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Claybor
November 1st, 2018, 20:59
I saw a post a while back with a list of extensions or coding for adding different dice rolls to CoreRPG (it may have been for morecore), but I can't find it now. Can someone point me in the right direction?

Trenloe
November 1st, 2018, 21:14
https://www.fantasygrounds.com/forums/showthread.php?35531-Fantasy-Grounds-v3-X-CoreRPG-based-Actions-(dice-rolling)

damned
November 2nd, 2018, 00:09
Hey Claybor what game are you playing?

Claybor
November 2nd, 2018, 02:12
Thanks Trenloe, I will give this a read. I thought I had seen some pre-scripted die rolls for a score or so of games at some point for either CoreRPG or MoreCore.


Hey Claybor what game are you playing?

You mean this week? :) I am just messing with core rpg to see what I can do with it. I asked the current question to work on a simple sheet/roller for Mini Six.

damned
November 2nd, 2018, 02:28
MoreCore has about 100 dice scripts currently :) I dont know mini 6.
There is also DORCore which has an excellent universal dice roller.

Claybor
November 2nd, 2018, 02:58
Mini Six is a d6 system derivative. (Star Wars D6) So multi d6 with one always a wild die which can explode.

dulux-oz
November 2nd, 2018, 04:16
Yeah, DORCore can do that easily - there's a new release scheduled soon (in a couple of weeks) that fixes up the last of the Die-Engine Issues - we're using the DORCore die-engine to play our Dealands Classic game and things are working beautifully with the beta release that we're testing in the game. Its these beta-release fixes that'll be released soon.

FTR: Deadlands Classic uses a Pool Dice mechanic in which you keep the highest die, dice can explode, and you compare the result to a target number and to multiplies of "5" over the target number to determine the number of "success" and "raises" - I don't think I've come across a more complex die-mechanic for any RPG - even SR3 was/is simply by comparison :)

damned
November 2nd, 2018, 04:34
Hi Claybor

See posts 1209-1217 - There is currently a /weg roll but it is not for the same version you are looking at.
https://www.fantasygrounds.com/forums/showthread.php?34860-MoreCore-Ruleset&p=410791&viewfull=1#post410791
The next build will have an additional WEGd6 roll which only explodes and wild dies the first die.

Claybor
November 2nd, 2018, 04:43
Excellent info. Thanks all.

I didn't realize the die roll had changed from 1st ed. Star Wars, I never played it. I thought all the early d6 games used the same mechanic.