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Slagmoth
June 19th, 2018, 14:26
Was searching last night and couldn't find any 5E solutions. I was thinking that I could just use Resistance to All on next roll [SELF] but that occurred to me in the middle of the night and couldn't test. I won't be able to test that until later today either.

Was wondering how others are handling this and whether Resistance stacks as it pertains to the effects parser (not the rules, I know that they don't stack in the rules). If it does stack then that could be a way of doing it. Technically, Uncanny Dodge is not a resistance so would, in fact, stack with a resistance but then I would have to figure out order of operations. One cat at a time to skin though.

Thanks,

Zacchaeus
June 19th, 2018, 16:13
Hit the 'half' button on the modifier dialog before applying damage. You could use RESIST: as well. The former would need to be applied by the DM; the latter applied by the player.

Slagmoth
June 19th, 2018, 16:39
Ok, so the parser stacks resists is what I am getting from that.

I don't know where the "half" dialog is. I know the math functions in the chat window but with the automation it is already done before I can apply it.

Trenloe
June 19th, 2018, 16:55
I don't know where the "half" dialog is.
In the "Modifiers" window - click the modifiers button in the top right of the desktop.

Zacchaeus
June 19th, 2018, 19:19
Yes, for something as immediate as Uncanny Dodge the player needs to tell you that they want to use it - since it is optional - after you roll the hit an before you roll damage. Otherwise you would need to remove some of the wounds. You can do that by right clicking over the damage in the chat window, select half value, drag and drop the result back into chat, right click on the new value and select negative then drag that result back into the wounds of the character that got damaged. Or just do the maths and remove the wounds manually.

Trenloe
June 19th, 2018, 20:10
Otherwise you would need to remove some of the wounds. You can do that by right clicking over the damage in the chat window, select half value, drag and drop the result back into chat, right click on the new value and select negative then drag that result back into the wounds of the character that got damaged.
A more streamlined process is right-click on the damage in chat -> select half - the damage value will change to showing half of the original. Then hold down CTRL and drag/drop the halved value from chat to the PC entry in the combat tracker - CTRL means the damage will be applied as healing.

Zacchaeus
June 19th, 2018, 22:24
A more streamlined process is right-click on the damage in chat -> select half - the damage value will change to showing half of the original. Then hold down CTRL and drag/drop the halved value from chat to the PC entry in the combat tracker - CTRL means the damage will be applied as healing.

Gah! I knew there was an easier way, but I couldn't quite recall it. Thanks Trenloe, I see that period in the sun hasn't addled your mind any :)

Trenloe
June 19th, 2018, 23:07
I see that period in the sun hasn't addled your mind any :)
Oh, it has. But there wasn't much left to addle...

scotw1t
April 6th, 2020, 11:00
A more streamlined process is right-click on the damage in chat -> select half - the damage value will change to showing half of the original. Then hold down CTRL and drag/drop the halved value from chat to the PC entry in the combat tracker - CTRL means the damage will be applied as healing.

Sorry if this is the wrong place for my question, which is about uncanny dodge in FGU (it seems to me this thread is pre-FGU). I tried the method laid out by Trenloe for halving the damage, but holding control did not apply the damage as healing, just as damage. I am running FGU on a Mac, if that makes the difference. I also tried the other usual suspects: command, option, and fn.

Oh right, I said there's a question. So...does anyone know if this method has changed, or if this is just not how it works on a Mac?

Zacchaeus
April 6th, 2020, 12:09
Sorry if this is the wrong place for my question, which is about uncanny dodge in FGU (it seems to me this thread is pre-FGU). I tried the method laid out by Trenloe for halving the damage, but holding control did not apply the damage as healing, just as damage. I am running FGU on a Mac, if that makes the difference. I also tried the other usual suspects: command, option, and fn.

Oh right, I said there's a question. So...does anyone know if this method has changed, or if this is just not how it works on a Mac?

As I understand it macs don't have a CTRL key?

If so, and there's no equivalent key, then the method in post #5 above should work.

scotw1t
April 7th, 2020, 13:43
As I understand it macs don't have a CTRL key?

If so, and there's no equivalent key, then the method in post #5 above should work.

Thanks!

Removing the wounds manually works just fine. :)

spoonhead
April 8th, 2020, 07:27
Macs do have a CTRL key, its called ctrl :)

33270

scotw1t
April 8th, 2020, 08:27
Macs do have a CTRL key, its called ctrl :)

33270

Haha!

On my Mac, I have control and command instead of ctrl and cmd. I will work under the assumption that they are the same thing. Either way, the ctrl + click & drag on the damage in the chat box doesn't seem to function the same way on the Mac. It still applies dmg instead of healing. No biggie! It's not super difficult to manually adjust the wounds.

spoonhead
April 8th, 2020, 09:49
Interesting. It doesn't work in FGU when running the Windows version under bootcamp the ctrl key just adds the damage. So I thought it might be the Mac, but then I loaded up FGC, and the ctrl key removes the damage as intended. Perhaps it's not been implemented in Unity yet?

MTS
May 22nd, 2022, 06:07
Perhaps it's not been implemented in Unity yet?
Looks like that is still the case. The CTRL key does not apply healing. Is there another option?

Zacchaeus
May 22nd, 2022, 07:53
Looks like that is still the case. The CTRL key does not apply healing. Is there another option?

Not that I am aware of.