Hector Trelane
June 12th, 2018, 21:18
[FGDAZE] Learn to play GUMSHOE/The Esoterrorists intro scenario!
Session Time: 2100 US Eastern (Convert to your time zone here: https://www.timeanddate.com/worldclock/fixedtime.html?msg=%5BFGDAZE%5D+Learn+to+play+GUMS HOE%2FThe+Esoterrorists+intro+scenario&iso=20180623T21&p1=3918&ah=3)
Calendar Link: https://www.fantasygrounds.com/calendar/index.xcp?id=3119
Number of Players: 2-3
Short Description: Beginners welcome--no experience required. This is a learning scenario specifically designed to teach the GUMSHOE rules system.
Text/Voice: Voice
GM License/Player License: Ultimate GM License (Players can use free/demo client)
Game System: GUMSHOE
Genre: Investigation Horror
Newbie Friendly: Yes! Beginners welcome--no experience required. This is a learning scenario specifically designed to teach the GUMSHOE rules system.
Pre-requisites: None
Voicechat via: Discord
About the Game
Info on Esoterrorists background: You are elite investigators combating the plots of the Esoterrorists, a loose affiliation of occult terrorists intent on tearing the fabric of the world and letting the monsters in. Unlike other investigative roleplaying games, The Esoterrorists’ GUMSHOE rules system ensures that the plot never grinds to a halt due to a failed die roll. As top paranormal detectives, you never fail in your areas of expertise. When necessary, you can expend extra effort to glean more from the evidence than any plodding journeyman could hope to find.
Pregenerated characters?: Yes, they are provided.
Credits
This scenario is "A NIGHT ON THE TOWN--A THE ESOTERRORISTS DEMONSTRATION SCENARIO BY MARCUS D. BONE"
About this Scenario--AUTHOR’S NOTE
"A Night on the Town has been written as a demonstration scenario for The Esoterrorists RPG. It arose after the author realised that the GUMSHOE system brought a specific set of expectations to the gaming table. These skills, while easy to learn, can be difficult to explain without examples, and are best demonstrated in play."
"As a note, this scenario was originally written as filler session in a larger The Esoterrorists campaign, and was designed specifically to introduce a new player to the game."
"The author would also like to attribute thanks to Kevin Kulp for his excellent demonstration scenario ‘Stowaway’ (available as a free pdf at https://www.pelgranepress.com), without which this adventure would have never been written."
Session Time: 2100 US Eastern (Convert to your time zone here: https://www.timeanddate.com/worldclock/fixedtime.html?msg=%5BFGDAZE%5D+Learn+to+play+GUMS HOE%2FThe+Esoterrorists+intro+scenario&iso=20180623T21&p1=3918&ah=3)
Calendar Link: https://www.fantasygrounds.com/calendar/index.xcp?id=3119
Number of Players: 2-3
Short Description: Beginners welcome--no experience required. This is a learning scenario specifically designed to teach the GUMSHOE rules system.
Text/Voice: Voice
GM License/Player License: Ultimate GM License (Players can use free/demo client)
Game System: GUMSHOE
Genre: Investigation Horror
Newbie Friendly: Yes! Beginners welcome--no experience required. This is a learning scenario specifically designed to teach the GUMSHOE rules system.
Pre-requisites: None
Voicechat via: Discord
About the Game
Info on Esoterrorists background: You are elite investigators combating the plots of the Esoterrorists, a loose affiliation of occult terrorists intent on tearing the fabric of the world and letting the monsters in. Unlike other investigative roleplaying games, The Esoterrorists’ GUMSHOE rules system ensures that the plot never grinds to a halt due to a failed die roll. As top paranormal detectives, you never fail in your areas of expertise. When necessary, you can expend extra effort to glean more from the evidence than any plodding journeyman could hope to find.
Pregenerated characters?: Yes, they are provided.
Credits
This scenario is "A NIGHT ON THE TOWN--A THE ESOTERRORISTS DEMONSTRATION SCENARIO BY MARCUS D. BONE"
About this Scenario--AUTHOR’S NOTE
"A Night on the Town has been written as a demonstration scenario for The Esoterrorists RPG. It arose after the author realised that the GUMSHOE system brought a specific set of expectations to the gaming table. These skills, while easy to learn, can be difficult to explain without examples, and are best demonstrated in play."
"As a note, this scenario was originally written as filler session in a larger The Esoterrorists campaign, and was designed specifically to introduce a new player to the game."
"The author would also like to attribute thanks to Kevin Kulp for his excellent demonstration scenario ‘Stowaway’ (available as a free pdf at https://www.pelgranepress.com), without which this adventure would have never been written."