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Skillkoil
September 4th, 2018, 22:37
*Edit* Added Colors and formatting to make easier to read.

When I talk to other GM's and long time players of FG, I almost always learn something. I wanted to compile a list of shortcuts and little tips that make playing/running a game easier.

*Dragging the "Next Actor / End Turn" button from the Combat Tracker to a hotkey.
Especially useful for players who may not always have the Combat Tracker open.

*Dragging Damage/Healing/Attack Rolls/Spell Saves from chat to token or combat tracker.
Nice to have if you or a player forget to target something before rolling. This will apply damage/heal, show if you hit or not and force a save against the target.

*[CTRL] + Drag and Drop Damage or Healing from chat to a token or player/npc on combat tracker.
This will reverse whatever was done originally. Example: Player is targeting wrong monster and rolls damage. You can hold [CTRL] while dragging the roll from chat back to that monster and it will heal back the damage done.{Does the reverse if it was a heal} (Just be aware that if they have any effect like unconscious this will not remove it) Saves you from doing math and removing wounds etc..

*Holding [SHIFT] while clicking or dragging damage will make the damage roll as a critical hit.
Helpful if you or a player forget to target something before the roll. Faster than opening the "Modifiers" (+/-) button and choosing critical.

*Dragging /lighting COLOR-HEX-CODE to a hotbar and then renaming it.
If you are a GM that likes to use custom background colors for caves, dusk/dawn, if a player dies etc.. You can type /lighting ff0000 for example and then drag that from chat before you press enter and place it in a hotkey. Then right click on hotkey and rename it "Player Death" so you can change the mood dramatically & quickly. (Great Resource for Color Hex Codes is: https://www.color-hex.com/color-palettes/popular.php

*Dragging Images Directly into FG Folder while game is running.
Instead of navigating to a directory and copy/paste images for your campaigns you can just drag the image directly into whatever Image group you have open in FG. Great for adding a map/image during a game or just quickly getting things prepared.

*Right clicking while dragging dice to add more.
Great for casters or anyone who wants to add dice without editing their spells. Example: Your wizard casts Chromatic Orb at 3rd Level. While they are dragging the damage to the creature they can right click twice to add the two extra damage dice they receive for casting at a higher level. This feature has tons of uses.

*Editing Weapon Meta on the Action Tab.
At the top of the Action Tab where it says "WEAPONS" you can click the magnifying glass and increase the critical range for melee/ranged and add extra dice as well. (Brutal Critical)(Improved Critical)

*Holding [SHIFT] while dragging multiples of the same item. "Grabbing the whole stack"
If you or a player is moving a stack of items like 5 Rations from the party sheet to their inventory or vice-versa they can hold [SHIFT] and drag all 5 at once. Much faster than dragging five times.

**Added from Replies**

*Clicking both mouse buttons to create a quick arrow/pointer
Great for players and GMs who want to quickly point to something on a map or image. Simply click both mouse buttons and drag to the area you want to address.You can also:
[SHIFT]+both mouse buttons = draw a Square
[CTRL]+both mouse buttons = draw a Circle (Halfront)
[ALT]+both mouse buttons = draw a Cone

Both mouse buttons clicked without moving the mouse will *clear* the figure drawn this way.(Andraax)

*Vote / Ready Check in Chat Window.
You can use the /vote feature to check if everyone is ready to play at the beginning of a session or after a break. Or you can give an anonymous vote to your group for a binary choice. Examples: /vote Ready? or /vote Check mark to continue playing or X to stop for the night. When clicking on the circles that show up in chat one click makes a check two makes an x. This allows your group to make a decision without feeling pressured because it is anonymous.(You can even cover questions with 3 answers by giving third choice to leave the circle blank)

*Using the middle mouse button to move around the map.(Halfront)
You can navigate large maps and images with the middle mouse button instead of using the navigate button on the bottom right of a map/image.

*Middle mouse to accept movement of tokens when they are locked.(madman)
As a DM/GM you can just click the middle mouse button over a token instead of right clicking and choosing accept move. Great time saver!

