Erklimir
August 10th, 2018, 05:16
FG License: GM has Ultimate
Game System: Pathfinder
Time Zone: Eastern Standard Time USA
Day of week and time: Saturday 5pm EST - Session 1 starting 9/1/2018
Planned Duration & Frequency: 4hrs+ once a week, maybe longer some sessions. Looking for dedicated players
Term: Campaign, long term
Text or Voice: Discord
Roleplay & Combat mix: 65/35 role play/combat - focus on character development, epic story arcs, plot hooks, etc.
Number of Players in game & needed: Have 3 players, need 2 more
Character starting level & equipment: Level 1 with basic equipment
Character restrictions: See my website but in general humans, half-orcs, lizardfolk, kobolds at campaign start, core classes.
Details of your scenario: I'm looking to run an immersive campaign where the are interesting characters, choices, and stories. Go to https://worldofamonn.wordpress.com/ to read about the specifics of my campaign world, what I'm trying to build, what type of players I'm looking for, etc. I was running a live game but I'm converting it to FG so in the next 0-3 days it should have more details fleshed out there.
Keep in mind some of the limitations I impose are temporary for purposes of the world. For example, at first players won't be able to chose dwarf because there are no known dwarves in the world... which will change later. I'm a person who believes in 'analysis paralysis' and I come from being raised on 2nd Ed. AD&D so that is why I'm a more limiting that most on class options. If you have an idea for a class you want to play that doesn't quite fit into the core classes available maybe we can talk and make some compromise... but in general I'm looking for people interested in the campaign world, not building an 'op character'.
What I'm looking for:
- People who are going to be consistently on time week after week.
- People who read the website and are excited about what they read
- People who are open to doing some 'off session' things like exchanging emails about what the characters are up to between sessions (crafting, doing professions, seeking lore knowledge, etc)
Warnings
- I'm pretty new to FG, I'm been using it for a couple weeks, done some mock combats, etc. I'm confident I can run it, but I'm sure I might be clunky for the first few sessions to someone who's been using it for months
- I grew up in the 1980s doing lots of home rules, custom monsters, custom magic items, etc. I'll error on making faster rulings vs. spending 50 minutes on 3 rounds of combat.
- Read the rules on death: I believe in open DM rolls, no fudging... the real possibility of character death. It adds tension, drama, and accomplishment to things that you don't get if players know the DM will always bail them out. Be prepared and OK with the possibility of rerolling a new character and/or having a 2nd character available if yours dies. I'm not trying to kill characters, or wanting to make an overly challenging game, but I feel its important that death is possible.
- Read the rules on alignment: Evil aligned characters are acceptable, however my definitions for what is evil might be different than others. The jist is... just because a character might be evil doesn't mean they murder everyone they can; evil is more of a self over others thing than mindless violence. Its also on a continuum; a CG and CE might play pretty similarly, its just when there might be some big reward at the expense of others the CE might go for the reward and the CG might go saving others instead. In the end you pick your alignment to best match how you play your character, your alignment is a guide to roleplay, not a thing that forces you to make decisions.
Game System: Pathfinder
Time Zone: Eastern Standard Time USA
Day of week and time: Saturday 5pm EST - Session 1 starting 9/1/2018
Planned Duration & Frequency: 4hrs+ once a week, maybe longer some sessions. Looking for dedicated players
Term: Campaign, long term
Text or Voice: Discord
Roleplay & Combat mix: 65/35 role play/combat - focus on character development, epic story arcs, plot hooks, etc.
Number of Players in game & needed: Have 3 players, need 2 more
Character starting level & equipment: Level 1 with basic equipment
Character restrictions: See my website but in general humans, half-orcs, lizardfolk, kobolds at campaign start, core classes.
Details of your scenario: I'm looking to run an immersive campaign where the are interesting characters, choices, and stories. Go to https://worldofamonn.wordpress.com/ to read about the specifics of my campaign world, what I'm trying to build, what type of players I'm looking for, etc. I was running a live game but I'm converting it to FG so in the next 0-3 days it should have more details fleshed out there.
Keep in mind some of the limitations I impose are temporary for purposes of the world. For example, at first players won't be able to chose dwarf because there are no known dwarves in the world... which will change later. I'm a person who believes in 'analysis paralysis' and I come from being raised on 2nd Ed. AD&D so that is why I'm a more limiting that most on class options. If you have an idea for a class you want to play that doesn't quite fit into the core classes available maybe we can talk and make some compromise... but in general I'm looking for people interested in the campaign world, not building an 'op character'.
What I'm looking for:
- People who are going to be consistently on time week after week.
- People who read the website and are excited about what they read
- People who are open to doing some 'off session' things like exchanging emails about what the characters are up to between sessions (crafting, doing professions, seeking lore knowledge, etc)
Warnings
- I'm pretty new to FG, I'm been using it for a couple weeks, done some mock combats, etc. I'm confident I can run it, but I'm sure I might be clunky for the first few sessions to someone who's been using it for months
- I grew up in the 1980s doing lots of home rules, custom monsters, custom magic items, etc. I'll error on making faster rulings vs. spending 50 minutes on 3 rounds of combat.
- Read the rules on death: I believe in open DM rolls, no fudging... the real possibility of character death. It adds tension, drama, and accomplishment to things that you don't get if players know the DM will always bail them out. Be prepared and OK with the possibility of rerolling a new character and/or having a 2nd character available if yours dies. I'm not trying to kill characters, or wanting to make an overly challenging game, but I feel its important that death is possible.
- Read the rules on alignment: Evil aligned characters are acceptable, however my definitions for what is evil might be different than others. The jist is... just because a character might be evil doesn't mean they murder everyone they can; evil is more of a self over others thing than mindless violence. Its also on a continuum; a CG and CE might play pretty similarly, its just when there might be some big reward at the expense of others the CE might go for the reward and the CG might go saving others instead. In the end you pick your alignment to best match how you play your character, your alignment is a guide to roleplay, not a thing that forces you to make decisions.