Slagmoth
May 31st, 2018, 02:22
I can see how damage resistance works:
RESIST: bludgeoning, piercing, !magic
For example... what I am trying to do is test for a condition/effect that is not present.
IF: CUSTOM(!Sneak Attack); Sneak Attack; DMG: 1d6 and IF: !CUSTOM(Sneak Attack); Sneak Attack; DMG: 1d6
Neither of those work. Is it currently possible to do ternary logic?
Essentially what is happening is that some of the screens/buttons require a double click and others are only a single click, when applying the effects that can get confusing and thus I had a player add my Sneak Attack effect twice before rolling damage. Looking for a way for the effect to test to see if it is already there before applying.
RESIST: bludgeoning, piercing, !magic
For example... what I am trying to do is test for a condition/effect that is not present.
IF: CUSTOM(!Sneak Attack); Sneak Attack; DMG: 1d6 and IF: !CUSTOM(Sneak Attack); Sneak Attack; DMG: 1d6
Neither of those work. Is it currently possible to do ternary logic?
Essentially what is happening is that some of the screens/buttons require a double click and others are only a single click, when applying the effects that can get confusing and thus I had a player add my Sneak Attack effect twice before rolling damage. Looking for a way for the effect to test to see if it is already there before applying.