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View Full Version : 5e Homebrew Class: Saurian Rider



Rebecca
June 11th, 2018, 16:50
Note that this is a first draft and most likely isn't very balanced, I have not converted stuff over to FG, so naturally i haven't gotten this ready-to-play, first things first, i'm going to gather comments and impressions from other players and fine tune the design, and maybe create a 3rd Archetype, without further ado, the Saurian Rider

Those who played Ark survival evolved will recognize where i got my inspiration from~

D&D class: Saurian Rider

Archetypes: Allosaurus Raider&Triceratops Nomad

Hit Points
Hit Dice: 1d8
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per Saurian Rider level after 1st

Proficiencies
You are proficient with the following items, in addition to any proficiencies provided by your race or background.
Armor: light armor, Medium armor
Weapons: All crossbows and bows, Simple melee weapons
Tools: none
Saving Throws: Dexterity, Constitution
Skills: Choose two from Acrobatics, History, Insight, Intimidation, Perception, and Survival.
Skill: Animal Handling

(a) scale mail or (b) leather
(a) a crossbow of any type and 20 bolts or (b) a bow of any type and 20 arrows
(a) 2 shortswords or (b) a simple melee weapons of choice
(a) a dungeoneer's pack or (b) an explorer's pack
Alternatively, you may start with 5d4 × 10 gp to buy your own equipment.


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Lvl 1: Saurian Bond: You have bonded with a dinosaur, choose an Allosaurus or Triceratops

Allosaurus Raider

You have an Allosaurus and a saddle to ride it, while riding your Allosaurus it has a speed of 45 feet and can't use it's pounce attack or claw attack, the Allosaurus has the following stats and gains bonuses at lvl 3, 6 11, 15 and 20.

Armor Class 15 (natural armor)
Hit Points 10+d10+Con modifier+Saurian Rider level
Speed 60ft.
STR 19 (+4)
DEX 13 (+1)
CON 17 (+3)
INT 2 (-4)
WIS 12 (+1)
CHA 5 (-3)
Skills Perception +5
Senses passive Perception 15

Pounce. If the allosaurus moves at least 30 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the allosaurus can make one bite attack against it as a bonus action.

Actions
Bite. Melee Weapon Attack: reach 5 ft., one target. Hit: (1d10+4) piercing damage.
Claw. Melee Weapon Attack: reach 5 ft., one target. Hit: (1d8+4) slashing damage.

While it is not being ridden, your Allosaurus takes it's turn on your initiative, it can attack once and move it's full speed, it cannot gain a bonus action in any way

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Triceratops Nomad

You have a Triceratops and a saddle to ride it, the saddle can be upgraded with various items at lvl 3, 6, 11, 15 and 20, The Triceratops, being a timid herbivore, cannot make attacks unless you're in the saddle to command it, and if you command it to attack, you cannot make a bow attack from the saddle, it has the following stats

Armor Class 17 (natural armor)
Hit Points 12+d12+Con modifier+Saurian Rider level
Speed 50ft.
STR 22 (+6)
DEX 9 (-1)
CON 17 (+3)
INT 2 (-4)
WIS 11 (+0)
CHA 5 (-3)
Senses passive Perception 10

Trampling Charge.
If the triceratops moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 13Strength saving throw or be knocked prone. If the target is prone, the triceratops can make one stomp attack against it as a bonus action.

Actions
Gore. Melee Weapon Attack: reach 5 ft., one target. Hit: (1d8+6) piercing damage.
Stomp. Melee Weapon Attack: reach 5 ft., one prone creature. Hit: (1d10+6) bludgeoning damage

Your dinosaur has a hit dice pool, the Allosaurus has a d10 hit dice and the Triceratops has a d12 hit dice, they gain hit dices every other level you gain, starting with one hit dice at lvl 1

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Lvl 2: Archer in the saddle/Fighting Style

While mounted onto your dinosaur, you can make ranged attacks as a bonus action while commanding your mount with your action

You can choose a fighting style from a reduced list:

Archery
You gain a +2 bonus to attack rolls you make with ranged weapons.

Dueling
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

Two-Weapon Fighting
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

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Lvl 3:

Allosaurus Raider: Allosaurus Ability Increase or feat

Your Allosaurus increases 2 of it's Ability scores by 1 or 1 of it's ability scores by 2, (to a maximum of 22) alternatively it can take a feat of a custom feat list
Allosaurus Feat list: Durable, Mobile, Sentinel, Tough

Triceratops Nomad: Your saddle is upgraded with a wooden platform, allowing modifications, the base modification is a tent-like structure that shelters you from the rain and has room for 1 bedroll, allowing an ally to take a short rest while you march, due to the Triceratops's movement and sway it's impossible to gain a long rest or sleep more than 4 hours.

