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View Full Version : [FGDaze] 23rd June 2018 - Game Announcements Only!



damned
June 7th, 2018, 15:18
FGDaze is a low key one day event that runs between FG Con events.

How do I participate?

GMs please post your games in the Game Calendar using the below as an example and keep these points in mind:

All games start on Saturday (whereever you are is ok!)
Our primary Aim is to provide more opportunity to new players to get a game and meet other gamers
Advertise your Game in the FGDaze Games thread initially and then advertise it far and wide
Your Campaign name should begin with [FGDaze]
Post your game in the Game Calendar and set and confirm the game time - dont leave it to a vote
Create a thread specific to your game in the FGDaze forum and link it in your announcement in this thread. That thread will be used for discussions, Q&A etc. specific to your game.
In your game thread and game calendar entry indicate how long you anticipate the session will last.
Games will use Text Chat or Discord or the Community TeamSpeak Server
For those GMs comfortable with teaching new players - please encourage new players in your Calendar Post


Players

Check the Game Thread often, subscribe to the thread to get regular updates.
Make sure your TimeZone is set in your profile
Sign up to a game or two
Invite your friends
Spread the word
Respect the GMs and your fellow players - if you cant make an event you signed up for cancel as early as possible
Make your table safe for everyone
Have fun!


FGDaze! games announcement thread.
Saturday June 23rd 2018!
GMs please make a discussion thread specific to your game in this forum, create a game calendar entry (with the time of your event in the "Scheduled play times" section) and then announce your game(s) in this thread with links to your discussion thread and game calender entry.
Remember to use [FGDAZE] in your Calendar Campaign name
Please DONT reply to posts here - this is a listing of all games only.
Other posts will be removed from this thread.

FGDaze! is an opportunity for GMs to run a one shot of something special, something different, something fast and fun!
Its a great opportunity for new GMs to try their hand at a short session.

Its also a great place for new players to grab a game and get to experience some role playing fun.

And most importantly its a great place for players and GMs, new and old, to meet some other gamers.

GMs Your game post should include the following minimum information:

Session Time:
Calendar Link:
Number of Players:
Short Description:
Text/Voice:
GM License/Player License:

Other useful info includes:

Game System:
Genre:
Newbie Friendly:
Pre-requisites (esp for AL and PFS):
Teamspeak or Discord:

Create a Calendar Entry. Dont put a time up for voting - set the time and accept it so players know when the session runs. Its a great idea to make a separate thread for your game so that you and your players can discuss anything pre-game. Communicate regularly with your players so they have confidence the game is on and they know what is expected of them.

Players you should read the GM post carefully. Get the timezone stuff right. If you sign up - turn up - dont leave everyone else hanging. Express your interest in the Forum Thread (not this one - the one for your game) and sign up on the Calendar. If you are new make sure you have set your Timezone in your Profile (hit this link and scroll down.... https://www.fantasygrounds.com/forums/profile.php?do=editoptions).

To use these signatures use the following code - after removing the space after the [.

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damned
June 7th, 2018, 15:32
Link: http://www.fantasygrounds.com/forums/showthread.php?44203-FGDaze-Pulp-Action-Beginners-Wanted!

[FGDaze] Pulp Action - Beginners Wanted!
Session Time: 2100AEST https://www.timeanddate.com/worldclock/fixedtime.html?msg=Pulp+Action&iso=20180623T21&p1=240&ah=4
Durantion: 4hours
Calendar Link: https://www.fantasygrounds.com/calendar/index.xcp?id=3108
Number of Players: 2-5
Short Description: Pulp Action - Fast Fun Adventure in the 1930s! Its fast and easy to learn. No experience required.
Text/Voice: Discord - you must use a headset and mic.
Game System: Pulp Action (MoreCore)
Genre: 1930s / Modern /Fantasy
Newbie Friendly: 100% all comers welcome
Pre-requisites: None. Come ready to have some fun.

