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Gwydion
September 22nd, 2018, 14:00
Ok, so a lot of you love using the DOE extensions. However, at this time, they can't be used with the Pathfinder Playtest Ruleset. So, if you want to be able to trigger sounds within Fantasy Grounds for Syrinscape (and this process can be used to play mp3's, etc from your hard drive also), look at the process below and watch the short video I created showing how to do it. Hope this helps some of you. And if you are using the 5e or other CoreRPG rulesets and aren't using the DOE extensions, you need to! :D

Syrinscape Sound Link Process:

1) Open Syrinscape, enable 3rd party sounds and click on the + sign for the sound mood or one-shot that you want to create a trigger for.
2) Right click somewhere on your windows desktop and click on "new", then "shortctut"
3) Paste the syrinscape url that you copied and click "next"
4) Name the shortcut whatever you want but make sure there are no spaces (e.g. ForceMissile and not Force Missile)
5) Save the shortcut to whatever location you want
6) Open the shortcut you just created and right click on it and select properties
7) Go to the security tab
8) Copy and paste the "object name" that appears in the window into FG chat
9) note that the string will look something like this: ‪C:\Users\Allen\Downloads\statuetrap.url
10) change the wording in the FG chat window to the following structure exactly as I type it: file:///C:/Users/Allen/Download/statuetrap.url
11) Hit "enter) You should see a link now in chat and the word (LINK)

Now you can trigger those links from a story entry or wherever you want within Fantasy Grounds. Happy Gaming! Here is a short video showing the process.

Syrinscape Link Creation (https://www.dropbox.com/s/rcaig01nckvv4r6/Creating%20Syrinscape%20Links.mp4?dl=0)

dulux-oz
September 22nd, 2018, 14:35
For some clarification: while this technique will work *in some instances* it will also cause issues if and when you try to export any such links into Fantasy Grounds Modules. A technique very similar to this was the basis of early versions of the DOE: Sound, which we subsequently discovered caused the issues outlined above, and so a different technique (require detailed coding, which was incorporated into subsequent version of the DOE: Sound) was developed that removes any such issues.

As far as the DOEs and the new Pathfinder v2 Ruleset is concerned (all of them, not just the DOE: Sound) it is being worked on and will be updated/made available as soon as possible.

My advice, having worked with FG, Syrinscape and sounds in general for several years now, is to save yourself some grief and *not* follow the technique outlined above but to be patient and wait for the DOE: Sound update. Of course, this only applies if you are attempting to use any sounds (from any source) with Fantasy Grounds.

Of course, the choice is yours - feel free to listen to the creator of the DOE: Sound and the developer/discoverer of how to get sounds and FG working, or not. :)

Cheers

Gwydion
September 22nd, 2018, 14:50
As per usual I get a little too excited for my own good sometimes.....

Bidmaron
September 22nd, 2018, 20:20
I am not a Windows guy. What if I just wanted to start NotePad? I tried file:///C:Windows/system32/notepad.exe and it didn't work.

Trenloe
September 22nd, 2018, 20:39
I am not a Windows guy. What if I just wanted to start NotePad? I tried file:///C:Windows/system32/notepad.exe and it didn't work.
You're missing a / after C:

Bidmaron
September 23rd, 2018, 19:38
Boy, do I feel stupid.
However, Gwydion, you might fix that in your post above, because I modeled it after that, and it too is missing that slash.
BTW, it worked of course once I added that slash.

Gwydion
September 23rd, 2018, 20:09
Boy, do I feel stupid.
However, Gwydion, you might fix that in your post above, because I modeled it after that, and it too is missing that slash.
BTW, it worked of course once I added that slash.

Darnit.... Have it correct in the video but sorry I made you chase your tail on this one...... I corrected the original post.

mac40k
September 24th, 2018, 14:03
Hmm, I just create the sounds via the "normal" process then drag and drop them into story entries the same way I do into miniboards.

Gwydion
September 24th, 2018, 14:11
Hmm, I just create the sounds via the "normal" process then drag and drop them into story entries the same way I do into miniboards.

In the Pathfinder Playtest ruleset? When you say "normal" process, if you are talking about the DOE extensions, that isn't possible yet in the Playtest Ruleset. Dulux-Oz stated above that he is working on getting all of the DOE extensions to work with the Playtest ruleset, but they are not compatible yet.

mac40k
September 25th, 2018, 15:18
In the Pathfinder Playtest ruleset? When you say "normal" process, if you are talking about the DOE extensions, that isn't possible yet in the Playtest Ruleset. Dulux-Oz stated above that he is working on getting all of the DOE extensions to work with the Playtest ruleset, but they are not compatible yet.

Sorry, my bad. I kind of skipped over the Pathfinder Playtest bit of the OP.