*Middle mouse button on "hidden" rolls / text in the GM's chat window shares the hidden roll with players.(Andraax)
Instead of dragging rolls and other hidden text out of chat and dropping it back in just click the "Middle Mouse Button".

*While in mask mode holding [SHIFT] while drawing to unmask.
This allows a GM to unmask things more natrually. Instead of cropping out a square you can hold SHIFT and draw curves, circles or any shape you want to reveal.
(LordEntrails) added:
Holding [CTRL] will re-mask using the rectangle.
Holding [CTRL]+[SHIFT] will re-mask using the freehand tool.

*Holding [CTRL] while left clicking to resize maps or images.(Moon Wizard)
If you hold [CTRL] and left click on a map/image you can move the mouse up and left to resize or down and right to zoom in.(Or middle mouse wheel for zoom)
^You can use this same method to resize any window within FG: Story, Table, Items, etc. Very handy tip!(GarthGiantbane)

*Dragging GREEN helmet on the Combat Tracker to an image places tokens of all Friendly units in Combat tracker on the image.(Three of Swords)
Very useful for adding tokens for all the PCs to a map. Same with Yellow and Red, though usually those are already set up in an Encounter.

*Use the Modifier box in the lower-left to add or subtract large values to things like Gold pieces on a character sheet.(Three of Swords)
That way the math is done automatically. If you sell an item for 3482 gp, type that number into the Modifier box and drag it to your gold pieces field on your character sheet to add it. To subtract, either type a negative value into the modifier field, or hit CTRL when dropping a positive value on to the gold pieces field to remove the coins.

*Right clicking on the chat window and selecting unlock position will let you resize chat window & move it to another location on the desktop.(mac40k)
With desktop real estate being at a premium useful to shrink the chat window to the smallest possible as you can always scroll back to earlier entries as needed.
^You can do the same thing (unlock) the dice tower and re-position it as well. You can move the dice too if you don't like their position.(LordEntrails)

*Double clicking on your portrait on the top right of your character sheet will pull up the current map you are on. (damned)
This is great if you accidentally close a battle map or are returning to a session and need to pull up a map. Saves time for the GM having to share the image.

* Holding shift and clicking or dragging an attack roll will designate it as an Attack of Opportunity in certain rulesets.(DM Vass)
This is helpful to show the reason for attack and if it is triggering an effect made by an AOO.

* Using the preparation button at the bottom of the actions tab for more than just spells.
You can create entries like healing potions and racial abilities that either have a finite amount of uses or so many uses per day/rest.* By switching to preparation mode you can set the number of uses and when/if those uses come back/reset.* This is helpful for keeping track of lots of things from rations to a Paladin's lay on hands.

I welcome anyone from the community to share theirs as well. I will add it to this OP with your name. I hope this helps!

LordEntrails
September 4th, 2018, 23:12
See Also;
https://www.fantasygrounds.com/forums/showthread.php?24644-Advanced-Fantasy-Grounds-Usage-5E-Ruleset-Edition
https://www.fantasygrounds.com/forums/showthread.php?34519-Keyboard-Shortcuts&p=295015&viewfull=1#post295015
https://www.facebook.com/hashtag/fantasygroundsfriday?source=feed_text&story_id=10155116453246630
https://www.youtube.com/watch?v=tR2tbKn_i3A
https://www.fantasygrounds.com/wiki/index.php/The_Basics
https://www.fantasygrounds.com/forums/showthread.php?26915-Tips-and-Tricks-from-other-users-of-FG

Skillkoil
September 4th, 2018, 23:15
I'm glad you had those older posts, I did a search and it came up with bupkiss. Thanks for sharing!

LordEntrails
September 4th, 2018, 23:16
Use the "Site Search" link rather than the forum search magnifying glass.

Skillkoil
September 4th, 2018, 23:19
Use the "Site Search" link rather than the forum search magnifying glass.

Good to know!

Skillkoil
September 6th, 2018, 16:29
*Vote / Ready Check in Chat Window.

