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View Full Version : LFG D&D 5e - Mountain time - homebrew setting



DealBreaker
November 2nd, 2018, 03:15
FG License: Standard (players will need standard or ultimate licence to play)
Game System: D&D 5e

Time Zone: Mountain time (an hour ahead of Pacific, 2 behind Eastern)
Day of week and time: Saturdays 11am (10am Pacific, 1pm Eastern)
If new game, planned start date: Nov 10th at the earliest for session zero, possibly the 17th depending how long it takes to get players
Planned Frequency: weekly (barring the occasional week where I may have to travel - communicated to group at least a week in advance)
Term: a few months at least. Longer if group is having a good time and wants to keep playing.

Text or Voice: Voice
Voice software used: Discord - I will send invites to the server via private message. Potential players will be interviewed before being accepted into the game to help ensure a good group chemistry.

Roleplay & Combat mix: 60 RP / 40 Combat. Rarely will there be a session without at least one POTENTIAL combat, ultimately depends on what the party handles situations.
Number of Players in game & needed: 4 or 5 players needed
Character starting level & equipment: To be discussed as group at session zero
Character restrictions: PHB and Xanathar's classes only, no monster races, full details in session zero

Details of your scenario: For reasons of your own you find yourself in Jovanos, the largest of the Free Cities. As a bustling trading port, there are always jobs for those willing to take a risk. Not long after arriving in the city you hear word of a wealthy merchant, Willard Vashmen, looking to hire capable sorts to escort a wagon Northeast to the village of Hearthsedge. Few details were given aside from a time and place to meet. Interested adventurers are asked to meet tomorrow evening at the Wagon Wheel Inn outside the East Gate.