Ikael
July 31st, 2018, 19:07
Savage Worlds ruleset v4.7 is now available with following updates
Savage Worlds
[Feature] Simple Brown/Gray Theme support
[Feature] New Setting Rules option: "Damage Cap"
[Feature] New GM client option: "Desktop: Bennies"
[Feature] New GM client option: "Desktop: GM Bennies"
[Feature] New GM client option: "Desktop: Card Deck"
[Feature] New Combat option: "Minitracker: Show Derived Stats"
[Feature] Auto-resolve multi-roll attack targets
[Feature] Auto-resolve damage roll targets
[Feature] Super Powers Companion modules can be used without corresponding extension
[Feature] NPC identification support added
[Feature] Vehicle identification support added
[Feature] Edge, Hindrance and Special Ability effect modifier support added
[Feature] AP effect keyword support added. It will adjust armor piercing for damage rolls
[Feature] Remove Defeated Marker toolbar option is visible when map has defeated markers on it
[Feature] Open record sheet from CT by holding ALT and double clicking token
[Feature] Players can make attacks for friendly NPC that are not allies but belong to their CT group
[Feature] Players can apply effects for friendly NPC that are not allies but belong to their CT group
[Feature] Host can make running die rolls from CT by dragging or double-clicking the Pace
[Feature] Power Effects with duration zero will never expire
[Feature] Separate Abilities section in character sheet
[Feature] Race drop on character sheet will add racial abilities to the sheet
[Feature] List vehicular weapons by group
[Feature] Players can give Bennies to others
[Feature] All faction combatants can be added to map by dropping CT faction icon on the map
[Feature] Damage types (Wounds, Fatigue, etc.) can be used as Effect Keyword to change maximum threshold
[Improvement] CT turn bell will ring for player controlling friendly NPC that is not ally but belong to his/her CT group
[Improvement] Player can apply effect to owned and friendly CT entries anytime by dragging and dropping the effect
[Improvement] Effect can be applied by dropping it into PC portrait
[Improvement] Layouting updated to match CoreRPG
[Improvement] Fonts updated to match CoreRPG
[Improvement] CT layouting improved
[Improvement] Holding CTRL will change CT groupcontrol into Add-button
[Improvement] New CT menu option: Change tracker type
[Improvement] CT visibility options V,N,U replaced with CoreRPG identification feature
[Improvement] Item modification effect support added
[Improvement] Availability field added item records
[Improvement] Archetypes sidebar button moved to character selection screen
[Improvement] Add Archetype to campaign button in archetypes masterindex
[Improvement] Missed, unharmed and soaked pending attack results are auto-removed on next combatant's turn
[Improvement] Players can removed Shaken status by dropping Benny on CT Shaken icon
[Improvement] Duplicated CT entry will use source entry's token
[Improvement] CT pending results are visible even if CT group is collapsed
[Improvement] Duplicate CT entry shortcut key changed from ALT to CTRL for sake of consistency
[Improvement] "Ignore" prefix is required for damage penalty reducing effect keywords
[Improvement] Modifierstack layout streamlined
[Improvement] Translation support improved
[Improvement] Number drop to CT entry adds more information to pending attack entry
[Improvement] Character sheet vehicles list more details about vehicle stats
[Improvement] CT attack line order traits the same as in record sheet
[Improvement] Soak button in client CT pending damage entry when CTRL is hold down
[Module] Cover effects included
[Bug] Defeated Markers did not work properly for module NPCs. Fixed
[Bug] Skill point calculation does not work properly for custom skills. Fixed
[Bug] CT entries does not highlight properly when targeted. Fixed
[Bug] Great Luck Edge does not work properly if you don't have Luck Edge. Fixed
[Bug] NPC Soak rolls did not work properly. Fixed
[Bug] PC sheet gear effects did not list properly. Fixed
[Bug] Run die does not populate correctly for locked record. Fixed
[Deprecated] Faction field removed from NPC and Vehicle sheet
[Deprecated] Visibility options V,N,U deprecated. Replaced with NPC and Vehicle identification
[Deprecated] Option "Chat: Show NPC icon" deprecated
[Deprecated] Modifierstack ignore condition buttons removed. Use effects instead
[Deprecated] Modifierstack adjust armor, piercing and damage multiplier fields removed. Use effects instead
[Deprecated] GM Tool right click "Add to desktop" removed. Use new options instead
[Deprecated] Soak button removed from character sheet. Use Benny drop to pending damage entry or damage tracker instead
