘d usually would do in case of doubts.
http://site.pelgranepress.com/index.php/13th-age-archmage-engine-licensing-overview/
Email: support (at) pelgranepress . zendesk . com. without empty spaces

damned
November 23rd, 2018, 07:55
Targas the page you linked to explains the license:

http://site.pelgranepress.com/index.php/13th-age-archmage-engine-licensing-overview/
Open Game License & 13th Age Open Content
Since the 13th Age System Reference Document (SRD) is published under the Open Game License (OGL), anyone complying with the OGL may use specific 13th Age property that we have designated as “Open Content” to create their own derivative works. The content can be used wholly or in part, but must be limited to what is specifically designated as “Open Content” within the SRD. Commercial use is allowed, though using our trademarks and logos with your product is not.
The OGL v1.0a is listed here: https://web.archive.org/web/20160302062643/http://www.wizards.com/d20/files/OGLv1.0a.rtf

This statement is written permission granting you reuse rights of the SRD providing you comply with the license.
This has been done so that you so not need to ask for permission to use that set of data.

hawkwind
November 23rd, 2018, 20:25
Started work on the Commander Class, hopefully get it finished this week end