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iotech
September 30th, 2018, 23:40
Theme: The Coming of Night
(Fantasy Grounds v3.3.6 and 3.3.7)
Based on the Curse of Strahd (https://www.fantasygrounds.com/forums/showthread.php?36678-Curse-of-Strahd-Theme) theme by Damned

Version:
1.1 Release 9/30/2018
1.2 9/30/2018 Adds "Special Abilities" button for 3.5E
1.3 9/30/2018 Adds "Powers" button for 4E
1.4 10/5/2018 Adds "Skill Challenge Tracker button for 4E, new tilable background
1.5 10/5/2018 Adds Vehicles button for CoreRPG & Savage Worlds

Attachements:
24775
Download: https://github.com/gerry3246/TCON-FG-Theme

Instructions:
1. Click the above download link.
2. On the project page, click the green "Clone or Download" button. Choose Download ZIP.
3. Save the zip file to your FGData\Extensions folder
IMPORTANT:
4. Since GitHub packed the files into a folder then zipped it, simply unzip the archive in your Extensions folder. This produces a folder named TCON-FG-Theme-master in your Extensions folder. This is just an unpack extension and will load fine. If you already had this folder from a previous version, it is suggested to delete the old one first.

License: CC-BY-SA 4 (https://creativecommons.org/licenses/by-sa/4.0/legalcode.txt)
(This means you can redistribute or edit this all you want as long as you include this license and attribute Damned and Myself, and include the attributions below.)
This license does not supersede licenses for any source material or assets (see below).

Compatibility: 5E, CoreRPG, 3.5E, 4E, Castles & Crusades, Call of Cthulhu, Call of Cthulhu 7E, d20 Modern, Fate Core, PFRPG, and 13th Age.
(Only tested with 3.5E, 4E, 5E) Want anouther ruleset? PM me.

Also compatible with all DOE extensions (http://www.fantasygrounds.com/forums/showthread.php?20320-FG-3-0-CoreRPG-Extensions&p=242586&viewfull=1#post242586) by Dulux-Oz, and the fabulous Roll for Initiative (http://www.fantasygrounds.com/forums/showthread.php?45234-5E-Request-Roll-Extension-WIP) extension by st4lk3r87 . This also means I have provided override icons for these extensions. Have an extension that adds buttons to the sidebar and want me to provide an icon for it? PM me with a link to the extension and your ideas for an icon.

Buttons are multi-layer PNG files to facilitate easy customization in the future.
__________________________________________________ __________________________________________________ ______


Frames used from various rulesets and themes available on these forums. I need to go back and see where I got all of them from and will update this as I do so.

Extra effort was made to ensure that all icons used are licensed correctly. Any mistakes made in attribution are mine; please contact me at once if you are a copyright holder and desire removal or corrected attribution of your asset(s).
Contains derivative works used under several other licenses:

Button Background:
CC-BY-SA & GPL3 by p0ss https://opengameart.org/content/user-interface-element-pack-panels-buttons-sliders-tables-icons

BUTTON Icons:
Male Warrior:
CC-BY-SA 4.0 and GPL3 by Santiago Iborra via https://github.com/wtactics/art

Cyclops:
CC-BY-SA 4.0 and GPL3 by Santiago Iborra via https://github.com/wtactics/art

Elf Caster:
CC-BY-SA 4.0 and GPL3 by Santiago Iborra via https://github.com/wtactics/art

