View Full Version : Module version locking
Ken L
May 30th, 2018, 18:25
I was thinking about this during lunch, but is there way to version lock an extension from being enabled? I've noticed that DO's extensions exclude themselves from being selected based on some parameters, and I wish to do the same. Mainly as a lock on certain versions of FG's CoreRPG ruleset.
Trenloe
May 30th, 2018, 18:36
See <dependency > here: https://www.fantasygrounds.com/refdoc/properties.xcp
It's only for extensions, not modules.
Ken L
May 31st, 2018, 06:49
Hmm, there goes that idea.
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