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Justyn
August 18th, 2018, 08:07
Hello guys!
I need some help... I'm trying my hand on setting up my paladin abilities, and I think I've got channel energy and lay on hands correctly, but I can't do smite evil.
I've seen some topics on the matter, but honestly, I couldn't understand much of what to do.
Can someone explain to me in a real noob fashion?

Thanks in advance :)

Talyn
August 18th, 2018, 13:35
I got help with this one last year. Check this thread (https://www.fantasygrounds.com/forums/showthread.php?34476-PFRPG-Lay-on-Hands).

Justyn
August 18th, 2018, 20:14
I got help with this one last year. Check this thread (https://www.fantasygrounds.com/forums/showthread.php?34476-PFRPG-Lay-on-Hands).

Yeah, i've got tons of info on your thread, that's what allowed me to create the 2 effects.
I'm actually looking for more examples, or a detailed explanation on the basics, so I can mess with things and create effects for spells and such

Trenloe
August 18th, 2018, 22:05
I'm actually looking for more examples, or a detailed explanation on the basics, so I can mess with things and create effects for spells and such
See the "Effects Library" stick thread for lots of examples: https://www.fantasygrounds.com/forums/showthread.php?18006-Effects-library

Explanation of the basics in the user guide Effects page here: https://www.fantasygrounds.com/wiki/index.php/3.5E_Effects

Justyn
August 18th, 2018, 22:19
See the "Effects Library" stick thread for lots of examples: https://www.fantasygrounds.com/forums/showthread.php?18006-Effects-library

Explanation of the basics in the user guide Effects page here: https://www.fantasygrounds.com/wiki/index.php/3.5E_Effects

I've seen these posts, I've tried to make sense of them to create different effects, but the updated FG interface looks different (or at least, I couldn't see what goes where in many cases.
Do you know if there's some sort of tutorial in video?

Trenloe
August 18th, 2018, 22:24
I've seen these posts, I've tried to make sense of them to create different effects, but the updated FG interface looks different (or at least, I couldn't see what goes where in many cases.
Do you know if there's some sort of tutorial in video?
Effects go into the relevant PC/NPC in the combat tracker (CT). If effects aren't in the CT then they aren't active.

You can create an effects library in a PC actions tab. Add a spell class (even though you wont' be using spells) and add a "spell" as a header under which you can create actions and effects - right-click to get to these menus.

Look at some of the PFS pregen PCs available here: https://www.fantasygrounds.com/forums/showthread.php?16900-Files-Pregen-Player-Characters-(FG-format) Import some of these into FG and look at their actions tab - a lot of them (particularly the ones make by Farnaby) have a lot of actions and effects.

Justyn
August 18th, 2018, 22:42
Effects go into the relevant PC/NPC in the combat tracker (CT). If effects aren't in the CT then they aren't active.

You can create an effects library in a PC actions tab. Add a spell class (even though you wont' be using spells) and add a "spell" as a header under which you can create actions and effects - right-click to get to these menus.

Look at some of the PFS pregen PCs available here: https://www.fantasygrounds.com/forums/showthread.php?16900-Files-Pregen-Player-Characters-(FG-format) Import some of these into FG and look at their actions tab - a lot of them (particularly the ones make by Farnaby) have a lot of actions and effects.

Thanks, I've just downloaded and started testing. Using the Paladin Template to try the Smite Evil, I've come to two commands that won't work: IFT e REMOVE. I've seen that probably these 2 became obsolete due to FG updating, but I can't seem to find the new comands, so I can adapt.
Can you help me with that?

Trenloe
August 18th, 2018, 22:46
Thanks, I've just downloaded and started testing. Using the Paladin Template to try the Smite Evil, I've come to two commands that won't work: IFT e REMOVE. I've seen that probably these 2 became obsolete due to FG updating, but I can't seem to find the new comands, so I can adapt.
Can you help me with that?
As mentioned by Farnaby in the post where the files were available - "The following extensions are used in some of the pregens in the optional conditions file, make sure you have the latest version of these extensions loaded." With links to the extensions. Some of these will be obsolete now - but check the relevant extension links to see what they provide, and if you want to use them check if there is a FG v3.3.6 compatible version.

REMOVE is part of the code for the player removal extension. IFT still works fine - it's detailed in the user guide page.

Justyn
August 18th, 2018, 23:16
Ok, let's try to be specific: Here's the macro I'm using for power attack

Smite Evil;ATK: [CHA]; DMG:[LVL]; AC:[CHA]
Target: Self

I gave up on the IFT, now I'm trying to target the effect, so instead of pressing the button. So I hold Shift, Drag it to an enemy. The effect appears as applied with specific target, but no difference in att roll.
When I just press the button, without targeting, it works as it should but won't specify a target, I'll be hitting everybody this way.

So... any ideas?

Trenloe
August 18th, 2018, 23:29
When applying PC specific data (the stuff in square brackets), it has to be done via the effect button on the action tab, dragging won't convert the PC based parameters to their numerical values.

So you should look to use the IFT conditional effect.

Add IFT: ALIGN(evil); before the ATK, DMG and AC entries in your effect.

The thing to note with IFT ATK effects is that they don't directly modify the base attack roll (in case of multiple targets), but the hit/miss attack report will indicate that the effect is being used, if appropriate, and the Hit/Miss calculation will take it into account.