Blue Book:
CC-BY 3.0 by LucidArts http://www.ludicarts.com/free-rpg-icons-2/

Brown Book:
CC-BY 3.0 by LucidArts http://www.ludicarts.com/free-rpg-icons-2/

Hammer:
CC-BY 3.0 by LucidArts http://www.ludicarts.com/free-rpg-icons-2/

Potion:
CC-BY 3.0 by LucidArts http://www.ludicarts.com/free-rpg-icons-2/

Sword:
CC-BY 3.0 by LucidArts http://www.ludicarts.com/free-rpg-icons-2/

Key:
CC-BY 3.0 by LucidArts http://www.ludicarts.com/free-rpg-icons-2/

Bag:
CC-BY 3.0 by LucidArts http://ludicarts.com/free-rpg-icons/

Scroll:
CC-BY 3.0 by LucidArts http://ludicarts.com/free-rpg-icons/

Brown Book:
CC-BY 3.0 by LucidArts http://ludicarts.com/free-rpg-icons/

Bag:
CC-BY 3.0 by JosephSeraph https://opengameart.org/content/js-icon-pack-01

Staff:
CC-BY 3.0 by JosephSeraph https://opengameart.org/content/js-icon-pack-01

Faction Shield:
CC-BY 3.0 by chabull https://opengameart.org/content/game-icons-0

Map:
CC-BY 3.0 by chabull https://opengameart.org/content/game-icons-0

Red Ribbon:
OGA-BY 3.0 by craftpix.net https://opengameart.org/content/game-icons-fantasy-things

Painting:
OGA-BY 3.0 by craftpix.net https://opengameart.org/content/20-medieval-icons

Tower:
OGA-BY 3.0 by craftpix.net https://opengameart.org/content/20-medieval-icons

dice:
CC-BY 4.0 by roboxel https://opengameart.org/content/rpg-icons-2

Sound Icon:
LGPL by Derivative work of arts.svgz by KDE Artists. From the crystalsvg icon set. via https://commons.wikimedia.org/wiki/File:Sound-icon.png

Stars:
LGPL by Everaldo Coelho and YellowIcon; - All Crystal Clear icons were posted by the author as LGPL on kde-look;
An icon from icon theme Crystal Clear via https://commons.wikimedia.org/wiki/Star_symbol#/media/File:Crystal_Clear_action_bookmark.png

Plus/Minus:
Public Domain by unknown via https://commons.wikimedia.org/w/index.php?search=plus+minus&title=Special:Search&go=Go&searchToken=5bm77xa29askc49bi5ol3rvya#%2Fmedia%2FF ile%3APlus-%2Cminus-%2Cand_equality-sign.png

Gears:
CC-BY-SA 3.0 by MaxPower~commonswiki via https://commons.wikimedia.org/wiki/File:Icon-gears.png

Sun & Moon:
Public domain by Haruno Akiha. via https://commons.wikimedia.org/w/index.php?search=sun+moon+symbol&title=Special%3ASearch&profile=default&fulltext=1#/media/File:Flag_of_Blue_Ground_White_Sun_and_Moon.svg

Paint Palette:
GPL by KolourPaint Icon The original uploader was RaviC at English Wikipedia. - Transferred from en.wikipedia to Commons by IngerAlHaosului using CommonsHelper. https://commons.wikimedia.org/w/index.php?search=paint+palette+icon&title=Special%3ASearch&profile=default&fulltext=1#/media/File:Kolourpaint_2.png

Calendar (Derivative):
CC-BY-SA 4.0 by Jackaranga via https://commons.wikimedia.org/w/index.php?title=Special:Search&limit=500&offset=0&profile=default&search=calendar+icon#/media/File:Blank_Calendar_page_icon.svg

Crossed Swords:
CC-BY-SA 3.0 by Mariule via https://commons.wikimedia.org/wiki/File:Crossswords.jpg

People icon:
CC0 by Open Clipart via https://commons.wikimedia.org/wiki/File:People_icon.svg

d6:
GPL by Inkscape Developers via https://commons.wikimedia.org/wiki/File:Inkscape_icons_randomize.svg

Weather icon:
FAL by unknown via https://commons.wikimedia.org/wiki/File:Weather-Mostly-Cloudy.png

Globe (derivative):
CC-BY-SA 3.0 by Torty3 via https://commons.wikimedia.org/wiki/File:Blue_globe_icon.svg

Triquetra (derivative):
Public domain by Sarang via https://commons.wikimedia.org/wiki/File:TriquetraCaixaGeral.svg

