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JBarlau
October 10th, 2018, 23:24
I'm new to FG and have been experimenting with crating new items, feats, etc. I'm trying to create a bane weapon. I can't get the parser to recognize the bane property correctly. It adds the +2 enhancement bonus to every roll instead of just evil outsiders. It doesn't roll the extra 2d6 damage unless I put it into the weapon damage box, but then it adds the damage to every roll. I've tried using Effects and Modifiers, but I'm just not having any luck. How can I add the bane property to a weapon and have it work correctly in the CT? I've attached a picture of the weapon creation window.

Thanks for any help.

Moderator: Moved to 3.5/Pathfinder

LordEntrails
October 11th, 2018, 01:20
I'm pretty sure their is no bane property for weapons. What you need to do is to create an effect for the PC on the CT. It will apply to all attacks by the PC, so you will have to have the player turn it on and off as needed. The effect is something like this (not tested)

Bane; IFT: TYPE(evil outsider); DMG: 2d6 radiant

Not sure the valid creature type, the text of that string should match what an example NPC has listed for their type.

JBarlau
October 11th, 2018, 13:57
Thanks, I got it working without the "radiant" entry at the end. What is that?

Trenloe
October 11th, 2018, 14:35
Thanks, I got it working without the "radiant" entry at the end. What is that?
That's a damage type, but "radiant" isn't a valid damage type for 3.5E/PF. See the information here: https://www.fantasygrounds.com/wiki/index.php/3.5E_Effects#Modifiers and the "[damage type]" entries beneath the modifiers table for valid damage types.

Ampersandrew
October 13th, 2018, 13:09
Bane; IFT: TYPE(evil outsider); DMG: 2d6 radiant


I don't think you're added in the +2 to hit, just the extra damage.

Bane; IFT: TYPE(evil outsider); ATK: 2; DMG: 2d6

Note: I have never used this in Fantasy Grounds, I'm trying to figure it out from the docs.

Blahness98
October 13th, 2018, 17:28
I don't think you're added in the +2 to hit, just the extra damage.

Bane; IFT: TYPE(evil outsider); ATK: 2; DMG: 2d6

Note: I have never used this in Fantasy Grounds, I'm trying to figure it out from the docs.

That effect appears to be correct. Just make sure you toggle it off if you are not using the bane weapon.

JBarlau
October 15th, 2018, 18:45
Thanks all. I still have a lot to learn, but your responses are helpful. I appreciate it.