Gnorr
June 4th, 2018, 04:35
Hello all,
after using a mix of HeroLab (to manage PC/NPC stats) and d20Pro (as VTT) for the last few years to run a Rise of the Runelords campaign, I have just bought FG and the Runelords module in the interest to reduce my prep time.
I have already read the manual, but am currently unclear on two things I am used to from my old tools:
1) For the NPCs/monsters already entered as part of the Runelords module, can I quickly get a description of individual feats/skills? E.g., something similar to hovering the mouse pointer over a Feat/Skill name in HeroLab?
2) To speed-up larger battles, I often use the d20Pro Effects feature. E.g., for a Fireball, select a group of orcs, set the spell-save DC depending on the caster, set the damage dice and have all the saves rolled automatically, with the appropriate damage being applied on success or failure. Similarly, I use the same feature to apply a custom effect, e.g., to track being Fatigued for 10 rounds after entering a cloud of noxious gases. Is there a way to do this in HeroLab?
Many thanks for any help!
after using a mix of HeroLab (to manage PC/NPC stats) and d20Pro (as VTT) for the last few years to run a Rise of the Runelords campaign, I have just bought FG and the Runelords module in the interest to reduce my prep time.
I have already read the manual, but am currently unclear on two things I am used to from my old tools:
1) For the NPCs/monsters already entered as part of the Runelords module, can I quickly get a description of individual feats/skills? E.g., something similar to hovering the mouse pointer over a Feat/Skill name in HeroLab?
2) To speed-up larger battles, I often use the d20Pro Effects feature. E.g., for a Fireball, select a group of orcs, set the spell-save DC depending on the caster, set the damage dice and have all the saves rolled automatically, with the appropriate damage being applied on success or failure. Similarly, I use the same feature to apply a custom effect, e.g., to track being Fatigued for 10 rounds after entering a cloud of noxious gases. Is there a way to do this in HeroLab?
Many thanks for any help!