You can use the /vote feature to check if everyone is ready to play at the beginning of a session or after a break. Or you can give an anonymous vote to your group for a binary choice. Examples: /vote Ready? or /vote Check mark to continue playing or X to stop for the night. When clicking on the circles that show up in chat one click makes a check two makes an x. This allows your group to make a decision without feeling pressured because it is anonymous.(You can even cover questions with 3 answers by giving third choice to leave the circle blank)

LordEntrails
September 6th, 2018, 17:04
*Vote / Ready Check in Chat Window.

You can use the /vote feature to check if everyone is ready to play at the beginning of a session or after a break. Or you can give an anonymous vote to your group for a binary choice. Examples: /vote Ready? or /vote Check mark to continue playing or X to stop for the night. When clicking on the circles that show up in chat one click makes a check two makes an x. This allows your group to make a decision without feeling pressured because it is anonymous.(You can even cover questions with 3 answers by giving third choice to leave the circle blank)
Actually, it's not anonymous. There is a simple way to figure out who voted in which circle/box. Also, be aware, I think the number of votes is equal to the number of characters, not players.

Skillkoil
September 6th, 2018, 17:19
Actually, it's not anonymous. There is a simple way to figure out who voted in which circle/box. Also, be aware, I think the number of votes is equal to the number of characters, not players.

The fact of the post was that the circles don't correspond to the order of the characters. It is "somewhat" anonymous, enough so, that people can vote on simple things like playing longer or not. The fact that you can "figure out" who checked where probably won't matter to 99% of people. It is just a function that I mention to people and most of them never knew about it. It is linked to the number of characters in play. The majority of games will have one player per player character.

**EDIT**

Vote is connected to the Players in game. And most games have one player per player character.

Andraax
September 6th, 2018, 17:45
It's linked to the number of characters? In which ruleset? All of the ones I have used frequently (more than just testing out stuff) the /vote is linked to the *players*.

So, players that have more than one character have to vote multiple times?

Skillkoil
September 6th, 2018, 17:47
Yeah I miss spoke in the reply. It is set to "Players" connected to the game. I transposed players and characters.

Skillkoil
September 6th, 2018, 17:57
*Clicking both mouse buttons to create a quick arrow/pointer

Great for players and GMs who want to quickly point to something on a map or image. Simply click both mouse buttons and drag to the area you want to address.

Halfront
September 6th, 2018, 18:29
Using the middle mouse button to move around the map.

Skillkoil
September 6th, 2018, 18:34
Using the middle mouse button to move around the map.

I forgot about that one. Thanks!
(Added to OP with your name)

madman
September 6th, 2018, 19:27
One I did not know for so long. Middle mouse to accept movement of tokens when they are locked.

Madman..

Skillkoil
September 6th, 2018, 19:31
One I did not know for so long. Middle mouse to accept movement of tokens when they are locked.

Madman..

Never knew this one! Thanks for sharing!
(Added to OP with your name)

Halfront
September 6th, 2018, 19:35
*Clicking both mouse buttons to create a quick arrow/pointer

Great for players and GMs who want to quickly point to something on a map or image. Simply click both mouse buttons and drag to the area you want to address.

To add to this one:

Shift+both mouse buttons = draw a Square
Ctrl+both mouse buttons = draw a Circle
Alt+both mouse buttons = draw a Cone

Andraax
September 6th, 2018, 19:36
Middle mouse button on "hidden" rolls / text in the GM's chat window shares the hidden roll with players.

Skillkoil
September 6th, 2018, 19:36
To add to this one:

Shift+both mouse buttons = draw a Square
Ctrl+both mouse buttons = draw a Circle
Alt+both mouse buttons = draw a Cone

Very cool! Learning more every day! Adding to OP with you name.

Andraax
September 6th, 2018, 19:37
To add to this one:

Shift+both mouse buttons = draw a Square
Ctrl+both mouse buttons = draw a Circle
Alt+both mouse buttons = draw a Cone

And to add even more... both mouse buttons clicked without moving the mouse will *clear* the figure drawn this way.

Skillkoil
September 6th, 2018, 19:37
Middle mouse button on "hidden" rolls / text in the GM's chat window shares the hidden roll with players.

Nice, I always dragged them out of chat and back in, this is much faster.
(Adding to OP with your name.)

Skillkoil
September 6th, 2018, 19:43
And to add even more... both mouse buttons clicked without moving the mouse will *clear* the figure drawn this way.

