kjbrona
June 8th, 2018, 20:37
My group is currently using the awesome WFRP 3ed ruleset but we are looking to convert to 4ed when the PDF is released this month.
Is anyone planning on creating/modifying a ruleset for the new 4ed?
I have been fooling around with MoreCore ruleset and I think that we can do most of what we need with it. Maybe just need an extension to add in some of the extras. (we know very little about the new ruleset except that it is like 2ed but better)
The main thing we need and have in MoreCore is percentile dice roll under a stat - Weapon Skill is 65 so /rollunder 1d100x65 will give a success if rolled under
Something that would be helpful to have coded is Advantage. This would need to be an effect(or something) that for every point of Advantage (a stat on the character sheet) you get a +10 to your combat roll skill level. You lose your advantage when you fail a combat roll and gain advantage when you succeed. Auto tracking of this would be a big help and would definitely need new code.
There are supposed to be Critical Hits and Critical Fumbles so those would just be rollable tables.
Location damage will be in but not sure how the location will be determined. You will be able to layer armor with different types of armor to customize your personal protection. Having the ability for armor to have location stats and auto calc total Armor Points(AP) per location would be great:
Chain Shirt: head 0, chest 2, back 2, larm 0, rarm 0, lleg 0, rleg 0, feet 0
Sleeved Leather Jerkin: head 0, chest 1, back 1, larm 1, rarm 1, lleg 0, rleg 0, feet 0
Steel Helm: head 2, chest 0, back 0, larm 0, rarm 0, lleg 0, rleg 0, feet 0
I know some XML but I don't know LUA. I will definitely be adding any rollable tables, skills, stats, modifiers, etc to the MoreCore set so if someone wants to split the work we can get playing sooner than later.
Is anyone planning on creating/modifying a ruleset for the new 4ed?
I have been fooling around with MoreCore ruleset and I think that we can do most of what we need with it. Maybe just need an extension to add in some of the extras. (we know very little about the new ruleset except that it is like 2ed but better)
The main thing we need and have in MoreCore is percentile dice roll under a stat - Weapon Skill is 65 so /rollunder 1d100x65 will give a success if rolled under
Something that would be helpful to have coded is Advantage. This would need to be an effect(or something) that for every point of Advantage (a stat on the character sheet) you get a +10 to your combat roll skill level. You lose your advantage when you fail a combat roll and gain advantage when you succeed. Auto tracking of this would be a big help and would definitely need new code.
There are supposed to be Critical Hits and Critical Fumbles so those would just be rollable tables.
Location damage will be in but not sure how the location will be determined. You will be able to layer armor with different types of armor to customize your personal protection. Having the ability for armor to have location stats and auto calc total Armor Points(AP) per location would be great:
Chain Shirt: head 0, chest 2, back 2, larm 0, rarm 0, lleg 0, rleg 0, feet 0
Sleeved Leather Jerkin: head 0, chest 1, back 1, larm 1, rarm 1, lleg 0, rleg 0, feet 0
Steel Helm: head 2, chest 0, back 0, larm 0, rarm 0, lleg 0, rleg 0, feet 0
I know some XML but I don't know LUA. I will definitely be adding any rollable tables, skills, stats, modifiers, etc to the MoreCore set so if someone wants to split the work we can get playing sooner than later.