Compass:
Public domain by Krdan via https://commons.wikimedia.org/wiki/File:Disambigua_compass.svg

Crown:
CC-BY 3.0 by chabull https://opengameart.org/content/game-icons-0

Lightning Bolt:
Public Domain: This work has been released into the public domain by its author, Crotalus horridus at English Wikipedia.
via https://commons.wikimedia.org/wiki/File:Lightning_Bolt_on_Circle.svg

Skill Challenge Table:
CC-BY-SA 3.0 by McZusatz via Wiki Commons
at https://commons.wikimedia.org/wiki/File:Table_icon.svg

Ships Wheel: CC-BY-SA 3.0 by Arnaud.ramey via Wiki Commons https://commons.wikimedia.org/wiki/File:Steering_wheel_ship.svg

damned
October 1st, 2018, 00:14
I like that combat tracker frame. thats nice!

iotech
October 1st, 2018, 00:25
I like that combat tracker frame. thats nice!

That one is from the 4E ruleset, and I agree.. it's slick!

shadzar
October 1st, 2018, 00:51
sweet mother of mayhem! :ninja:

iotech
October 1st, 2018, 03:40
UPDATE

v1.2 Adds "Special Abilities" icon for 3.5E

24780

Download: See first post in this thread.

iotech
October 1st, 2018, 03:59
UPDATE

v1.3 Adds "Powers" icon for 4E

24784

Download: See first post in this thread.

Valyar
October 1st, 2018, 10:27
The NPCs icon is hilarious :)

Dax Doomslayer
October 1st, 2018, 18:16
I really like this look!!

bojjenclon
October 2nd, 2018, 02:16
This theme is really cool, however I'm having a problem with the background scaling. This is on the 13th Age ruleset. Any idea what's going on here?

24796

iotech
October 2nd, 2018, 02:42
Hi bojjenclon,

It's not your ruleset, it's your resolution. Your screenshot indicates that your resolution is close to 2560x1400. This is likely due to you using UI scaling in FG settings or in Windows 10 Display Settings or both. I was able to recreate the approximate look of your screenshot by setting my FG scale to 50% and my Windows scale to 100% (Surface Pro high density screen).

We have two options:
1 - You tweak your scale settings in either FG or Windows (or both) to get the right look or,
2 - I replace the tabletop image (currently 1764x1280) with one that is higher resolution. I am hesitant to do this because the extension is quite large already and that would make the current 320K image about 4x larger.

What say you?

damned
October 2nd, 2018, 03:05
iotech the max image size supported is 2048x2048
You need to look at how nine slices work and make the image tileable...
you have a very easy image to make tileable...

iotech
October 2nd, 2018, 03:29
@damned - roger that, will investigate.

iotech
October 2nd, 2018, 04:00
@damned, in reference to your post https://www.fantasygrounds.com/forums/showthread.php?33982-Extension-question&p=288702&viewfull=1#post288702 you state that the middle- sections "tile". Is this correct, they tile and not stretch? If so, i think I will need a different background else it will look like @bojjenclon's example when the right side of a middle tile meets the left side of the next tile of the middle... or I am too tired to picture this properly.

damned
October 2nd, 2018, 04:17
Take your existing image and open it in a decent image editor.
Duplicate the layer and flip it horizontally.
Remove exactly 50% of the top layer from the left or right.
Export the new image and retest.

iotech
October 2nd, 2018, 04:33
Ha! I am ashamed to say I never would have thought of that! Thanks!

damned
October 2nd, 2018, 04:36
Ha! I am ashamed to say I never would have thought of that! Thanks!