Added as well.

Skillkoil
September 6th, 2018, 19:57
*While in mask mode holding SHIFT while drawing to unmask.
This allows a GM to unmask things more natrually. Instead of cropping out a square you can hold SHIFT and draw curves, circles or any shape you want to reveal.

Skillkoil
September 6th, 2018, 20:03
*Holding CTRL while left clicking to resize maps or images.
If you hold CTRL and left click on a map/image you can move the mouse up and left to resize or down and right to zoom in.(Or middle mouse wheel for zoom)

Moon Wizard
September 6th, 2018, 20:22
You should only need to hold the CTRL key for that one.

Regards,
JPG

Skillkoil
September 6th, 2018, 20:23
You should only need to hold the CTRL key for that one.

Regards,
JPG

Thanks, I will edit it.

LordEntrails
September 6th, 2018, 23:03
*While in mask mode holding SHIFT while drawing to unmask.
This allows a GM to unmask things more natrually. Instead of cropping out a square you can hold SHIFT and draw curves, circles or any shape you want to reveal.
Holding CTRL will re-mask using the rectangle.
Holding CTRL-SHIFT will re-mask using the freehand tool.

Skillkoil
September 6th, 2018, 23:06
Holding CTRL will re-mask using the rectangle.
Holding CTRL-SHIFT will re-mask using the freehand tool.

Thank you sir! I knew there was a way but I couldn't remember it.
(Added to OP with your Name)

Nyghtmare
September 7th, 2018, 02:14
I would confirm that it is connected to the number of players, not the number of characters. Each player only gets to vote once, no matter how many characters they are controlling (full PCs or NPCs... doesn't matter).

Skillkoil
September 7th, 2018, 17:09
I would confirm that it is connected to the number of players, not the number of characters. Each player only gets to vote once, no matter how many characters they are controlling (full PCs or NPCs... doesn't matter).

Thanks for confirming for us.

Skillkoil
September 9th, 2018, 21:07
Thanks to everyone who has contributed to our little "Cheat Sheet" post. I look forward to learning much more from everyone as we continue.

Bidmaron
September 10th, 2018, 00:25
Yes, this has some real gems in it. Thanks, Skillkoil.

Skillkoil
September 10th, 2018, 00:33
Thanks Bidmaron!

Skillkoil
September 11th, 2018, 22:29
I know we haven't mined this thread for all the good ideas it has yet. Can anyone think of any other little tricks we can share?

Three of Swords
September 11th, 2018, 22:56
Some things I learned recently:


Dragging the green helmet on the Combat Tracker to an image places the tokens of all Friendly units in the Combat tracker on the image. Very useful for adding tokens for all the PCs to a map. Same with Yellow and Red, though usually those are already set up in an Encounter.
Use the Modifier box in the lower-left to add or subtract large values to things like Gold pieces on a character sheet. That way the math is done automatically. If you sell an item for 3482 gp, type that number into the Modifier box and drag it to your gold pieces field on your character sheet to add it. To subtract, either type a negative value into the modifier field, or hit CTRL when dropping a positive value on to the gold pieces field to remove the coins.

Skillkoil
September 11th, 2018, 22:58
Some things I learned recently:


Dragging the green helmet on the Combat Tracker to an image places the tokens of all Friendly units in the Combat tracker on the image. Very useful for adding tokens for all the PCs to a map. Same with Yellow and Red, though usually those are already set up in an Encounter.
Use the Modifier box in the lower-left to add or subtract large values to things like Gold pieces on a character sheet. That way the math is done automatically. If you sell an item for 3482 gp, type that number into the Modifier box and drag it to your gold pieces field on your character sheet to add it. To subtract, either type a negative value into the modifier field, or hit CTRL when dropping a positive value on to the gold pieces field to remove the coins.



Well done! Adding these to OP with your name.

Zacchaeus
September 11th, 2018, 23:39
I need to find a place to sticky this. Can you send me a PM @Skillkoil so I remember to do so tomorrow.

Skillkoil
September 11th, 2018, 23:48
I need to find a place to sticky this. Can you send me a PM @Skillkoil so I remember to do so tomorrow.

