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KillerRabbit
October 6th, 2018, 19:37
Whan I drag an occupation over, it does not affect the skill list, and I don't get occupation points.
I made another character just before this one, it worked .. and now it doesn't. Tried making a new character again, nothing...
Can't put in the occupation points myself, so can't do anything really.

KillerRabbit
October 6th, 2018, 20:07
The problem seems to come and go, but there is also another bug:

When I put in Doctor of medicine as occupation; science biology and pharmacy are occupation skills, and language other aswell.
FG doesn't register them as such, and I can't put my occupation points into them.

Same as with all the other occupations, I can't select anything, like an interpersonal skill...

KillerRabbit
October 6th, 2018, 20:42
Solved. Found how it works :-)

KillerRabbit
October 7th, 2018, 01:02
Alright i found a bug.
For criminal you choose between fighting and firearms, but in the skill list your choise doesnt appear as an occupation skill. Now what?

damned
October 7th, 2018, 02:48
This is for Character Creation - https://www.diehard-gaming.com/manual/coc7e-character-creation.html
Can you post an image of the last issue and Ill look into it - thanks!

Sjelsyk
October 7th, 2018, 20:04
Not entirely the same, but it's related to Occupations (in the ruleset itself). I've created a lot of Occupations (from the Down Darker Trails book), and for a long time these have been visible to people - but today when using the same homemade module with this information (+ Talents, Items etc.) the only thing the users can see are the Items. It's as if the occupations are not shared.... but there's also no way to share them. Not sure what has happened here because I know it used to work since people created characters with it before.

KillerRabbit
October 7th, 2018, 21:23
My problem is fixed, thanks for the link damned.

damned
October 7th, 2018, 23:53
Not entirely the same, but it's related to Occupations (in the ruleset itself). I've created a lot of Occupations (from the Down Darker Trails book), and for a long time these have been visible to people - but today when using the same homemade module with this information (+ Talents, Items etc.) the only thing the users can see are the Items. It's as if the occupations are not shared.... but there's also no way to share them. Not sure what has happened here because I know it used to work since people created characters with it before.

There have been a few updates recently.
Can you perhaps PM me your module so I can have a look?

LukeyLuke
February 14th, 2019, 09:30
Okay, so I might just be dumb...

I can add an occupation, but I can't adjust any specialisations when I add my Occupation, and the occupations themselves lack descriptions for Contacts etc.


When I go to the Skills Tab, it is completely blank. I press edit as per the Character Creation guide, but I have nothing to edit. I've tried dragging skills into the sheet, but I then can't A.) Specify a specialisation (for example, I can drag and drop fighting, but not fighting brawl) and B.) I can't then edit and say a skill is an Occupation skill.


All told, pretty much stuck and I can't work it out. This is on top of my Brother in law telling me it's really easy!

So, is there a known issue, or am I in fact as dumb as a post?

damned
February 14th, 2019, 12:26
hey LukeyLuke,

the occupations in the reference materials are locked. you drag an occupation to your character sheet and then you open that occupation from your character sheet and edit it.
1. if you need to choose an attribute for your occupation points calculation do that first
2. make any occupation skill choices
3. add any appropriate contacts
4. close the occupation

then go to the Skills tab and go to edit mode
the occupation skills have red check boxes beside them and you can spend occupation skill points on them

why is there no description or contacts in the occupations? because they are blank in the rulebook. they added the content for these in the Investigators Handbook and the FG product mimics that.

i3ullseye
February 25th, 2019, 20:13
I am going to tinker with this again later tonight, but when I picked an occupation that gave a Firearms skill, that one didn't seem to get added to the Skills tab with the red box ticked as an occupational skill. And when doing skill point assignment, there was no way to click that box to make it red and assign it as an occupational skill after clicking the top button to add the Firearm skill you wanted to your list.

I almost wonder if putting the default scores for all Fighting and Firearms skills and specializations might not make this easier overall.

damned
February 25th, 2019, 21:43
Hi i3ullseye

When you open occupations from the Reference sources they are locked - eg they are the original/base/master copies. You drag the correct Occupation into the Character Sheet.
You then open the occupation again and finalise any choices including specialisations like Firearms and Languages.

The valid Specialisations for Firearms are:
Bow
Handgun
Heavy Weapons
Machine Gun
Rifle/Shotgun
Submachine Gun

And spelling is important.

i3ullseye
February 26th, 2019, 13:07
That makes sense. But if you type something that isn't in a preselected list, it can't be an Occupational skill? So what about choosing other sciences and such I wonder? Does that mean, with the Character Sheet as it is now you can only ever pick from one of the items that already pre-exist in a database list for this to work?

damned
February 26th, 2019, 13:41
You are talking two different things.
You can have Hopscotch as an Occupational Skill but how is the ruleset supposed to know that it has a starting point value like Firearms do?

If the Skill isnt listed in the occupation then its not an Occupation skill.
If you want Hopscotch as a Skill for your Mobster then you need to add it to the Occupation.

Create your own Hopscotching Mobster here: https://www.fantasygrounds.com/forums/showthread.php?41362-Creating-Occupation-Modules

i3ullseye
February 26th, 2019, 17:14
100% perfect sense! Thanks.

Suzuki Stumpy
May 10th, 2019, 11:18
I have a bug whereby I can't see any skills in the character sheet at all after selecting an occupation:

27306
27307

This is using the CoC 7e Rulesets. I've tried with multiple combinations of reference material open, but all behave the same. No idea if I'm doing anything incorrectly or whether this is a genuine bug.

damned
May 10th, 2019, 11:41
Hey Suzuki Stumpy and welcome

Are you in Character Management or in a Campaign?
I dont believe all features work in Character Management - can you test in a campaign?

Suzuki Stumpy
May 10th, 2019, 12:38
I was indeed in Character Management. Will try in Campaign mode.

[EDIT] Yep, that was it. Seem it works fine (ish) in Campaign mode.

Although one more bug I've found is that if your Occupation specifies Language(Other) as an occupation skill, you aren't able to flag that, and therefore utilise occupational skill points on it (or rather, you can mark it as occupational in the locked version of the character sheet, but when editing points,the flag is unset)

damned
May 10th, 2019, 14:02
I was indeed in Character Management. Will try in Campaign mode.

[EDIT] Yep, that was it. Seem it works fine (ish) in Campaign mode.

Although one more bug I've found is that if your Occupation specifies Language(Other) as an occupation skill, you aren't able to flag that, and therefore utilise occupational skill points on it (or rather, you can mark it as occupational in the locked version of the character sheet, but when editing points,the flag is unset)

Language (Other) requires you to nominate the (Other) and then it should work.

Suzuki Stumpy
May 10th, 2019, 14:51
Yes, my bad. I was filling in the language option directly within the Skills pane rather than in the linked occupation record.

damned
May 10th, 2019, 15:06
Yes, my bad. I was filling in the language option directly within the Skills pane rather than in the linked occupation record.

The process can be a little convoluted the first time.
Trying to add automation into the build process is somewhat challenging especially with the options varying between occupations and there being subskills that are named and some that are not etc...