shikage
September 17th, 2018, 19:10
This may not be specific to PF2 but incase it is I am posting in here for now. Feel free to move as appropriate Mods.
I am setting up a new PF2 adventure for the first time and I am trying to layout some encounters on a map. I am largely following methods I've seen posted here for doing this but I am uncertain if it is working properly.
Here are my steps:
1. Copy creatures from playtest bestiary module into my campaign
2. Add a token to the creature
3. Create a new encounter in my campaign
4. Drag and drop creature into the encounter
5. Open the map from images & maps
6. Drag and drop creature from the encounter onto the map
It was my understanding from some posts (though they may have been quite old) that once doing this, if I close the encounter the creatures should not be visible anymore but they are still there. Additionally, they are not faded out as if they would not be visible to players.
So, I suppose my questions would be does this work in the PF2 ruleset (I suspect it does and is standard part of CoreRPG ruleset) and if so, am I missing some necessary steps for setting this up? I'd like to have my encounters pre-placed so I can just open the encounter from the story entry and populate the combat tracker but not necessarily have these creatures immediately visible to the players as some may be hidden and lurking about or may be traps/hazards.
Thanks in advance for any suggestions and help
I am setting up a new PF2 adventure for the first time and I am trying to layout some encounters on a map. I am largely following methods I've seen posted here for doing this but I am uncertain if it is working properly.
Here are my steps:
1. Copy creatures from playtest bestiary module into my campaign
2. Add a token to the creature
3. Create a new encounter in my campaign
4. Drag and drop creature into the encounter
5. Open the map from images & maps
6. Drag and drop creature from the encounter onto the map
It was my understanding from some posts (though they may have been quite old) that once doing this, if I close the encounter the creatures should not be visible anymore but they are still there. Additionally, they are not faded out as if they would not be visible to players.
So, I suppose my questions would be does this work in the PF2 ruleset (I suspect it does and is standard part of CoreRPG ruleset) and if so, am I missing some necessary steps for setting this up? I'd like to have my encounters pre-placed so I can just open the encounter from the story entry and populate the combat tracker but not necessarily have these creatures immediately visible to the players as some may be hidden and lurking about or may be traps/hazards.
Thanks in advance for any suggestions and help