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View Full Version : Language scrambling



John_Geeshu
June 1st, 2006, 21:39
I was thinking to myself today that a very cool feature that could be added to future updates of FG would be language scrambling. So each character can speak and understand Common and then their racial language, plus a number equal to their Int mod and any extra languages they take as a feat. It'd be nice to be able to select a language and then whatever in-character messages are sent, only those who can understand the language can read the text. For everyone else it would be scrambled and illegible.

DarkStar
June 1st, 2006, 21:55
I have been thinking about the same feature and I even want to check out if it will be possible for me to code something like this using only LUA. But I am waiting.... waiting.... waiting... waiting...