ShotGun Jolly
June 7th, 2018, 21:31
Hey all.. Conan 2D20 Tree of Woe for FG Daze has been posted.
Here is the Link
https://www.fantasygrounds.com/calendar/index.xcp?id=3109

2D20 Conan: Tree of Woe
Gamemaster: ShotGun Jolly (Time Zone: GMT)
GAME Start 1600 GMT
Number of players 2-5
Description:
A introduction game to 2D20 Conan by Modiphius. No experience required, designed for new players to Fantasy Grounds and Conan
Genre: Sword and Sorcery
Ruleset / Setting More Core and Conan Extension.
Other Game / Hyboria - The Age Of Conan

Ellspeth
June 7th, 2018, 22:26
https://www.fantasygrounds.com/forums/showthread.php?44208-FG-Daze-Savage-Mojo-s-Clockwork-Dreams-Centri-Fugue

Session Time: 19:00 EDT
Duration: 4 hours
Calendar Link: https://www.fantasygrounds.com/calendar/index.xcp?id=3111
Number of players: 3-6
Short Description: When Steampunk meets the fey Realm of Dreams you are in for wild adventures. The party wakes up in a forest clearing with no memory of how they got there, or why. A pixie hangs unconscious in a tangle of vines over a smoldering machine that appears to have gone awry. Even in the Realm of Dreams this is going to be no ordinary day.
Session Time: 19:00 EDT
Ruleset: Savage Worlds
Text/Voice: Discord - you must use a headset and mic.
Genre:Fey steampunk in the Suzerain continuums Realm of Dreams
Newbie Friendly: 100% all comers welcome
Pre-requisites: None. Come ready to have some fun.
Pre-gens provided.

LordEntrails
June 7th, 2018, 22:44
A 3 hour session where the party tries to escape the Undermountain through the thieves' guild hideout.

Play Time - 18:00 MST (-0700 GMT)
Genre - Dungeon Delve
Ruleset/Setting - D&D 5th Edition / Undermountain
Calendar Entry - https://www.fantasygrounds.com/calendar/index.xcp?id=3113
Characters - 2nd Level Pregens Provided
Voice: Discord, Server TBA
Experience: Non-Required
License: None required (DM has Ultimate)
Pre-requisites: None (other than FG installed)
# Players: Up to 6

More details and discussion here;
http://www.fantasygrounds.com/forums/showthread.php?44229-FGDaze-Escape-from-Undermountain

Ellspeth
June 8th, 2018, 01:33
Ooops, sorry Damned. :)
Link: https://www.fantasygrounds.com/forums/showthread.php?44208-FG-Daze-Savage-Mojo-s-Clockwork-Dreams-Centri-Fugue
[FG-Daze] Savage Mojo's Clockwork Dreams: Centri-Fugue
Session Time: 19:00 EDT https://www.timeanddate.com/worldclo...21&p1=240&ah=4
Durantion: 4hours
Calendar Link: https://www.fantasygrounds.com/calen...ex.xcp?id=3108
Number of Players: 3-6
Short Description: Fey Steampunk
Text/Voice: Discord - you must use a headset and mic.
Game System: Savage Worlds
Genre: Victorian steampunk
Newbie Friendly: 100% all comers welcome
Pre-requisites: None. Come ready to have some fun.
Pre-gens provided.

damned
June 12th, 2018, 01:10
By savoylen

[FGDaze] The Abduction of Good King Despot (Gary Gygax Presents)
FG License: Ultimate (DM)
Game System: 5e

Time Zone: US Central Time (UTC-6)
Day of week and time: Part 1:: 9:00 AM - 1:00 PM CDT. Part 2:: 2:00 PM - 6:00 PM
Planned Duration: 4 hours per session- Two Sessions (Part 1 and Part 2)
Term: 1-SHOT or 2-SHOT (Sign up for either session OR both - that's up to you!)

Text or Voice: Voice
Voice software used: DISCORD (Have a working headset w/ mic)
https://discord.gg/aNsZfQa (Invite to discord channel)
Puzzle/Roleplay/Combat mix: 20/30/50
Number of Players in game & needed: 4-6
Character starting level & equipment: Pregens Provided (select from 8, LEVEL 5)
Character restrictions: Pregens (select from below when applying)

The Adventure:
Can you rescue Good King Despot? The good king has been abducted! The kingdom has lost its benign, honest and charitable rules (at least that’s what he said and the dubious, tax-crippled citizens found ti prudent to at agree). Despot’s good queen cannot be consoled, though she tries very hard to find comfort. At last, the truth emerges: the good king is being held in the magical prison of the arch-fiend Ignax. And a party of brave adventurers will, of course, get the unenviable task of digging him out – perhaps literally.