That wont work with most images but it should with yours... :)

shadzar
October 2nd, 2018, 05:40
@damned - roger that, will investigate.

or just make the desktop portion a seamless texture so that when it wraps horizontally or vertically, it matches the opposing side.

iotech
October 4th, 2018, 04:56
I havent abandoned this, just got sidetracked with Wonderdraft. EXCELLENT overworld map maker. https://www.wonderdraft.net/#buy

I'll update the theme this weekend with a properly tiling background and another custom button for 4E.

damned
October 4th, 2018, 06:36
Sadly - Wonderdraft runs like a dog for me on my laptop... :(

Valyar
October 4th, 2018, 08:57
Sadly - Wonderdraft runs like a dog for me on my laptop... :(

What kind of dog? :D

damned
October 4th, 2018, 11:20
What kind of dog? :D

Not the big boofy kind like my labrador... more like a 2 legged, 14yr old version...

iotech
October 5th, 2018, 05:04
Sadly - Wonderdraft runs like a dog for me on my laptop... :(

Recommend you give it another try. He released an update yesterday and another today, part of which was addressing performance on lower-spec machines. I helped him test adding custom assets. I added 1164 different "hills" into a single symbol folder and it not only handled it, there was no significant increase in load time. Seems like pretty tight code. Plus, it's fun!

iotech
October 6th, 2018, 05:42
V1.4:
- Added Skill Challenge Tracker button for 4E
- Properly tiling table background should now support any resolution

See first post for download.

Up Next: Savage Worlds compatibility

iotech
October 6th, 2018, 06:27
v1.5:
- Added Vehicle icon for CoreRPG & Savage Worlds

iotech
December 20th, 2018, 01:34
Verified to function as intended with v3.3.7

paladiusdarkhelm
March 3rd, 2019, 01:11
I've recently set my Fantasy Grounds up to use RobE's 5e Sounds with Dulux-Oz's DOE: Sound. Through a bunch of troubleshooting and enabling back one extension at a time, I've found that for whatever reason, this theme conflicts with the functionality. Specifically the functionality that allows sounds to fire off from the chat or from automatic triggers (manually pressing the purple sound icons sends the sounds).

I'm not sure why this cuases an issue or what the exact issue is, but I'm hoping it is something that can be integrated somehow to allow the sound trigger functionality, becuase I love the theme.

Has anyone else running this theme and integrated sounds had any issue?

iotech
March 3rd, 2019, 04:54
Sorry you're having problem, paldiusdarkhelm.
I have autosounds working without issue on my setup... let me ask you a few questions:
- What ruleset have you loaded?
- What version of SyrinScape do you have loaded and is it running?
- Have you enabled 3rd Party Integration is SyrinScape?
- Are you trying to trigger (from Chat) AutoSounds or ChatSounds?
- Do you have any players connected?

iotech
March 3rd, 2019, 04:57
(Also meant to mention that there is nothing in this theme that touches chat other than replacing the graphic for the chat window frame)

Chalmes95
March 11th, 2019, 04:52
Sorry you're having problem, paldiusdarkhelm.
I have autosounds working without issue on my setup... let me ask you a few questions:
- What ruleset have you loaded?
- What version of SyrinScape do you have loaded and is it running?
- Have you enabled 3rd Party Integration is SyrinScape?
- Are you trying to trigger (from Chat) AutoSounds or ChatSounds?
- Do you have any players connected?

First Post on Fantasy Grounds. I'm a bit of a lurker Sorry.

I am also having an issue with sounds triggering using the DOE Sounds extension with this Theme.

My Rule Set is 3.5
Syrinscape Version is the latest: Player Version 1.3.7-20180815
I have enabled the intergration in Syrinscape and it works on another theme. Yes I have Syrinscape up.
I am trying to trigger sounds from the Auto Sounds and the Chat sounds. Both don't seem to be applying.
No players logged in as of yet.

Not sure if I have done something incorrectly or not but tried to answer all the questions I could.

By the way love the theme

iotech
March 11th, 2019, 05:30
First Post on Fantasy Grounds. I'm a bit of a lurker Sorry.

I am also having an issue with sounds triggering using the DOE Sounds extension with this Theme.

My Rule Set is 3.5
Syrinscape Version is the latest: Player Version 1.3.7-20180815
I have enabled the intergration in Syrinscape and it works on another theme. Yes I have Syrinscape up.
I am trying to trigger sounds from the Auto Sounds and the Chat sounds. Both don't seem to be applying.
No players logged in as of yet.