Here's an example. You can see the ATK: 2 effect applying to the attack against the evil Demon [EFFECTS +2] but not for attacks against the neutral Aeon:

https://www.fantasygrounds.com/forums/attachment.php?attachmentid=24375

Justyn
August 18th, 2018, 23:36
I haven't noticed that small bonus, thanks!
I tried again to shift+drag to a specific enemy, it worked perfectly, tried with another enemy that didn't receive the shift + drag, and no bonus on the attack.
Thanks for all the help, I'll try to set some spells now. I think with the answers here, I' won't have much trouble doing it.
Sorry for all the questions, this kind of "programming" language is something alien to me lol

Trenloe
August 18th, 2018, 23:40
I haven't noticed that small bonus, thanks!
I tried again to shift+drag to a specific enemy, it worked perfectly, tried with another enemy that didn't receive the shift + drag, and no bonus on the attack.
Thanks for all the help, I'll try to set some spells now. I think with the answers here, I' won't have much trouble doing it.
Sorry for all the questions, this kind of "programming" language is something alien to me lol
No problem at all. :)

Sasmira
August 19th, 2018, 11:04
Hello

Macro smite evil


"SELF"/"ALL"
Smite Evil; DMGTYPE:force;IFT: ALIGN (evil);ATK:[CHA];DMG:[LVL];AC:[CHA]

"SELF"/"ROLL"
Smite Evil (Draconic, Undead, Outsider);DMG:[LVL]

Justyn
August 19th, 2018, 20:42
Hello

Macro smite evil


"SELF"/"ALL"
Smite Evil; DMGTYPE:force;IFT: ALIGN (evil);ATK:[CHA];DMG:[LVL];AC:[CHA]

"SELF"/"ROLL"
Smite Evil (Draconic, Undead, Outsider);DMG:[LVL]

Thanks, that's what I did :)

Justyn
August 20th, 2018, 23:53
Ok guys, I'll bother you all a second time: is there a mod that contains if not all, most of the spells already with their respective macros? I thought about doing it, but some spells have effects I don't even imagine how to automatize. I've tried looking the wiki, but it seems that the pathfinder content was deleted after the official content was launched.

Trenloe
August 21st, 2018, 00:13
Ok guys, I'll bother you all a second time: is there a mod that contains if not all, most of the spells already with their respective macros? I thought about doing it, but some spells have effects I don't even imagine how to automatize. I've tried looking the wiki, but it seems that the pathfinder content was deleted after the official content was launched.
See the available modules in the forum module sticky thread here: https://www.fantasygrounds.com/forums/showthread.php?16074-List-of-Modules Particularly the modules under "spells and items" in post #3.

Justyn
August 21st, 2018, 01:34
See the available modules in the forum module sticky thread here: https://www.fantasygrounds.com/forums/showthread.php?16074-List-of-Modules Particularly the modules under "spells and items" in post #3.

Dude, you're the best! Thanks again!

JaskoTheBear
July 7th, 2019, 10:25
Sorry to necro an old thread but I wanted to share a solution I came up with for Smite Evil.
First create a simple effect that just applies the label 'smite' to the target.
This should be set up to be useable as many times as you can currently use Smite and should be cast on the target.

Now create a permanent effect targetted on self. This should be kept on the paladin PC and refreshed on levelling to update the values:-

IFT:CUSTOM(smite); IFT:ALIGN(evil); ATK: [CHA]; DMG: [LVL]; IFT:TYPE(dragon, outsider, undead); DMG: [LVL];

The code checks for the presence of the 'smite' label on the target and applies the additional to-hit and damage according to alignment and target type.

Now I just need to figure out how to make it work both ways and handle the AC bonus

Sasmira
July 7th, 2019, 10:48
Hello

Macro smite evil


"SELF"/"ALL"
Smite Evil; DMGTYPE:force;IFT: ALIGN (evil);ATK:[CHA];DMG:[LVL];AC:[CHA]

"SELF"/"ROLL"
Smite Evil (Draconic, Undead, Outsider);DMG:[LVL]

All is in this thread :D

AC:[CHA]

JaskoTheBear
July 7th, 2019, 11:54
The AC bonus only applies vs the target affected by the Smite. This would be applied to all hostiles

JaskoTheBear
July 7th, 2019, 12:29
What I went with was this:-


Self/All
Smite Evil; IFT:CUSTOM(Smite Evil); DMGTYPE: force; IFT:ALIGN(evil); ATK: [CHA]; DMG: [LVL]; IFT:TYPE(dragon, outsider, undead); DMG: [LVL];

Target/All
Smite Evil; IFT:CUSTOM(Smite Evil); ATK: -2;


I'll need to update the ATK value in the targetted portion but it accurately mirrors how the rules work.

I'm a happy camper

LordEntrails
July 7th, 2019, 17:15
IMO, it's much easier for the DM to just say, your Smite works against this creature, apply your bonus damage, and then to just click the -2 modifier button before attacking the paladin with said creature.

Of course, you can automate it like you detailed, but sometime automation is not easier or quicker :)

Kelevraa
March 17th, 2021, 23:26
Why do you do add this to smite? Does force overcome all DR in fantasy grounds?

DMGTYPE:force

Kelrugem
March 17th, 2021, 23:32
Why do you do add this to smite? Does force overcome all DR in fantasy grounds?

DMGTYPE:force

yup, force and spell overcome DR :) (and other energy types, but they may interfere with RESIST effects etc)

But the post's effect is wrong; without extensions DMGTYPE cannot be used with IFT sadly :) So, one should rather use the DMGTYPE separately as a one-shot effect before the damage is rolled :)