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BruceDM
October 3rd, 2018, 21:31
Just switched to FG from many years of actual table top gaming and setting up our characters.

Several classes have features that grant them extra damage once per turn in certain situations. Me and my players were wondering how other people have accouned for these effects on our character sheet.

Examples are:

[Cleric] Blessed Strike: Once per turn when you hit with a weapon attack do an extra 1d8 radiant damage
[Rogue] Sneak attack: add xd6 damage on your first hit of the turn (attack must have advantage or an enemy of target within 5' and be from a finesse or ranged weapon
[Ranger] Colossus slayer: Once per turn if you hit with a weapon attack add an extra 1d8 damage if the target is below max HP

These are just a few examples.

I'm starting to think that just setting up a power or weapon attack for the damage and making an extra click when the situation applies is best/easiest. Does anyone else have a different/better solution?

Zacchaeus
October 3rd, 2018, 21:51
Indeed. Set up an effect for each of these DMG: 1dx and set the expiration for on next action. Then the player applies the effect before rolling damage and the additional damage will get added in. The advantage of doing it this was is that the damage will get added in to the main attack and so for such things as the Rogue's sneak attack the damage type will be the same as the weapon used so any resistances will be properly applied. Also if there is a critical hit then all of the correct dice will be rolled.

Some videos on creating effects here (https://www.youtube.com/playlist?list=PLvtWYj3HpGj5yzVugpCeoUzxtJ0i906QG).

LordEntrails
October 3rd, 2018, 22:20
Mr Z's videos are a great place to start. You can also find more information in a few other places;

The wiki; https://www.fantasygrounds.com/wiki/index.php/5E_Effects

The Complete X Pacakges from here; https://www.fantasygrounds.com/forums/showthread.php?27296-Guides-videos-and-other-helpful-information

And if you don't want to figure things our for yourself, Rob Twohy has a set of effects coding packages you can buy ont he DMsGuild; https://www.dmsguild.com/browse.php?keywords=effects&filters=0_0_0_0_0_0_45545_0&x=0&y=0&author=&artist=&pfrom=&pto=

GavinRuneblade
October 4th, 2018, 05:55
And if you don't want to figure things our for yourself, Rob Twohy has a set of effects coding packages you can buy ont he DMsGuild; https://www.dmsguild.com/browse.php?keywords=effects&filters=0_0_0_0_0_0_45545_0&x=0&y=0&author=&artist=&pfrom=&pto=
Let me add that I picked up Rob's code effects package and it was totally worth the price. I use it a lot and my players are very happy. Many things that can't be coded at least have reminders. Good stuff.

Halfront
October 4th, 2018, 19:08
BruceDM...just get Rob2e's stuff. You won't regret it. My current GM is great and helps with our coding, but I like to be ready each time my PC gets an item or ability. I now know how to code the effect for my adamantium armor I just got...yeah!

If nothing more it will help in learning the coding.