Message sent. Thanks Zacchaeus!

Zacchaeus
September 12th, 2018, 10:47
Stickied

Skillkoil
September 12th, 2018, 15:59
Stickied

Thank you very much!

GarthGiantbane
September 12th, 2018, 16:04
*Holding CTRL while left clicking to resize maps or images.
If you hold CTRL and left click on a map/image you can move the mouse up and left to resize or down and right to zoom in.(Or middle mouse wheel for zoom)

I just wanted to add, you can use this same method to resize any window within FG - Story, Table, Items, etc. Very handy tip!

Skillkoil
September 12th, 2018, 16:13
I just wanted to add, you can use this same method to resize any window within FG - Story, Table, Items, etc. Very handy tip!

Thanks for expanding on this! Added to Op with your name.

mac40k
September 12th, 2018, 16:38
Right clicking on the chat window and selecting unlock position will let you resize the chat window as well as move it to another location on the desktop.

With desktop real estate being at a premium, I always use this to shrink the chat window to the smallest possible as you can always scroll back to earlier entries as needed. I tend to move it to the upper right corner and open the combat tracker beneath it, with my character sheet on the left and any map resized in the space in between the two. You can have a map image overlap both your character sheet and the combat tracker a little if you want it bigger, but still keep it from obscuring either of them for ease of access.
24611

Skillkoil
September 12th, 2018, 16:40
Right clicking on the chat window and selecting unlock position will let you resize the chat window as well as move it to another location on the desktop.

With desktop real estate being at a premium, I always use this to shrink the chat window to the smallest possible as you can always scroll back to earlier entries as needed.
24611

Very nice! I didn't know this one. I am going to start using it. Adding to OP with your name.

LordEntrails
September 12th, 2018, 19:19
Don't forget, you can do the same thing (unlock) the dice tower and re-position it as well. And you can also move the dice too if you don't like their return position.

Skillkoil
September 12th, 2018, 19:23
Don't forget, you can do the same thing (unlock) the dice tower and re-position it as well. And you can also move the dice too if you don't like their return position.

Good to know. Adding to OP

Skillkoil
September 18th, 2018, 20:29
Did a little formatting and added some highlights to make the OP look cleaner and easier to read.

Skillkoil
September 19th, 2018, 02:24
Turned the OP into a Blog (https://www.fantasygrounds.com/forums/entry.php?338-Useful-shortcuts-and-tips-to-use-in-Fantasy-Grounds) Post. Thank you to everyone who contributed. I still think there are more secrets we have yet to find/share. Keep them coming!

Bidmaron
September 24th, 2018, 05:14
Damned came up with a good one here (https://www.fantasygrounds.com/forums/showthread.php?45696-Bringing-maps-to-the-forefront-you-already-shared&p=406391&viewfull=1#post406391).

Skillkoil
September 24th, 2018, 06:23
I read that earlier and forgot to add it. Thanks for reminding me Bidmaron.

Skillkoil
September 30th, 2018, 18:01
Got a couple new ones. One is from DM Vass and the other I remembered while working in a campaign today.

* Holding shift and clicking or dragging an attack roll will designate it as an Attack of Opportunity in certain rulesets.(DM Vass)
This is helpful to show the reason for attack and if it is triggering an effect made by an AOO.

* Using the preparation button at the bottom of the actions tab for more than just spells.
You can create entries like healing potions and racial abilities that either have a finite amount of uses or so many uses per day/rest.* By switching to preparation mode you can set the number of uses and when/if those uses come back/reset.* This is helpful for keeping track of lots of things from rations to a Paladin's lay on hands.

Bidmaron
October 9th, 2018, 12:21
Post 36 of this thread (https://www.fantasygrounds.com/forums/showthread.php?45868-Why-are-so-many-Roll20-users-coming-over-lately/page4)

LordEntrails
October 22nd, 2018, 18:24
Here's one that's new to me about allowing players access to the image tools, particularly the token selection tool; https://www.fantasygrounds.com/forums/showthread.php?46205-Do-Players-have-access-to-the-Token-Selection-Tool&p=411154&viewfull=1#post411154

AlphaDecay
October 22nd, 2018, 21:55
Holy crap there are a lot of things I didn't know about and I've been DM'ing weekly for two years. Love this post.

shadzar
October 23rd, 2018, 00:21
do you have all these?

https://clips.twitch.tv/AdventurousStormyWolfMikeHogu

Water887
November 23rd, 2018, 12:04
Holy crap there are a lot of things I didn't know about and I've been DM'ing weekly for two years. Love this post.