Savage Worlds
[Feature] Simple Brown/Gray Theme support
[Feature] New Setting Rules option: "Damage Cap"
[Feature] New GM client option: "Desktop: Bennies"
[Feature] New GM client option: "Desktop: GM Bennies"
[Feature] New GM client option: "Desktop: Card Deck"
[Feature] New Combat option: "Minitracker: Show Derived Stats"
[Feature] Auto-resolve multi-roll attack targets
[Feature] Auto-resolve damage roll targets
[Feature] Super Powers Companion modules can be used without corresponding extension
[Feature] NPC identification support added
[Feature] Vehicle identification support added
[Feature] Edge, Hindrance and Special Ability effect modifier support added
[Feature] AP effect keyword support added. It will adjust armor piercing for damage rolls
[Feature] Remove Defeated Marker toolbar option is visible when map has defeated markers on it
[Feature] Open record sheet from CT by holding ALT and double clicking token
[Feature] Players can make attacks for friendly NPC that are not allies but belong to their CT group
[Feature] Players can apply effects for friendly NPC that are not allies but belong to their CT group
[Feature] Host can make running die rolls from CT by dragging or double-clicking the Pace
[Feature] Power Effects with duration zero will never expire
[Feature] Separate Abilities section in character sheet
[Feature] Race drop on character sheet will add racial abilities to the sheet
[Feature] List vehicular weapons by group
[Feature] Players can give Bennies to others
[Feature] All faction combatants can be added to map by dropping CT faction icon on the map
[Feature] Damage types (Wounds, Fatigue, etc.) can be used as Effect Keyword to change maximum threshold
[Improvement] CT turn bell will ring for player controlling friendly NPC that is not ally but belong to his/her CT group
[Improvement] Player can apply effect to owned and friendly CT entries anytime by dragging and dropping the effect
[Improvement] Effect can be applied by dropping it into PC portrait
[Improvement] Layouting updated to match CoreRPG
[Improvement] Fonts updated to match CoreRPG
[Improvement] CT layouting improved
[Improvement] Holding CTRL will change CT groupcontrol into Add-button
[Improvement] New CT menu option: Change tracker type
[Improvement] CT visibility options V,N,U replaced with CoreRPG identification feature
[Improvement] Item modification effect support added
[Improvement] Availability field added item records
[Improvement] Archetypes sidebar button moved to character selection screen
[Improvement] Add Archetype to campaign button in archetypes masterindex
[Improvement] Missed, unharmed and soaked pending attack results are auto-removed on next combatant's turn
[Improvement] Players can removed Shaken status by dropping Benny on CT Shaken icon
[Improvement] Duplicated CT entry will use source entry's token
[Improvement] CT pending results are visible even if CT group is collapsed
[Improvement] Duplicate CT entry shortcut key changed from ALT to CTRL for sake of consistency
[Improvement] "Ignore" prefix is required for damage penalty reducing effect keywords
[Improvement] Modifierstack layout streamlined
[Improvement] Translation support improved
[Improvement] Number drop to CT entry adds more information to pending attack entry
[Improvement] Character sheet vehicles list more details about vehicle stats
[Improvement] CT attack line order traits the same as in record sheet
[Improvement] Soak button in client CT pending damage entry when CTRL is hold down
[Module] Cover effects included
[Bug] Defeated Markers did not work properly for module NPCs. Fixed
[Bug] Skill point calculation does not work properly for custom skills. Fixed
[Bug] CT entries does not highlight properly when targeted. Fixed
[Bug] Great Luck Edge does not work properly if you don't have Luck Edge. Fixed
[Bug] NPC Soak rolls did not work properly. Fixed
[Bug] PC sheet gear effects did not list properly. Fixed
[Bug] Run die does not populate correctly for locked record. Fixed
[Deprecated] Faction field removed from NPC and Vehicle sheet
[Deprecated] Visibility options V,N,U deprecated. Replaced with NPC and Vehicle identification
[Deprecated] Option "Chat: Show NPC icon" deprecated
[Deprecated] Modifierstack ignore condition buttons removed. Use effects instead
[Deprecated] Modifierstack adjust armor, piercing and damage multiplier fields removed. Use effects instead
[Deprecated] GM Tool right click "Add to desktop" removed. Use new options instead
[Deprecated] Soak button removed from character sheet. Use Benny drop to pending damage entry or damage tracker instead