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Ulluses
June 25th, 2018, 03:23
I'm using the hex grid tool with my maps but it seems to olny allow single tile creatures, the snapping doesn't snap to the corners of the cells at all so if I wanted to have a large creature that would take up three tiles I would have to turn off the grid tool which is really antithetical.

I'm using 5e, am I just missing something here? Larger creatures make up a huge aspect of the game so it seems very odd if not supported with the grid tool.

damned
June 25th, 2018, 04:08
Hex grid is not well supported.

Trenloe
June 25th, 2018, 04:41
The default <snaphex> setting is center. See the XML Definition section here: https://www.fantasygrounds.com/refdoc/imagecontrol.xcp

It would require an extension to change the image_record_step template (used for maps/images - defined in the CoreRPG ruleset) to include "<snaphex>vertexandcenter</snaphex>"

Trenloe
June 25th, 2018, 04:57
Try the attached "Hex Grid Vertex and Center Snap" extension. This is just a quick example - it won't work or will clash with other extensions that modify the base image_record_step FG template - basically most extensions that add functionality to the image/map control itself.

I've noticed in my limited testing, that sometimes the snapping will revert to center only. In this case, just turn snapping off and on (via the image right-click menu) and it should go back to vertex and center snapping.

Ulluses
June 25th, 2018, 11:01
How do I access the attached file? It isn't clickable for me.

Zacchaeus
June 25th, 2018, 11:22
How do I access the attached file? It isn't clickable for me.

Go down to the very bottom of the page and in the drop down menu select FGResponsive. The likelyhood is that you are viewing the web page in tablet form. If that doesn't fix things then something in your browser is denying you the ability to click on links. Check what the security settings you have are.

Ulluses
June 25th, 2018, 11:35
Ah thank you.

Ulluses
June 25th, 2018, 11:58
It seems not to have worked, it doesn't appear to change the behaviour of the snapping. I'm not running any other extensions apart from a mood lighting one.

damned
June 25th, 2018, 12:03
Did you try:


I've noticed in my limited testing, that sometimes the snapping will revert to center only. In this case, just turn snapping off and on (via the image right-click menu) and it should go back to vertex and center snapping.

Ulluses
June 25th, 2018, 14:48
It worked after a restart, thank you very much!

epithet
February 10th, 2022, 16:45
Is it just prohibitively complicated to code FGU to handle hex grids in 5e the way they're described in the DMG (page 249)?

Currently an ogre seems to take up most of 7 hexes instead of the three it is supposed to. I can kinda work around it by turning off grid snap, but not really, and it takes more time and attention that I really want to give it while running a combat just to get a large creature into its best possible grid alignment.

LordEntrails
February 10th, 2022, 17:15
Is it just prohibitively complicated to code FGU to handle hex grids in 5e the way they're described in the DMG (page 249)?

Currently an ogre seems to take up most of 7 hexes instead of the three it is supposed to. I can kinda work around it by turning off grid snap, but not really, and it takes more time and attention that I really want to give it while running a combat just to get a large creature into its best possible grid alignment.
You've posted in an FGC thread. I suggest you start a new one in the either the 5E forum (probably) or the FGU House of Healing :)