Not sure if I have done something incorrectly or not but tried to answer all the questions I could.

By the way love the theme

Hi Chalmes95, and welcome to Fantasy Grounds (or at least for your first post)!
Thank you for the compliment on the theme.

The previous poster did not respond to the questions I asked to try to troubleshoot this, thank you for doing so.
While I do most certainly use most of Dulux-Oz's extensions, I do not use Sound (I use the Syrinscape Online thingy), when I first tried to troubleshoot this, I too could not get AutoSounds or ChatSounds to work... until I enabled sound in the FG settings. Please verify that you have clicked the wee "gear" icon in the top group of button in your sidebar, and under the client section, enabled sound. Having done this, DOE Sound worked as intended for me.

One important caveat - In the DOE Sound docs it states that while ChatSounds work without connected players, AutoSound only works if something would be sent over the internet, which is NOT the case if you have no players connected.

If this does not seem to fix your problem, perhaps you could list the other extensions you have loaded (and check that TCON is the ONLY theme you're trying to use)?

If none of the above solves your problem, we may have to wait until Dulux-Oz returns (he's taking some time off for medical issues) and I can work with him to see if something is amiss.

Thanks,
Gerry

Chalmes95
March 11th, 2019, 05:44
Hi Chalmes95, and welcome to Fantasy Grounds (or at least for your first post)!
Thank you for the compliment on the theme.

The previous poster did not respond to the questions I asked to try to troubleshoot this, thank you for doing so.
While I do most certainly use most of Dulux-Oz's extensions, I do not use Sound (I use the Syrinscape Online thingy), when I first tried to troubleshoot this, I too could not get AutoSounds or ChatSounds to work... until I enabled sound in the FG settings. Please verify that you have clicked the wee "gear" icon in the top group of button in your sidebar, and under the client section, enabled sound. Having done this, DOE Sound worked as intended for me.

One important caveat - In the DOE Sound docs it states that while ChatSounds work without connected players, AutoSound only works if something would be sent over the internet, which is NOT the case if you have no players connected.

If this does not seem to fix your problem, perhaps you could list the other extensions you have loaded (and check that TCON is the ONLY theme you're trying to use)?

If none of the above solves your problem, we may have to wait until Dulux-Oz returns (he's taking some time off for medical issues) and I can work with him to see if something is amiss.

Thanks,
Gerry

The Sound has been Enabled through the menu. (First thing I checked)
Coming of Night is my only Theme checked.
After Checking again. I noticed the Auto Chat Sounds seem to be the ones off. The only Auto Sound I have currently is Applydmg.

I did recheck the Volume control to see if I had possibly muted sound or Syrinscape. So I know that isn't the issue.

Seems the only problem is when Auto Chat Sounds aren't triggering properly. I have another computer with a Player loaded in trying also and it seems to be the case.

iotech
March 11th, 2019, 06:48
The Sound has been Enabled through the menu. (First thing I checked)
Coming of Night is my only Theme checked.
After Checking again. I noticed the Auto Chat Sounds seem to be the ones off. The only Auto Sound I have currently is Applydmg.

I did recheck the Volume control to see if I had possibly muted sound or Syrinscape. So I know that isn't the issue.

Seems the only problem is when Auto Chat Sounds aren't triggering properly. I have another computer with a Player loaded in trying also and it seems to be the case.

Hmm So, I just loaded my campaign, then loaded a player instance and connected.
I verified chatsounds by having the player character cast Aid, heard the sound as expected.
I verified Autosounds by having the same player /w gm Help, heard the sound as expected.

So.. I use Rob2E's Sound Library offerings from DMS Guild, because I am too lazy to manually create the sound links (and Rob is a stud who deserves to be paid for his hard work for us). Let's have you open DOE Sound, choose the AutoSound tab, then pick Whisper, opening it (and unlocking it for edit) so we can see the definition. Screenshot this please, so I can see what the setting is. Please also note, many of the sounds in MY AutoSound list do not have actual SyrinScape soundlinks... the sound shows in the list, but nothing actually plays. You know you're linked properly when you get the purple button. I'll include an image here, with two soundlinks opened - one of a properly linked sound (Whisper) and one not properly linked (applyinit). The former works, the latter does not.