I feel you! Going to try a lot of stuff

damned
November 23rd, 2018, 12:15
I feel you! Going to try a lot of stuff

And this one im about 87% sure is spamming too...

Three of Swords
March 11th, 2019, 17:16
Just accidentally learned something. When creating random parcels, if you have the Parcel window open and are in a group, the parcels are created in that group rather than the New group. Saves you from dragging them into the parcel group later after creation.

This probably applies to other randomly created items like Encounters, but I have not tested it.

LordEntrails
March 11th, 2019, 17:39
Just accidentally learned something. When creating random parcels, if you have the Parcel window open and are in a group, the parcels are created in that group rather than the New group. Saves you from dragging them into the parcel group later after creation.

This probably applies to other randomly created items like Encounters, but I have not tested it.
It applies to all object types, like stories, items, etc. Very handy to now :)

Taj Calvin
July 6th, 2019, 05:36
*Dragging Damage/Healing/Attack Rolls/Spell Saves from chat to token or combat tracker.
Nice to have if you or a player forget to target something before rolling. This will apply damage/heal, show if you hit or not and force a save against the target.



This one doesn't seem to do anything. We tried it a few times. Thought it would be useful for spell damage, which isn't set up in FG for our campaign (Ring of Fire, specifically).

LordEntrails
July 6th, 2019, 05:43
This one doesn't seem to do anything. We tried it a few times. Thought it would be useful for spell damage, which isn't set up in FG for our campaign (Ring of Fire, specifically).
This functionality is going to be ruleset dependent. It definitely works in 3.5/PF/5E and some of the more automated rulesets. Never heard of Ring of Fire so suspect it won't work there.

Zacchaeus
July 6th, 2019, 05:50
This one doesn't seem to do anything. We tried it a few times. Thought it would be useful for spell damage, which isn't set up in FG for our campaign (Ring of Fire, specifically).

It does, as you can see from the graphic. The first roll in chat is the damage roll untargeted. The second and third are the result of dragging that damage from the chat and dropping it first on the CT and secondly on the token.

Taj Calvin
July 6th, 2019, 05:50
This functionality is going to be ruleset dependent. It definitely works in 3.5/PF/5E and some of the more automated rulesets. Never heard of Ring of Fire so suspect it won't work there.

So we're playing 5E. Ring of Fire is the spell that was cast, but since we haven't set up the spell stuff we're having to do the damage and rolls manually. I guess what I read was that after rolling the damage die the caster should be able to drag that roll onto the target and it would apply the damage. Am I reading this wrong?

Taj Calvin
July 6th, 2019, 05:52
This functionality is going to be ruleset dependent. It definitely works in 3.5/PF/5E and some of the more automated rulesets. Never heard of Ring of Fire so suspect it won't work there.

So we're playing 5E. Ring of Fire is the spell that was cast, but since we haven't set up the spell stuff we're having to do the damage and rolls manually. I guess what I read was that after rolling the damage die the caster should be able to drag that roll onto the target and it would apply the damage. Am I reading this wrong?

OK, just looked at your jpg and we haven't been rolling anything that says "Damage roll", it was just a bunch of dice. I'll have to play with that.

LordEntrails
July 6th, 2019, 05:53
So we're playing 5E. Ring of Fire is the spell that was cast, but since we haven't set up the spell stuff we're having to do the damage and rolls manually. I guess what I read was that after rolling the damage die the caster should be able to drag that roll onto the target and it would apply the damage. Am I reading this wrong?
See what Mr. Z wrote. He understood what you were saying while I apparently did not :)

I'd also suggest you check out the Discord channel, I bet someone can walk you through how you want things set up so that you can benefit from the tip :)

Taj Calvin
July 6th, 2019, 06:01
Aha. It works. Tried it with a random attack against a zombie when it wasn't my turn, not targeted, then immediately healed it using the CTRL option. Queried our spell-caster and he doesn't have the spell in his character sheet in FG so is just doing it all manually.

