Squigman
July 11th, 2018, 17:51
There are times when DMing, that want to adjust the difficulty of part of a campaign by increasing or decreasing Monster HPs prior to the start of a battle. In some gaming sessions, we will have a guest player character join and I want to quickly raise Monster HP to maintain balance.
Is there a way that to keep the random FG HP rolls for an encounter but have those rolls be increased +x%? I know I go through the Combat Tracker at the beginning of battle, overwriting the Monster HP with whatever I want? If I am running 5PC for a 4PC adventure, it would save me a ton of time if there was /command line or couple buttons to click that would increment Hostile Creature HPs in the Combat Tracker +/-10%?
Is there any advanced way to do this or similar solution(I am not an experienced coder), or am I stuck with manual manipulation of every HP field in the CT?
Thanks for any thoughts!
Is there a way that to keep the random FG HP rolls for an encounter but have those rolls be increased +x%? I know I go through the Combat Tracker at the beginning of battle, overwriting the Monster HP with whatever I want? If I am running 5PC for a 4PC adventure, it would save me a ton of time if there was /command line or couple buttons to click that would increment Hostile Creature HPs in the Combat Tracker +/-10%?
Is there any advanced way to do this or similar solution(I am not an experienced coder), or am I stuck with manual manipulation of every HP field in the CT?
Thanks for any thoughts!