Gix
July 18th, 2018, 03:44
So I created an Effect for GWM, I apply it prior to the attack so it modifies my Attack -5, then adds 10 damage.
However, I'm not sure how to have it only add 10 damage on a hit.
Currently I have:
Target: Self
Expend: Once per modifier
DMG: 10;ATK:-5
The problem with expiring it after a roll or action is that it wipes the damage out before it can be applied, hence the once per modifier.
My other options as I see them:
Create a separate weapon which incorporates GWM. This is slightly annoying because I'd have to create one per weapon.
Create two separate effects, one to hit, one for damage
Create an IF THEN effect <--- winner winner chicken dinner. (just not sure how to do that for this, will post if I figure it out.)
Basically for the last option I'd need to have an IFT:hit;DMG:10
just not sure what the "target was hit" condition would be
However, I'm not sure how to have it only add 10 damage on a hit.
Currently I have:
Target: Self
Expend: Once per modifier
DMG: 10;ATK:-5
The problem with expiring it after a roll or action is that it wipes the damage out before it can be applied, hence the once per modifier.
My other options as I see them:
Create a separate weapon which incorporates GWM. This is slightly annoying because I'd have to create one per weapon.
Create two separate effects, one to hit, one for damage
Create an IF THEN effect <--- winner winner chicken dinner. (just not sure how to do that for this, will post if I figure it out.)
Basically for the last option I'd need to have an IFT:hit;DMG:10
just not sure what the "target was hit" condition would be