Thanks for all the cool tips and quick responses.

Kelrugem
November 17th, 2019, 22:33
Hi :)

I may have some tip/trick for people who want to have a bit more complex /die or /mod etc. macros. Therefore the following is maybe not really useful for everyone but I still wanted to mention it :) (I didn't find that advice yet, sorry when already mentioned)

In FG many codes are triggered by specific strings in the variables of the chat messages like [HEAL] (definition for being a heal), [TYPE: slashing] (for damage types) and so on, you surely have seen these (these are now examples of 3.5e/PF1; you may have to adjust these strings depending on your ruleset.)

Macros allow descriptions, you can use these specific strings to trigger something in the code like resistances (but try it out first, may depend on the ruleset and how it is coded as mentioned), e.g. (Deekin is immune to criticals in that example, I used /die d11 [TYPE: fire,critical] to simulate a d11 with fire and critical as damage types. Then pressed enter and Drag&dropped the number onto Deekin's wound field)

https://i.imgur.com/EZONUwv.png


This also works in weapon names in 3.5e such that they suddenly heal with [HEAL] in their name :D


https://i.imgur.com/QjyeFhp.png


You may have to play a bit around, depending on your ruleset :) Maybe someone finds that useful, only a very little and funny gimmick; sorry when you think that it doesn't completely fit to that thread :)

Have fun :)

ljewell
May 11th, 2020, 21:19
Anyone know a trick for making the text larger in the Story feature? In particular Body Text, Links. This is probably most helpful to older players and GM's.

LordEntrails
May 11th, 2020, 21:25
Anyone know a trick for making the text larger in the Story feature? In particular Body Text, Links. This is probably most helpful to older players and GM's.
/scaleui is a chat command, but it scales everything.

There are some "big font" extensions that increase font sizes, whether they do those in just certain elements I'm not sure, will depend upon the individual extension. Either use Site Search or check the stickies in the various sub-forums for the ruleset you are using to find some of these.

ljewell
May 11th, 2020, 23:44
/scaleui is a chat command, but it scales everything.

There are some "big font" extensions that increase font sizes, whether they do those in just certain elements I'm not sure, will depend upon the individual extension. Either use Site Search or check the stickies in the various sub-forums for the ruleset you are using to find some of these.

Good idea! I found a BigFonts extension and it is working like a charm. +1 to LordEntrails :)

gbhenderson
September 28th, 2020, 22:33
In the NPC window, holding ctrl while left clicking multiple NPCs will open each in their own window.

This actually works for a lot of the side menu buttons like Spells, Classes, Story, Tables, etc (I think Items and Images already opens multiple windows). I was only working on NPCs at the time and getting frustrated at having to always reopen windows.

Moon Wizard
September 28th, 2020, 23:37
This is the default behavior within Fantasy Grounds; unless it is overriden by an extension or custom ruleset. I believe that the 2E ruleset implements this as an alternative behavior.

Regards,
JPG

gbhenderson
September 29th, 2020, 00:22
Good to know. 2E is all I'm running for now.

zesid
September 30th, 2020, 07:01
The 8th one is helpful for me!

Weissrolf
November 3rd, 2020, 00:38
Is there a shortcut to focus/activate the chat input instead of having to click on it via mouse?

Zacchaeus
November 3rd, 2020, 09:10
Is there a shortcut to focus/activate the chat input instead of having to click on it via mouse?

Not that I'm aware of.

Weissrolf
November 3rd, 2020, 09:45
Thank you. Would be nice to get one. Shift-Enter could work, because it is not already used by the Chat (CTRL, ALT and Shift+CTRL are used for chat already). Shift-Enter is used as substitution for Shift-Tab in other windows, but I would not mind giving that up for a chat shortcut.

Morhion
June 26th, 2021, 17:10
are these shortcuts still active in FGU? because i can't seem to get the CTRL+drag dmg or heals to do the reverse, dragging the same dmg onto target with CTRL pressed to undo the damage done, just adds more dmg.

halp!

