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LordEntrails
October 25th, 2018, 22:43
Has anyone come up with a clever way to make variable value items, such as art and jewelry?

i.e. without making an individual item for each value from 10 to 60 gp, is there a way to make a necklace have a value of 1d6x10gp? i.e. I'd like to put a random treasure in a room but don't want to create a bunch of near duplicate items, except for the value.

Note, I know how to do this with coins (see DMG, ch7, Individual Treasure tables) but not items.

Zacchaeus
October 25th, 2018, 23:23
The only way to do it would be using a template I think, since the value field in an item can’t take a dice string as a value.

One other possibility would be using gems (or other treasure items) with various values in a table and the call that table a random number of times with output to a parcel.

LordEntrails
October 25th, 2018, 23:28
Thanks Mr. Z. I thought about the gem table items since I already have one of those (from before the DMG was available).