Cinnaderps
June 17th, 2018, 03:26
So we're looking at fantasy grounds for use for our home game when we can't meet up. I'm trying to find the information online but can't seem to find the exact answers. We're looking to do a home brew campaign maybe a module.
I was looking at the differences between standard and ultimate. Is there anything besides the being able to host free players?
How does sharing content work with someone buying a module books etc in this regard?
Does only one person need to buy a module/book for everyone to be able to use it for making a character?
If I the GM want to be a player instead does the new GM need to buy that module to be able to GM as long as we have all have a standard account or will I be able to share the content from my account as long as I'm in the game provided I have a standard/ultimate account?
I know these are similar but I just want to clarify things before we delve a couple hundred into fantasy grounds.
I was looking at the differences between standard and ultimate. Is there anything besides the being able to host free players?
How does sharing content work with someone buying a module books etc in this regard?
Does only one person need to buy a module/book for everyone to be able to use it for making a character?
If I the GM want to be a player instead does the new GM need to buy that module to be able to GM as long as we have all have a standard account or will I be able to share the content from my account as long as I'm in the game provided I have a standard/ultimate account?
I know these are similar but I just want to clarify things before we delve a couple hundred into fantasy grounds.