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Lvl 4: Ability Score Increase or feat

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Lvl 5: Extra attack for both melee weapons and bows

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Lvl 6:

Allosaurus Raider: Allosaurus Attack Roll increase, Your Allosaurus gains +3 on attack rolls made when fighting alongside you, or +2 when being ridden

Triceratops Nomad: Choose an extra modification:
A small wooden storage box is built onto the saddle, allowing the Triceratops to safely carry up to 400lbs of weight
or
The saddle's balance and weight distribution is improved, the Triceratops can carry 4 humanoids of medium size now (Large humanoids count as 1.5 and small humanoids count as 0.5)

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Lvl 7: Tracking: Your Saurian mount can track any scent you present it with, it makes a perception check with doubled proficiency and if successful can accurately detect similar scents within 500 feet of itself, or discern the direction the source of the scent traveled in, if it is raining, this range is halved and a direction cannot be discerned.

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Lvl 8: Ability Score Increase or feat

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Lvl 9: Strong in the saddle: You gain expertise in animal handling

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Lvl 10: Your Saurian Mount gains a favored enemy and terrain as described for the ranger features "Favored Enemy" and "Natural Explorer"

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Lvl 11:

Allosaurus Raider: Allosaurus Ability Increase or feat

Your Allosaurus increases 2 of it's Ability scores by 1 or 1 of it's ability scores by 2 (to a maximum of 22), alternatively it can take a feat of a custom feat list
Allosaurus Feat list: Durable, Mobile, Sentinel, Tough

Triceratops Nomad: Choose an extra modification: (May choose from the Lvl 6 modifications list, no modification can be installed twice)
A crossbow is installed on the saddle in front of the rider, allowing for the rider to command the triceratops to make an attack, and execute a ranged attack, the crossbow is used as a weapon as if held by the rider, but can only fire in a cone in the direction the Triceratops faces
or
A small balloon filled with Helium is installed under the tent structure, lightening the Triceratops's load ever so slightly and granting it 10 feet of bonus movement

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Lvl 12: Ability Score Increase or feat

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Lvl 13: Calmed by the Rider: When you're in the saddle, your Saurian Mount gains advantage on saving throws against Charmed, Frightened and Stunned, and if it is Blinded it does not attack with Disadvantage (but once you leave the saddle it will)

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Lvl 14: Synchronized Minds: When you're riding your Saurian Mount, it gains +2 on attack and damage rolls

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Lvl 15:

Allosaurus Raider: Allosaurus Attack Roll increase, Your Allosaurus gains +3 on attack rolls made when fighting alongside you, or +2 when being ridden, stacking with the bonuses received from Allosaurus Attack Roll increase at lvl 6 and Synchronized Minds at lvl 14

Triceratops Nomad: Choose an extra modification: (May choose from the Lvl 6 and lvl 11 modifications list, no modification can be installed twice)
Serrated Horns: A serrated steel cap is fitted onto the horns of the Triceratops, if it's Gore attack hits, the target must make a Constitution saving throw, on a successful save it takes 2d4 Piercing damage and 1d4 Slashing damage and on a failed save it takes 4d4 Piercing damage and 2d4 Slashing Damage
or
Armored Plates: Metallic Plates are added to the saddle, reducing the Triceratops's speed by 5feet but increasing it's AC by 2

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Lvl 16: Ability Score Increase or feat

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Lvl 17: Riding Mastery: You gain advantage against any effect that can knock you out of the saddle, or these effects have disadvantage against you

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Lvl 18: Your Saurian Mount gains an additional favored enemy and terrain as described for the ranger features "Favored Enemy" and "Natural Explorer"

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Lvl 19: Ability Score Increase or feat

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Lvl 20:

Allosaurus Raider: Allosaurus Ability Increase or feat

Your Allosaurus increases 2 of it's Ability scores by 1 or 1 of it's ability scores by 2 (to a maximum of 22), alternatively it can take a feat of a custom feat list
Allosaurus Feat list: Durable, Mobile, Sentinel, Tough

Triceratops Nomad: Choose an extra modification from the Lvl 6, Lvl 11 and Lvl 15 modifications list, no modification can be installed twice