Griogre
June 26th, 2021, 17:19
I miss it too. :( The Ctrl drag is a known issue with FGU. It's apparently non-trivial to implement but I believe is on their list to follow up on. Right now you have to right click the damage in chat and select the combined +- sign to reverse.

Larsenex
June 28th, 2021, 18:48
Team,

Are all of these short cuts and tips valid all of the time in Unity?

I am only asking because I would love to see a 'cleaned up' thread which is all things Unity.

Laerun
June 28th, 2021, 21:34
DnD5e Concentration checks!
Fantasy Grounds can help keep track and automate Spell saves for you and your group in regards to spell effects and Con Checks! Like the 'Bless Spell effect for example."

https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/996642031/5E+Effects+for+Advanced+Automation#Spells-and-Constitution-Saving-Throws

47955

iresprite
July 13th, 2021, 17:23
Team,

Are all of these short cuts and tips valid all of the time in Unity?

I am only asking because I would love to see a 'cleaned up' thread which is all things Unity.

I'd love to see this, too. I know some of these still work, but being able to quickly rule out what shortcuts I can and can't expect to work would be incredibly useful. I love this thread, as it's a great distillation of advice that I've seen sprinkled across numerous video contributions from members of this community (which are great, but very difficult to search and index).

MrDDT
August 25th, 2021, 08:42
*Clicking both mouse buttons to create a quick arrow/pointer
Great for players and GMs who want to quickly point to something on a map or image. Simply click both mouse buttons and drag to the area you want to address.You can also:
[SHIFT]+both mouse buttons = draw a Square
[CTRL]+both mouse buttons = draw a Circle (Halfront)
[ALT]+both mouse buttons = draw a Cone

Both mouse buttons clicked without moving the mouse will *clear* the figure drawn this way.(Andraax)

Should be added in here (just learned this)

Holding control while you using the arrow (after you've already started the arrow else you will get a circle) will unsnap it from the grid. (If you have grid snap on)
This also applies to tokens.

gmdmb3
September 22nd, 2022, 16:55
Thank you very much for this list i was looking for something that had all this info. Would also like a list of the loading screen tips.

Ghoti
October 21st, 2022, 09:42
I've been using FGU so long I forgot entirely about FGC's lighting effects. It's be really cool to see that come back in FGU.

Krailov
January 21st, 2023, 06:51
Found another to add for locking doors - As a GM, hold Shift and click on the door to lock the door in the current toggle state.

Thanks to Moon Wizard for that one - https://www.fantasygrounds.com/forums/showthread.php?54459-Doors-Lockable

Bonkon
January 21st, 2023, 09:03
Found another to add for locking doors - As a GM, hold Shift and click on the door to lock the door in the current toggle state.

Thanks to Moon Wizard for that one - https://www.fantasygrounds.com/forums/showthread.php?54459-Doors-Lockable

Good Day All :)
This works with windows too. :)

Daleus
May 21st, 2023, 14:50
Does anyone know - are the tips that show up while loading a campaign, accessible somewhere else? They never stay there long enough for me to fully absorb. Could they be added to this list, or have they already been added?

Great Thread!

Zacchaeus
May 21st, 2023, 15:46
I don't think they are detailed anywhere; but I couldn't really tell you what they say. Mostly it'll be stuff from the wiki articles on basic operation. https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/996640029/Basic+Guides

Note also that this is an old thread (and related to Classic rather than Unity) and some of the things mentioned may not be the same as when it was first written.

garymichaelduke
November 7th, 2023, 02:00
Hello There,
Is there a way to organize ASCII into a mangable format numerically. i made a list of encounters. The numbering starts at 10. Number 1 shows up between 19 and 20. There are 21 encounters possible. Again, is there a 'fix' for this??

Nylanfs
November 7th, 2023, 02:11
Hello There,
Is there a way to organize ASCII into a mangable format numerically. i made a list of encounters. The numbering starts at 10. Number 1 shows up between 19 and 20. There are 21 encounters possible. Again, is there a 'fix' for this??

Start with 00 or 01