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Gix
August 6th, 2018, 05:05
Is there an easy effect for the Rapier of Wounding?

Moon Wizard
August 6th, 2018, 06:40
You can add a "DMGO: 1d4 necrotic" to the target to simulate the damage; but the saving throws and effect removal would be manual.

Regards,
JPG

LordEntrails
August 6th, 2018, 07:17
I'd probably just make an action/power that makes a save and does damage if failed. The player would have to target and activate it each round. Otherwise have to do what Moon suggests (and remember to make the save each round).

Gix
August 6th, 2018, 20:37
You can add a "DMGO: 1d4 necrotic" to the target to simulate the damage; but the saving throws and effect removal would be manual.

Regards,
JPG

Thank you. Any plans to add effects scripts as a manual entry for spells and weapons? It would allow for some more specific effects. While most of the parsed ones are pretty clean (awesome job, must have been a bear to get right), there are several edge cases, and I'd love for my magic weapons to not require a separate power to apply effects.

Zacchaeus
August 6th, 2018, 21:38
You can use this extension (https://www.fantasygrounds.com/forums/showthread.php?40833-5E-Advanced-Effects-(items-npcs-characters)) to apply effects to items and NPCs.