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wheelmanforhire
June 24th, 2006, 22:19
I've created a set of free FG tokens that I also find helpful in PnP D&D.

They can be downloaded at: https://www.computerdinker.com/FantasyGrounds/DungeonBlocks v1.zip

Here is an example of the gray blocks:
https://www.computerdinker.com/FantasyGrounds/DungeonBlock_Gray.png
https://www.computerdinker.com/FantasyGrounds/DungeonDoor_Gray.png
https://www.computerdinker.com/FantasyGrounds/DungeonColumn_Gray.png
https://www.computerdinker.com/FantasyGrounds/DungeonDiag_Gray.png

https://www.computerdinker.com/FantasyGrounds/DungeonBlock2_Gray.png NEW
https://www.computerdinker.com/FantasyGrounds/DungeonBlock3_Gray.png NEW
https://www.computerdinker.com/FantasyGrounds/DungeonBlock4_Gray.png NEW

I've excerpted bits of the ReadMe file below

-------------------------------------

---===ORIGIN===---
Besides minis and a mega-battle mat, the other major staple for our PnP D&D group, is a box of painted gray and black cubes (1 inch on a side) affectionately called "Dungeon Blocks".

We use them mostly for walls and doors, but they've been used to represent, caverns, trees, mounts, flying minis, rubble, crates, tables, etc, and even huge or gargantuan sized monsters when there is no suitable mini.

These tokens will give you the same flexibility in Fantasy Grounds. In this pack you should find 4 different shapes in an assortment of colors.

Tones & Colors:
Black
Gray
White
Red
Orange
Yellow
Green
Blue
Indigo
Violet

Shapes:
Classic Block (Cube)
Door (Half Cube)
Column
Diagonal
4 Blocks in a row
3 Blocks in a row
2 Blocks in a row

---===INSTRUCTIONS===---
Extract the contents to the Tokens/host folder.

-or-

Drag the "DungeonBlocks" folder from the archive to the Tokens/host folder.

---===TIPS===---
1) To keep down the clutter of minis in the Fantasy Grounds mini box, you may just want to install only the Black & Gray subfolders - these two colors should accommodate 99% of your needs

2) An alternate way to re-organize the Dungeon Blocks would be by shape instead of by color.

3) I put the gray cube, black cube and gray door into my hot keys for immediate access to the Dungeon Blocks I use most often.

4) If you don't want to spend the time in-game placing individual blocks, you can pre build the rooms. Or you can prebuild the room and take a screen shot and just used the resulting (cropped) screen shot for a map. Here is the general process

a Create a New Map
b Draw out a grid (50)
c Plunk down a dungeon block and Lock token scale
d add more Dungeon Blocks to quickly define a building,
cave or whatever.
e Resize drawing as needed to expand it.
f Turn off the grid.
g Take a Screen shot and crop and save image for a new
map.

---===UPDATES/PATCHES===---
1.2 a) Added lengths of 2, 3 and 4 blocks (thanks
for the suggestion Scout762).

1.1 a) removed ampersands & spaces from sub folders -
this was preving maps from reloading and finding the
blocks.
b) Grouped blocks in subfolders strictly by color.

wheelmanforhire
June 24th, 2006, 22:28
Here is a screenshot:

https://www.computerdinker.com/FantasyGrounds/DungeonBlocksScreenShot.jpg

FYI - minis are from 4 ugly Monsters!

heliopolix
June 24th, 2006, 22:57
Very handy token set. Can create maps on the fly, as opposed to just with the FG pencil, which has its own special limitations :D.

/swipe

helio

Tailz Silver Paws
June 26th, 2006, 04:07
I was thinking of this kinda thing a while ago, but not walls and stuff. More like tables, chairs, doors, etc. Stuff that inside a room could be moved about and thus you could move the token. I also thought of doing things like broken chairs...so if a chair got broken, you replace the chair token with the broken chair token.....etc.

DarkStar
June 26th, 2006, 18:02
I think you could use some Dundjinni tokens, if you use that. Drop some of them into tokens folder and, in addition to maps themselves, you will have some dynamic content to place and move on the map.

boasejm
July 9th, 2006, 22:59
Thanks Wheelman! :)

These will greatly improve on my impromptu drawings...I believe "cave art" is the description my players used when I hand draw their last encounter. :eek: :o

wheelmanforhire
July 10th, 2006, 02:23
Hey your welcome boasejm. Depending on what my player does tonight - there is a good chance I'll actually get to use them for the first time!

Stormonu
July 19th, 2006, 10:43
Great tokens...this is inspiring me to make some "dungeon floor" tokens. Imagine looking straight down on dwarvenforge pieces. I'll post a shot when I can figure out why my tokens aren't showing up...

