View Full Version : Initiative
tdwyer11b
July 11th, 2006, 12:28
Thought I'd run this over with you guys. I was thinking about putting an initiative entry on the minisheet, that way players could enter their own initiative. It would then be automatically updated in the combat tracker. This way all the DM has to do is refresh the combat tracker every round. What'ya think, good or bad idea? Gotta beat the old drag-n-drop method.:D
richvalle
July 11th, 2006, 13:43
It sounds nice... but you only have to do the drag and drop once at the start of combat right?
Hmmm, I guess if you are in a game where you have several combats in one session it would make life easier. The dm gets the bad guys init setup while the players do theirs.
How do you refresh the init tracker?
rv
kalmarjan
July 11th, 2006, 15:33
You only need to drag the players info once you start combat. It automatically updates based off of the character sheet.
In order to have something tied to init, I think all you need to do is update the definition in the desktop?.xml or something like that. It would be the same thing as HP, which are tracked automatically.
I don't know the technical, perhaps someone can chime in and see if it can be done.
Sandeman
Snikle
July 11th, 2006, 22:15
That is a good idea, I may have to look at that as well. I usually type the inits in the tracker. I wonder if it could still be sorted it is was produced off of data pulled from another sheet. I will have to take a look-see at this.
tdwyer11b
July 11th, 2006, 23:45
How do you refresh the init tracker?
rv
You open the radial menu in the comabt tracker and there is the option to sort entries by initiative.:)
As far as the coding goes, all I would need to do is create a numbercontrol on the minisheet, then reference it in the utility .xml under the minisheet entry.
Cantstanzya
July 12th, 2006, 00:07
As far as the coding goes, all I would need to do is create a numbercontrol on the minisheet, then reference it in the utility .xml under the minisheet entry.The ruleset I sent you has that already in it.
tdwyer11b
July 12th, 2006, 00:13
The ruleset I sent you has that already in it.
Hmmm, have to look at this:D I'm actually thinking of adding this function to my 2e ruleset. My minisheet is a little larger than the d20 rulesets sheet. I haven't gotten around to using all the functions of the other rulesets. Thanx for the heads up though, at least knowing when my coding crashes, I have something to look at.
tdwyer11b
July 12th, 2006, 00:25
The ruleset I sent you has that already in it.
Yep, it's in there. Makes me feel like a goon for starting this post now :o Still would be a worthwhile mod to the d20 rulesets though.
tdwyer11b
July 12th, 2006, 01:16
That is a good idea, I may have to look at that as well. I usually type the inits in the tracker. I wonder if it could still be sorted it is was produced off of data pulled from another sheet. I will have to take a look-see at this.
No need to Snik, got bored and made it happen (this is in the d20 ruleset). If anyones interested the files are hosted below. Unless you wanna make this a FUM freebie Snik, lemme know. Speaking of which, when does this months newsletter come out.
Set up a little video demonstration. You can see me making changes in the minisheet which update in the combat tracker. Then I can refresh the tracker with the new init results.
7/12/06 Files are being moved to another location.
Snikle
July 12th, 2006, 05:27
getting a file not found error with the link to the files. video worked great though.
tdwyer11b
July 12th, 2006, 05:33
Sorry, forgot to enable public file sharing, should work now.
Snikle
July 12th, 2006, 06:08
Sorry missed your message on there about the newsletter, I think it scheduled for later in the month, we just pushed out the second FUM comic and gurney is busy working on CP1, our first MAJOR release. I have seen all the tokens in it and let me just say, you are going to want it for the tokens alone (not to mention a huge number of maps and tons and tons of detail that gurney has been fleshing out over the last....4 months I think.
Still trying to work up a freebie for later this month....
tdwyer11b
July 12th, 2006, 06:14
From what you described, this CP should be pretty awesome. Thanx for the heads up.
dLANbandit
July 12th, 2006, 21:50
What happens if the player delays his action, or uses a turn to make his initiative 20, yet another character has a 20? Do you then have to increment one of their inits to make things work out right? Or do you handel it more gracefully?
What is another player takes a turn to make his init a 20?
kalmarjan
July 12th, 2006, 22:04
What happens if the player delays his action, or uses a turn to make his initiative 20, yet another character has a 20? Do you then have to increment one of their inits to make things work out right? Or do you handel it more gracefully?
What is another player takes a turn to make his init a 20?
Basically, the player who delays the action sets the initiative number in which he acts. If the two are a tie, then the character with the higher Dex goes first
Sandeman
Snikle
July 12th, 2006, 23:24
Yeah thats how I would handle it (or if the players are getting their tushy whipped like little school girls, I would let the player go first) ;-)
tdwyer11b
July 13th, 2006, 07:56
If anyone D/L'd the mod, lemme know how ya like it. Hopefully it speeds up combat. The files are being moved, so it will be available for D/L again soon.
Cantstanzya
July 13th, 2006, 17:01
If anyone D/L'd the mod, lemme know how ya like it. Hopefully it speeds up combat. That's why I created it so that it would speed up combat. It does help take the work off of the GM. I'm really looking forward to the combat tracker in 1.06. I hope to be able to implement a round counter.
tdwyer11b
July 13th, 2006, 19:46
Probably could set up a round counter now, using the check boxes. Could set up a row for rounds another for turns.
Doswelk
July 14th, 2006, 18:02
No need to Snik, got bored and made it happen (this is in the d20 ruleset). If anyones interested the files are hosted below. Unless you wanna make this a FUM freebie Snik, lemme know. Speaking of which, when does this months newsletter come out.
Set up a little video demonstration. You can see me making changes in the minisheet which update in the combat tracker. Then I can refresh the tracker with the new init results.
7/12/06 Files are being moved to another location.
This looks interesting can we add it to the D20 Modern Ruleset?
Snikle
July 15th, 2006, 02:15
I have the files and a walk through he wrote up, planning on looking it over this weekend. I plan on uploading it to the FUM Community Downloads section, if tdwyer11b oks it, I will add it to the FUM MSRD.
tdwyer11b
July 15th, 2006, 05:34
It's ok.:D
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