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Nebs
April 27th, 2023, 16:21
Yeah, that's exactly what was happening. Once I figured out that's what happened I knew how to avoid it.

I figured I'd share the bug anyway since if it does happen it completely locks up that character's Powers tab. Closing and reopening the campaign doesn't correct the issue, and being forced to have to remake a character because of a bug would be a huge bummer.

Nebs
May 21st, 2023, 04:19
I found that actions that change current hitpoints/wounds are generating an error:
Handler error: [string "13th_Age:scripts/manager_action_damage.lua"]:1679: bad argument #1 to 'insert' (table expected, got nil)

This happened when I used a recovery and when a character took damage. I was using the base module and running the campaign without any extensions.
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Moon Wizard
May 21st, 2023, 06:22
I just pushed a hot fix for that ruleset. Can you run a new Check for Updates, and try again?

Thanks,
JPG

Nebs
May 21st, 2023, 14:29
That's got it, thanks!

Nebs
May 29th, 2023, 20:45
My crew is making some custom spells for our game and we found we can't configure an Attack to use level like parsed Powers do.
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Without using parsing, the yellow highlighted value is a number field that can't be changed to Lvl+ like the parsed spell highlighted in green has.
We have a work around, to type in something like Attack: Intelligence + Level vs. PD, parse, and then type in the rest of the spell, so it isn't of immediate concern.

We're also experiencing some issues with Recharge abilities not showing up correctly on the Powers tab on a character sheet. Recharge abilities take on the Daily Powers category color, but fall under the Battle Powers.
57481
I tried working around this by typing "Daily Recharge: X+" under the recharge category, but it still was stuck under Battle Powers.
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Recharge abilities getting their own category (perhaps in Blue?) would be easiest for me and my players, but second best would be them showing up under Daily Powers like their ability color suggests.

Lastly, we're working on a custom module for 13th Age and exported it as a Player Module that was not Read-Only, however when players go to pull these abilities from the newly made non-read-only module and put them on their character sheet, Powers/Talents/etc are still stuck in Read-Only mode for players joining the server.
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I noticed that the Power put on the character sheet links directly to the module's entry of that power, rather than creating a new entry on the character sheet itself that could be modified as needed by the players, like the way it works in the D&D 5E ruleset.
We also made note that you can't copy Talents/Feats/etc from one character to another which might be related to the issue of things getting linked in that section instead of getting copied.

Moon Wizard
May 30th, 2023, 06:19
Thanks for the reports.

For the stat modifier and the daily category for Recharge powers, that is now fixed in the beta Test channel for release in June (probably around mid-June).

For the player module, this was a choice made by the original developer of the ruleset, so it's not something that is part of the maintenance that our company updates on rulesets without active developers. I'll reach out to the last community developer that offered some minor patches to see if they have bandwidth to look at it.

Regards,
JPG

Nebs
May 30th, 2023, 13:28
Thanks!

Vackipleur
June 24th, 2023, 11:08
Is it normal that armor and shields in the inventory are not linked to the AC calculation in the main tab?

Rhesyuzz
June 30th, 2023, 15:06
Hi, DEVs!
I have experienced a bug where all attacks hit unless a natural 1 e rolled. The system is simply ignoring all defenses.
58015 58016
Giant Scorpion's AC is 15

Moon Wizard
June 30th, 2023, 20:07
Thanks for reporting. I just pushed a hot fix that I think should address this. Please run a new Check for Updates, and try again.

Regards,
JPG

Rhesyuzz
June 30th, 2023, 20:21
Thanks for reporting. I just pushed a hot fix that I think should address this. Please run a new Check for Updates, and try again.

Regards,
JPG

Thank you!! It seems to be working perfectly now.

Nebs
September 2nd, 2023, 04:00
Hey there, it looks like one of the recent updates to FGU caused a few layout issues for the default theme for 13th Age. A player noticed the UI issues on their computer before I updated mine so I took some before and after screenshots.
Prior to update: https://lh3.googleusercontent.com/drive-viewer/AITFw-zfXr9DL-u5FqOCABzyFx0LwBcshpKX4J2jCWnChG0kJ7-6PsODu_u83zxyCBVYwYxED3PvuDwoPgEwQWHcXSgB3Vdl1Q=s1 600
After update: https://lh3.googleusercontent.com/drive-viewer/AITFw-wK2JzflzZap45OYKBlxLBfch7xcwTYfXVVAZDFJjbHN8uWZG-hLIraI1AfVQNPDX3O52vYxPY-AFOG2Rqpk716XeBSHQ=s1600

The issues we've noticed if that the right-hand sidebar doesn't have a background. The reddish banner on the right doesn't extend farther than the buttons when they're maximized.
The numbers on the hotkeys don't line up with the hotkey sections any more. The text box in the chat bar doesn't line up with the darker recess at the bottom.

Thanks!

Moon Wizard
September 2nd, 2023, 22:34
I've just pushed a hot fix to the 13A theme to add a matching shortcuts bar to the theme. Please run a new Check for Updates.

Regards,
JPG

Nebs
September 2nd, 2023, 23:57
Thanks! That side bar background is a lifesaver.

Today when we were playing we found the "Add encounter to Combat Tracker" button on Encounters isn't working. I tested with the included encounters in the "Blood & Lightning" module and those ones weren't working, either. There aren't any errors generated, the button just clicks and nothing happens.

Moon Wizard
September 4th, 2023, 02:35
Thanks for the report. I have a fix queued up for release by Tuesday (if I don't end up needing to hot fix something in Core sooner).

Regards,
JPG

Nebs
December 16th, 2023, 04:50
The Health Bar in 13th Age is appearing on top of the Mook numbering icon.
https://lh3.googleusercontent.com/u/0/drive-viewer/AEYmBYQtedLdA7aoe0vef6m_QD3oAg3woxHC92UsFLCUX_s18K Le5mk0Qnjl1Zc37tuB3_5_aWn9eS4Hu_pwCRo1X5A2u6tYxw=w 3840-h1945
We were working around this using the Bar Hover option, but that option doesn't seem to be available any more after this latest update.

Moon Wizard
December 19th, 2023, 05:30
This should be fixed with the FGU v4.4.9 main application update.

Regards,
JPG