(I'm hoping I'm not insulting you by taking the long route through this, but literally the only thing TCON theme has in common with DOE Sound is the icon)

Example image attached.
26668

Here's my whole GM screen in case you need context (and a preview of part of my next theme):
26669

paladiusdarkhelm
March 11th, 2019, 15:14
Sorry you're having problem, paldiusdarkhelm.
I have autosounds working without issue on my setup... let me ask you a few questions:
- What ruleset have you loaded?
- What version of SyrinScape do you have loaded and is it running?
- Have you enabled 3rd Party Integration is SyrinScape?
- Are you trying to trigger (from Chat) AutoSounds or ChatSounds?
- Do you have any players connected?

Hi, iotech. I'm sorry I didn't get back to you earlier. Oddly, I didn't get an email when you replied. I did get one just now and see a bunch of other activity has happened and someone with a similar issue.

After I do the second Discord instance/account, Windows Sound cable B, Syrinescape, Voicemeter Banana juggle, I have everything setup now with at least chat sounds working without using a theme (I can load 5e core sidebar fine though since not using a theme). I can't remember if we got any autosounds to work. I have some players that were helping me test before my game.

For this game, it is using the 5e ruleset, the latest DOE Base and DOE Sound extensions, Rob2e's 5e Sounds mod, Syrinescape Fantasy Player 1.3.7-20180815. I've tried having 3rd party Integration both off and on (can't remember if this mattered, though you need it on if you want to manually add new links for sounds or edit what's already there from what I can tell?). I have Sound in Fantasy Grounds set to "on" and my players haveit set to "off". The players having their's set to off is actually pretty key with this setup, or they otherwise get Syrinescape install app pop ups if you ever manually click a Syrinscape sound as well.

I also am using lots of other extensions. When I was trying to find out what was causing my chatsounds issues, I turned them all off and one at a time turned them back on integrating them back in. The theme was the last one, and at that point, the sounds stopped.

iotech
March 12th, 2019, 07:46
No worries, Paladiusderkhelm. Thanks for the update. I am slammed at work this week, so it might be towards the weekend before I get to look at this again.

paladiusdarkhelm
March 12th, 2019, 17:00
Hi, iotech. I'm sorry I didn't get back to you earlier. Oddly, I didn't get an email when you replied. I did get one just now and see a bunch of other activity has happened and someone with a similar issue.

After I do the second Discord instance/account, Windows Sound cable B, Syrinescape, Voicemeter Banana juggle, I have everything setup now with at least chat sounds working without using a theme (I can load 5e core sidebar fine though since not using a theme). I can't remember if we got any autosounds to work. I have some players that were helping me test before my game.

For this game, it is using the 5e ruleset, the latest DOE Base and DOE Sound extensions, Rob2e's 5e Sounds mod, Syrinescape Fantasy Player 1.3.7-20180815. I've tried having 3rd party Integration both off and on (can't remember if this mattered, though you need it on if you want to manually add new links for sounds or edit what's already there from what I can tell?). I have Sound in Fantasy Grounds set to "on" and my players haveit set to "off". The players having their's set to off is actually pretty key with this setup, or they otherwise get Syrinescape install app pop ups if you ever manually click a Syrinscape sound as well.

I also am using lots of other extensions. When I was trying to find out what was causing my chatsounds issues, I turned them all off and one at a time turned them back on integrating them back in. The theme was the last one, and at that point, the sounds stopped.

No problem iotech. I should have added at the bottom, this question: Is there a chance that the theme interacts with one of the other extensions and when combine they are together causes this issue where individually, they each may be good?

Valekk
March 27th, 2019, 20:36
Huge fan of this theme, Great job.