ducbian
June 27th, 2006, 08:23
After much pouring over the XML source I think I am right in saying we currently have no way to map certain ranges of values to strings.
For example I'm trying to create custom character sheets for Twilight: 2000 presently and it has several quite complicated derived values handling wounding and hit capacity (another derived value that is different for each hit location), such that a location has several thresholds for damage;
0 < current < 0.5*Hit Capacity : Unhurt
0.5*HC < current < HC : Scratched
etc...
Each different catagory has different effects on various primary stats, at present I've settled for just calculating the thresholds using a long list of number controls.
Obviously 1.6 and lua will solve all our problems, I just wanted some reassurance is really is impossible till we get the new version.
For example I'm trying to create custom character sheets for Twilight: 2000 presently and it has several quite complicated derived values handling wounding and hit capacity (another derived value that is different for each hit location), such that a location has several thresholds for damage;
0 < current < 0.5*Hit Capacity : Unhurt
0.5*HC < current < HC : Scratched
etc...
Each different catagory has different effects on various primary stats, at present I've settled for just calculating the thresholds using a long list of number controls.
Obviously 1.6 and lua will solve all our problems, I just wanted some reassurance is really is impossible till we get the new version.