The Adventure Backstory:
After Gygax left TRS he wrote for New Infinities which produced several modules. This was reportedly the one he would carry with him anytime he thought he might get a chance to DM a game. It’s one of the most infamous ‘escape dungeon’ adventures around – and very collectable. I have two, one I play with and other in a plastic container. I’ve converted one into a FG module and am happy to run it for you.

This is an OLD SCHOOL adventure so if you are looking for full dungeon ecologies and modern art, etc. move on. This isn’t for you. If you’d like to take a trip back in time when dungeons were meant to be fun and deadly; or if you’ve been playing for a long time and would like to spend a nostalgic evening harkening back to a earlier time in RPG-history… than this is for you!

The PRE-GENS (The Original Cast)

Augustus - Is Despot's son and a bit of a bigot. Determined from an early age to seek the One True Way, he soon made a career out of persuading others to do so (with their permission or against their will - he didn't care). For this reason, he was banished to a neighboring kingdom some years ago. Despite his obnoxious and arrogant manner, however, he is a skilled fighter, particularly strong and agile, with a compelling stare and beady eyes.

Thorax - Thorax was extracted from the nearby coal pits to join this mission because of this great strength, his great skill with the way hammer and the fact that he had managed to retain seven of his fingers. A gruff soul, he was extremely sensitive about his statue (unthinking remarks about which could cause him to fly into a vitriolic rage), but a doughty fighter and brave adventurer. Thorax is armed with a magical warhammer that would return to his hand after being thrown. He also wears a ring that protects him from fire.

Grud Mudhovel - Grud is a diminutive and grubby creature best known for his skill at extracting other's possessions from their pockets. His good friend Caligula "Cali" dragged him up from a dirty slum in an obscure corner of the kingdom to participate in this rescue. The priestess hoped that Grud might though association with companions of higher thought, mend his ways. (He didn't.) Grud is armed with a magical sword that was particularly effective against giants.

Devious Rex - Devious is a sorcerer of no mean skill. He is powerful enough to assist the party without running the risk of disrupting the magical balance. A quiet, somewhat sinister figure, he often thought (with good reason) to be less of a team player and more of a selfish go-getter. Devious is also very fond of the ladies. Amongst his possessions were things that let him fly and change petrified creatures back to flesh again.

Caligula "Cali" - [Was originally a male character (1988).] A powerful patriarch, urbane and rather pompous individual, seeming older than her years but has a kindly disposition. At some time in her past, she had formed a friendship with Grund, and there were many who scratched their head about this improbable association. However, the fact remains that Grud would never steal from Cali.
The priestess has been known to carry two small golden statues that would be conjured into full grown beasts that would fight on her behalf.

Nonon - is a warrior, though how he ever survived to advance in his profession is a complete mystery. An illiterate itinerant, Nonon joined the party hoping for easy treasure and quick advancement (and perhaps because he was too stupid to refuse). He speaks slowly and with an extremely restricted vocabulary - in fact, his only claim to fame in the brain department was that he has learned to spell his own name in both ways - frontwards and backwards. Improbably, Nonon has managed to acquire, over the years, a veritable arsenal of magical items, including an extremely powerful sword.

Tinselwort "Tin Tin" - [Originally a male character in the 1988 version.] Tin Tin is an amiable elf. Though skilled in the magical (arts of war), she was no slouch when it came to fighting. (Tin Tin is one of the strongest members of the party, and extremely dexterous as well.) Slightly pedantic in manner and irritatingly immaculate in appearance at all times, Tinselwort's preoccupation with her coiffure often generated coarse and ribald remarks (which the elf, blushing, tried her best to ignore). Tinselwort was particularly skilled at firing the short bow. She usually used magical arrows, for she had amassed an enviable collection of these.

