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Dershem
August 8th, 2018, 00:26
Is there an option or extension for Henchment? I.e. Extra's that get the wild die?

Ikael
August 8th, 2018, 12:12
Use effects to do this: https://www.fantasygrounds.com/wiki/index.php/Savage_Worlds_Effects

You can achieve this by making the NPC WildCard and adding following Special Ability:


Henchmen
[Wounds -3]


where the Effect is expressed in Ability's description field.

The Right Hand Man can be done by adding Special Ability to non-WildCard NPC:


Right Hand Man
[Wounds =3]

Dershem
August 9th, 2018, 00:49
Thanks is the T supposed to be there on henchmen?

Ikael
August 9th, 2018, 05:52
No it was not :)

Aaron
August 14th, 2018, 19:05
This is handy, thankyou.

Is there any easy way like this to give a Wild Card a different die? Eg. d4 or d8, instead of a d6?

Trenloe
August 14th, 2018, 19:22
Is there any easy way like this to give a Wild Card a different die? Eg. d4 or d8, instead of a d6?
See "Wild Card" in the Common Sheet section here: https://www.fantasygrounds.com/wiki/index.php/Savage_Worlds_Character_Sheet

Ikael
August 14th, 2018, 19:37
This is handy, thankyou.

Is there any easy way like this to give a Wild Card a different die? Eg. d4 or d8, instead of a d6?

Right click on Wild Card icon, select "Set default Wild Die", pick die you want to use. Alternatively you can define different Wild Die for each trait separately, to do this, right click on trait, select "Modifiers" and drop any Die you want to "Wild Die" field. You can also do this with effects, for instance

[Shooting +1wd]

would increase your Shooting trait's Wild Die by one die type

Aaron
August 15th, 2018, 06:17
Oh wow, this is some really good functionality. I don't think this was in the last time I ran a SW campaign.

Thankyou Ikael and Trenloe for the replies, and the awesome coding. :)

Nyghtmare
August 15th, 2018, 16:15
They've been very busy putting shiny new tools into the Savage Worlds ruleset. ;)

Dershem
August 22nd, 2018, 12:23
They really have, Ikeal and the rest of the team are awesome!

lozanoje
February 11th, 2020, 06:11
Use effects to do this: https://www.fantasygrounds.com/wiki/index.php/Savage_Worlds_Effects

You can achieve this by making the NPC WildCard and adding following Special Ability:


Henchmen
[Wounds -3]


where the Effect is expressed in Ability's description field.

The Right Hand Man can be done by adding Special Ability to non-WildCard NPC:


Right Hand Man
[Wounds =3]


Does this work on latest version of the ruleset with SWADE?

I've tried and seems it does not work anymore. See this example, extra with Right Hand Man special ability, takes 2 wounds and is INC:

https://i.ibb.co/JnB4zV3/screenshot-19.png (https://ibb.co/tBmtbgL)

lozanoje
February 11th, 2020, 06:16
I've tried with a customized effect and no success:

https://i.ibb.co/jygZz5f/screenshot-20.png (https://imgbb.com/)

lozanoje
February 11th, 2020, 16:43
According to Ikael, was renamed due to overlapping when SWADE was released, now the effects are:

[Wounds Threshold = 3] and [Wounds Threshold -3]