Snikle
July 19th, 2006, 14:26
I was actually working on something like this over at FUM, have about 10 pieces of a Dungeon Construction Set I was making, but then I realized something that makes these less usefull than first appears. You cannot lock or layer them. In other words, you cannot use tokens for players along with something like this (your 'wall' tokens seem like they would work though). You would keep picking up the wrong token and moving the dungeon around. ;-)
Course by doing a screenshoot, and cropping it would resolve that I supposed. Still would be better if we could drop and lock tokens or place on a different level.....................devs!?!?!

Stormonu
July 19th, 2006, 16:21
Here's a screenshot of the tiles I'm working on...not as pretty as the ones above, but I think the idea is neat enough...

https://img106.imageshack.us/img106/7780/dungeonblocksfw3.jpg

Snikle
July 19th, 2006, 16:24
Those look pretty good to me!

Griogre
July 19th, 2006, 18:17
Make sure you understand what Snikle said above before you spend a lot of time on your floors. Tokens stack in a first in first out order for the purposes of picking them up - so when you place your floor down and then put a character token on top of it, when you go to pick up the character token you will pick up the floor.

This would not be so bad except the tokens display as a stack which the last placed (or moved) shown on top.

You still might be able to do something with largely transparent floors, but I would suggest you play around with stacking before you spend a lot of time on this.

I do like you wall blocks though.

dLANbandit
July 21st, 2006, 13:55
This wall and door blocks are great. In our face to face meetings we used to use Starburst and Now and Laters candies as walls for our gridded mat. Now we have that ability in FG!

Now if only I could eat the walls we weren't using....

Snikle
July 21st, 2006, 14:41
LOL Ages ago I have used lincoln logs, legos and a host of other things to be walls, never thought of starbursts before. Probably wouldnt have lasted through one battle before they would have been eaten.

Scout762
July 22nd, 2006, 09:46
I did mod your blocks a tad, I added 3 new ones, If your square is a 1x1; I made a 1x2, 1x3, and a 1x4. I also made a 1x1/2 and a 2x1/2 size door (brown). The new blocks will make my wall building take a tad less time.

Thanks for sharing your blocks. I may end up making a bunch of other wall type items for quick maps. "Wall" type icons will not be as big of a problem as "Floor" type icons, in regards to accidentally grabbing the wrong icon

---------------------------------------------------------------------------------------------------
Heretics, embrace The Fiery Mercy of Merin...
Executioner of the Inquisition - Never Seen, Always Feared!

Griogre
July 22nd, 2006, 10:17
This wall and door blocks are great. In our face to face meetings we used to use Starburst and Now and Laters candies as walls for our gridded mat. Now we have that ability in FG!

In the game I am playing in face to face the monsters are starbursts and the killer gets to eat them. Sharpens up that compeditive spirit in the group. ;)

dLANbandit
July 24th, 2006, 15:02
In the game I am playing in face to face the monsters are starbursts and the killer gets to eat them. Sharpens up that compeditive spirit in the group. ;)

Then all the player's bring pizza, beer, and other snaks to the DM so he doesn't get hungry?

Griogre
July 24th, 2006, 22:49
Then all the player's bring pizza, beer, and other snaks to the DM so he doesn't get hungry?
Nah, nothing that elaborate. The DM controls the bag of starbursts and eats them whenever he wants and taunts us we have to kill something to get the candy. :p

Snikle
July 24th, 2006, 23:10
LOL That is awesome! All we need now is someone to make some Starburst Tokens for use in FG.

dLANbandit
July 25th, 2006, 13:54
I did mod your blocks a tad, I added 3 new ones, If your square is a 1x1; I made a 1x2, 1x3, and a 1x4. I also made a 1x1/2 and a 2x1/2 size door (brown). The new blocks will make my wall building take a tad less time.

Thanks for sharing your blocks. I may end up making a bunch of other wall type items for quick maps. "Wall" type icons will not be as big of a problem as "Floor" type icons, in regards to accidentally grabbing the wrong icon

---------------------------------------------------------------------------------------------------
Heretics, embrace The Fiery Mercy of Merin...
Executioner of the Inquisition - Never Seen, Always Feared!


Where can we get the modded blocks?

Scout762
July 26th, 2006, 06:20
how do i make them so you can grab them?

Scout762
July 26th, 2006, 06:40
https://www.voidgamers.com/images/data/photo/fantasy/confrontation/confrontationimagegallery/SHADD_D-Blocks.JPG

dLANbandit
July 26th, 2006, 14:09
Wow, I even like the floor.

tdwyer11b
July 26th, 2006, 14:51
This makes me want to break out my old Dungeoneers Survival Guide and start scanning the geoforms outta the back. :D

wheelmanforhire
November 28th, 2007, 18:58
Based on the screen shots where Scout762 modded my blocks - I've added the 2, 3 and 4 block versions in all 10 color variations. (Available from same link on first post).

NymTevlyn
December 5th, 2007, 00:35
These would be so much nicer if there was a GM Token only layer that could be locked.

NineShadowEyes
December 6th, 2007, 23:32
Brilliant!