Hash "Has" Hassan - [Originally a male character in 1988 version.] An Assassin by trade but masquerading as a fighter. A swarthy personality, sporting a single gold earring in her left ear, she joined the party hoping that she would have a chance to dispose of old Ignax herself - a fillip without parallel for her reputation. Lacking this opportunity, she would have settle for Augustus, but so far as she was concerned, no one else in the party was worth assassinating. (Hassan had reached the point where she chose her targets on the basis of prestige rather than profit.) Maybe the reason Hassan had survived so long was her magical sword had the power to [steal life from her targets.] One might also expect her to have been liberally equipped with phials of arsenic, belladonna and numerous other poisons, and one would not have been wrong.


*****************

This will be a 6-8 hour delve in the "old school" style. There will be fun and there will be death... but mostly fun. You can sign up for Part 1 (only), Part 2 (only) or both! It's totally up to you. Part 2 will be a continuation (hopefully a successful one) of Part 1 - ending with the death of the party or the rescue of The Good King Despot.

To Apply

Reply to this post with your interest
Choose a character from the list above.
Visit the calendar entry, apply there with the desired character.

Part 1 Calendar Entry:
https://www.fantasygrounds.com/calendar/index.xcp?id=3116

Part 2 Calendar Entry:
https://www.fantasygrounds.com/calendar/index.xcp?id=3117

Please remember... if you are going hard core and wanting to play through the whole adventure (Gary would be proud!), you need to sign up for both Part 1 and Part 2!!

Hector Trelane
June 12th, 2018, 21:24
Link to Forum Thread for discussion of this game: http://www.fantasygrounds.com/forums/showthread.php?44281-FGDAZE-Learn-to-play-GUMSHOE-The-Esoterrorists-intro-scenario

[FGDAZE] Learn to play GUMSHOE/The Esoterrorists intro scenario!



Session Time: 2100 US Eastern (Convert to your time zone here: https://www.timeanddate.com/worldclock/fixedtime.html?msg=%5BFGDAZE%5D+Learn+to+play+GUMS HOE%2FThe+Esoterrorists+intro+scenario&iso=20180623T21&p1=3918&ah=3)
Calendar Link: http://www.fantasygrounds.com/calendar/index.xcp?id=3119
Number of Players: 2-3
Short Description: Beginners welcome--no experience required. This is a learning scenario specifically designed to teach the GUMSHOE rules system.
Text/Voice: Voice
GM License/Player License: Ultimate GM License (Players can use free/demo client)
Game System: GUMSHOE
Genre: Investigation Horror
Newbie Friendly: Yes! Beginners welcome--no experience required. This is a learning scenario specifically designed to teach the GUMSHOE rules system.
Pre-requisites: None
Voicechat via: Discord

About the Game
Info on Esoterrorists background: You are elite investigators combating the plots of the Esoterrorists, a loose affiliation of occult terrorists intent on tearing the fabric of the world and letting the monsters in. Unlike other investigative roleplaying games, The Esoterrorists’ GUMSHOE rules system ensures that the plot never grinds to a halt due to a failed die roll. As top paranormal detectives, you never fail in your areas of expertise. When necessary, you can expend extra effort to glean more from the evidence than any plodding journeyman could hope to find.
Pregenerated characters?: Yes, they are provided.

GMClydeC
June 17th, 2018, 03:28
Savage Mojo's Enemy of My Enemy

Session Time: 10:00 am PST
Duration: 4 hours
Calendar Link: https://www.fantasygrounds.com/calendar/?id=3123
Number of players: 3-6
Short Description: In this Greek tragedy/murder mystery, you're a party of mercenaries hired by priestesses of Athena to investigate the murders of numerous women in a small town a days travel from the capital. The party soon realize there is far more to this than the murders they know of. This is a rework of "A Father's Choice" from the Garden of Athena setting.
Ruleset: Savage Worlds - Suzerain
Text/Voice: Discord - you must use a headset and mic.
Genre:Greek tragedy/murder mystery
Newbie Friendly: 100% all comers welcome
Pre-requisites: None. Come ready to have some fun.
Pre-gens provided.

DM|Mag
June 19th, 2018, 22:11
Canceled due to lack of interest. Have fun folks.