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The Lewtz
July 9th, 2018, 04:41
I'm looking for a way to actually have things like weapon specializations and weapon focuses into account.

Sort of an effect such as:

(for weapon focus)

Case [weapontype]
when longarms
atk = +1
when shortarms
atk = +1
end

Something like that has to be possible.. And if so.. where exactly would you put it. like how could you put that into effects.


Or is we could get a Weapontype Condition

If [weapontype] = longarms
atk +1

And then we could just make basic little effects like

If [weapontype] = longarms
atk +1
If [weapontype] = small arms
atk +1
If [weapontype] = grenades
atk +1

or whatever

Samarex
July 9th, 2018, 06:27
I'm looking for a way to actually have things like weapon specializations and weapon focuses into account.

Sort of an effect such as:

(for weapon focus)

Case [weapontype]
when longarms
atk = +1
when shortarms
atk = +1
end

Something like that has to be possible.. And if so.. where exactly would you put it. like how could you put that into effects.


Or is we could get a Weapontype Condition

If [weapontype] = longarms
atk +1

And then we could just make basic little effects like

If [weapontype] = longarms
atk +1
If [weapontype] = small arms
atk +1
If [weapontype] = grenades
atk +1

or whatever

Well you dont really need a effect or condition. If you have weapon focus or specilaztion. You can add that bonus to the attack section of the weapon and it will always count in on your attack.

Blahness98
July 9th, 2018, 13:59
Yeah, as Samarex says, the easiest way to handle weapon focus is to simply add the bonus into the weapon attack line. You *could* do this with a generic ATK: 1 effect, but it would then need to be toggled as you change weapons.

Samarex
July 9th, 2018, 23:01
Yeah, as Samarex says, the easiest way to handle weapon focus is to simply add the bonus into the weapon attack line. You *could* do this with a generic ATK: 1 effect, but it would then need to be toggled as you change weapons.

You dont need a effect. There is a magnify glass Icon for each weapon. This opens the weapon editor. You can add the bonus there and it is added to your weapon. Weapon Focus is a permenat bonus from your feat. Should not be any need to togggle on abd off

Blahness98
July 9th, 2018, 23:31
You dont need a effect. There is a magnify glass Icon for each weapon. This opens the weapon editor. You can add the bonus there and it is added to your weapon. Weapon Focus is a permenat bonus from your feat. Should not be any need to togggle on abd off

Yes sir, I know. Hence the first part of my sentence, which after reading again, isn't clear. I just posted a possible effect in case he wanted to do it the hard way.

Samarex
July 10th, 2018, 00:06
Yes sir, I know. Hence the first part of my sentence, which after reading again, isn't clear. I just posted a possible effect in case he wanted to do it the hard way.

I was just clearing it up