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rhammer2
August 29th, 2018, 22:06
Perhaps there is a way to do this that I have missed, but if I want to add a power to the action tab in Pathfinder, I have to add it to a spell casting group. The closest I can get to what I want is to define the group as being a spontaneous caster (Sorcerer) and enter the power as a cantrip.

What I want to do is add a power (either some special ability or magic item power) with a uses per day, the way I would do on a 5E character sheet.

Is there an existing extension or mod that can do this?


- Robert

Trenloe
August 29th, 2018, 23:45
Do as you do, but used prepared casting, put 10 (or whatever you need) in level 1 entry in the "spell" class. Add the power to the level 1 header. Then enter Preparation mode and prepare the power how ever many times you need.

Skillkoil
August 30th, 2018, 00:08
I've seen this answer given a couple times now. Is the Add Power function licensed only to 5E? Or is it just too complicated to implement onto other character sheets like Pathfinder/Starfinder?

Trenloe
August 30th, 2018, 00:14
Powers themselves, in the form in the 5E rulseset, are specific to 5E. It makes much better sense to use the Spell classes in PF as the actions available within are designed for PF.

It really is just a hang-up of being called "spell" class and adding "spell" records. Players have been implementing feats, "powers”, class abilities, etc. in the PF ruleset using spells and spells classes for many years. If you can’t get past the labels, then maybe look at modifying the current PF code to have power relevant labels in what will essentially be a 99% duplication of the current spell class copied to a "power" class.

Skillkoil
August 30th, 2018, 00:22
Powers themselves, in the form in the 5E rulseset, are specific to 5E. It makes much better sense to use the Spell classes in PF as the actions available within are designed for PF.

It really is just a hang-up of being called "spell" class and adding "spell" records. Players have been implementing feats, "powers”, class abilities, etc. in the PF ruleset using spells and spells classes for many years. If you can’t get past the labels, then maybe look at modifying the current PF code to have power relevant labels in what will essentially be a 99% duplication of the current spell class copied to a "power" class.

So it's just a this is how we have always done it situation. My question wasn't because of a hang-up it was genuine curiosity.

rhammer2
August 30th, 2018, 02:51
Ah well, it just doesn't look as pretty. But I was afraid this was the answer.

- Robert

Trenloe
August 30th, 2018, 10:10
So it's just a this is how we have always done it situation. My question wasn't because of a hang-up it was genuine curiosity.
It's always been done his way, because it works for Pathfinder. As I said, 5E powers are different from powers/abilities in Pathfinder. Maybe I’m missing something, so please explain what’s your "use case" for Pathfinder where you think that the 5E powers functionality will solve? That is, what Pathfinder powers can't be implemented in the current PFRPG ruleset setup, but could be implemented with he 5E powers code?

Trenloe
August 30th, 2018, 14:33
Ah well, it just doesn't look as pretty. But I was afraid this was the answer.
It looks virtually identical. Here is an example of a 10 use a day "thing" that does 1d6 fire damage - on the left D&D 5E "Powers", on the right PFRPG with the "spell" class called Powers:

https://www.fantasygrounds.com/forums/attachment.php?attachmentid=24492

Other than the CL/CC fields in the header, and the level headers, this is exactly the same. The reason why? The 5E powers are actually a slightly cut down version of the 5E spells - what do you get if you open a 5E "power" (click on the shield link)? You get a Spell record! Using a PFRPG spell class, and renaming it "Powers" (see my example) gives you the exact same functionality.

rhammer2
August 30th, 2018, 18:21
Functionally it works the same, but the power/special ability is not a level and I find that aesthetically displeasing.

- Robert

Trenloe
August 30th, 2018, 23:40
Functionally it works the same, but the power/special ability is not a level and I find that aesthetically displeasing.
Fair enough. You can remove that by writing an extension.

Minor ascetics aside, does my example above shows you how to what what you requested in your original post?

rhammer2
August 31st, 2018, 07:15
It is a functional work around.

- Robert

Trenloe
August 31st, 2018, 07:19
It is a functional work around.
You're very welcome! Glad I could help to show you how to use "powers" without an actual label that says "powers". Game on! :)