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Girwan
September 25th, 2018, 23:12
How I can build table with d66? I try but it doesn't work like d66

24742

dulux-oz
September 26th, 2018, 04:03
Hi Girwan,

To the best of my knowledge you can't - at least using current Rulesets. However, the DORCore Ruleset will allow you to roll a d66, but I am still working on getting the "new" dice-engine working correctly with tables - so watch this space?

The only other possible candidate is the MoreCore Ruleset, but I don't know if it can do a d66 roll or not.

madman
September 26th, 2018, 04:17
See Image..

I had to click out of the number field into the text field then the number updated.
I thought it was a CoreRPG thing.

Madman..

dulux-oz
September 26th, 2018, 04:26
Yeah, but that's not a d66 table (at least, I don't think it is).

damned
September 26th, 2018, 06:10
Yeah MoreCore has a d60 and a d6 (and a d600 if that matters) for using with the Traveler system. This means you can roll a d60+d6 to get the d66 result.

madman
September 26th, 2018, 06:35
His table has 1-66 so... not 2-66 is a d66 die a thing in traveler?

Madman..

dulux-oz
September 26th, 2018, 07:17
The d66 was pioneered (as far as I know) by Games Workshop for their Warhammer line of games. It works like a d100, in that you read one die as the '10s' and the other as the '1s', getting results of 11, 12, .., 16, 21, 22, .., 66.

So if that's what the OP is talking about (which is how I read it) then as I said, I don't think FG can do it, apart from the DORCore and MoreCore (if I'm reading damned correctly).

And I think the OP's "1" in the table is a typo and should read "11" - but I could be wrong

Girwan
September 26th, 2018, 08:41
Ok, I can translate this table for 1-100 :). Just wonder it's possible to build table d66

dulux-oz
September 26th, 2018, 08:50
Well, you can actually do it with two-layer tables -have the first table roll a d6, and then depending upon the result have FG automatically roll on a second table (which is also a d6 result).

For efficiencies, its probably best to rearrange the results so that you only have to construct the minimum number of tables ie if you want results of 11-11 = result 1 and 12-21 = result 2 then you rearrange things so that 11-16 = result 2 and 21 = result 1 - this way you don't need a second table for the 11-16 result because this *is* simply a single '1'on a d6 (the first table's roll.

Does that make sense?

Trenloe
September 27th, 2018, 18:54
The d66 was pioneered (as far as I know) by Games Workshop for their Warhammer line of games.
Nearly... ;) It was Games Designers' Workshop (GDW) for Traveller.

dulux-oz
September 28th, 2018, 03:42
Nearly... ;) It was Games Designers' Workshop (GDW) for Traveller.

Fair enough - I stand corrected :)

MadBeardMan
September 28th, 2018, 14:17
Here's the D66 for Tripwire.

24760

Cheers,
MBM

damned
September 28th, 2018, 15:06
Here's the D66 for Tripwire.

Suggestion MadBeardMan - create a d60...

MadBeardMan
September 28th, 2018, 15:09
Suggestion MadBeardMan - create a d60...

Nope, I prefer d66.

damned
September 28th, 2018, 15:31
Nope, I prefer d66.

So why do you use an imaginary d56+10 for that table?
When you can have a d60 and a d6?

https://www.fantasygrounds.com/forums/attachment.php?attachmentid=24761
24761

MadBeardMan
September 28th, 2018, 15:56
So why do you use an imaginary d56+10 for that table?
When you can have a d60 and a d6?

https://www.fantasygrounds.com/forums/attachment.php?attachmentid=24761
24761

Because I prefer 2 x d6 rolling, the dice talk to me, rather than adding script like you've done, but that's upto people if they want to use your lovely script.

Andraax
September 28th, 2018, 16:02
The reason for the D66 mechanic is to have a die roll that is larger than a single die, but with a "flat" probability curve. You get 36 results, with an equal probability of each result.

damned
September 28th, 2018, 16:30
One of us is not understanding the other...
If I look at your table you have 1d56+11
I actually have two dice. Actual dice. When you click the roll button two almost perfect cubes go bouncing around the screen.
Yours... does not...

And it has exactly 36 possible options only...

https://www.fantasygrounds.com/forums/attachment.php?attachmentid=24762
24762

esmdev
October 5th, 2018, 01:20
I always thought that the mechanics of a D66 was basically a D6 (tens) D6 (ones) so that the number would be 11 to 66.

dulux-oz
October 5th, 2018, 04:00
I always thought that the mechanics of a D66 was basically a D6 (tens) D6 (ones) so that the number would be 11 to 66.

It is.