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View Full Version : Stretch to fit for widgets



Ken L
June 24th, 2018, 15:39
Is there a way to stretch to fit for widgets akin to tokenfields?

As far as graphical fitting for widgets, there's only containment for graphics in that if the widget container is smaller than the bitmap widget, it scales down the image to fit within. There is no inverse option to this to stretch the widget to the container.

If there's no plan for this in FG 3.X, then will Unity support this?

Moon Wizard
June 25th, 2018, 22:04
No plans for this. The final plan for FGU token widgets is not ready for sharing, as it is going through iterations.

Regards,
JPG