BruceDM
October 3rd, 2018, 21:31
Just switched to FG from many years of actual table top gaming and setting up our characters.
Several classes have features that grant them extra damage once per turn in certain situations. Me and my players were wondering how other people have accouned for these effects on our character sheet.
Examples are:
[Cleric] Blessed Strike: Once per turn when you hit with a weapon attack do an extra 1d8 radiant damage
[Rogue] Sneak attack: add xd6 damage on your first hit of the turn (attack must have advantage or an enemy of target within 5' and be from a finesse or ranged weapon
[Ranger] Colossus slayer: Once per turn if you hit with a weapon attack add an extra 1d8 damage if the target is below max HP
These are just a few examples.
I'm starting to think that just setting up a power or weapon attack for the damage and making an extra click when the situation applies is best/easiest. Does anyone else have a different/better solution?
Several classes have features that grant them extra damage once per turn in certain situations. Me and my players were wondering how other people have accouned for these effects on our character sheet.
Examples are:
[Cleric] Blessed Strike: Once per turn when you hit with a weapon attack do an extra 1d8 radiant damage
[Rogue] Sneak attack: add xd6 damage on your first hit of the turn (attack must have advantage or an enemy of target within 5' and be from a finesse or ranged weapon
[Ranger] Colossus slayer: Once per turn if you hit with a weapon attack add an extra 1d8 damage if the target is below max HP
These are just a few examples.
I'm starting to think that just setting up a power or weapon attack for the damage and making an extra click when the situation applies is best/easiest. Does anyone else have a different/better solution?