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Nebs
April 27th, 2023, 15:21
Yeah, that's exactly what was happening. Once I figured out that's what happened I knew how to avoid it.

I figured I'd share the bug anyway since if it does happen it completely locks up that character's Powers tab. Closing and reopening the campaign doesn't correct the issue, and being forced to have to remake a character because of a bug would be a huge bummer.

Nebs
May 21st, 2023, 03:19
I found that actions that change current hitpoints/wounds are generating an error:
Handler error: [string "13th_Age:scripts/manager_action_damage.lua"]:1679: bad argument #1 to 'insert' (table expected, got nil)

This happened when I used a recovery and when a character took damage. I was using the base module and running the campaign without any extensions.
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Moon Wizard
May 21st, 2023, 05:22
I just pushed a hot fix for that ruleset. Can you run a new Check for Updates, and try again?

Thanks,
JPG

Nebs
May 21st, 2023, 13:29
That's got it, thanks!

Nebs
May 29th, 2023, 19:45
My crew is making some custom spells for our game and we found we can't configure an Attack to use level like parsed Powers do.
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Without using parsing, the yellow highlighted value is a number field that can't be changed to Lvl+ like the parsed spell highlighted in green has.
We have a work around, to type in something like Attack: Intelligence + Level vs. PD, parse, and then type in the rest of the spell, so it isn't of immediate concern.

We're also experiencing some issues with Recharge abilities not showing up correctly on the Powers tab on a character sheet. Recharge abilities take on the Daily Powers category color, but fall under the Battle Powers.
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I tried working around this by typing "Daily Recharge: X+" under the recharge category, but it still was stuck under Battle Powers.
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Recharge abilities getting their own category (perhaps in Blue?) would be easiest for me and my players, but second best would be them showing up under Daily Powers like their ability color suggests.

Lastly, we're working on a custom module for 13th Age and exported it as a Player Module that was not Read-Only, however when players go to pull these abilities from the newly made non-read-only module and put them on their character sheet, Powers/Talents/etc are still stuck in Read-Only mode for players joining the server.
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I noticed that the Power put on the character sheet links directly to the module's entry of that power, rather than creating a new entry on the character sheet itself that could be modified as needed by the players, like the way it works in the D&D 5E ruleset.
We also made note that you can't copy Talents/Feats/etc from one character to another which might be related to the issue of things getting linked in that section instead of getting copied.

Moon Wizard
May 30th, 2023, 05:19
Thanks for the reports.

For the stat modifier and the daily category for Recharge powers, that is now fixed in the beta Test channel for release in June (probably around mid-June).

For the player module, this was a choice made by the original developer of the ruleset, so it's not something that is part of the maintenance that our company updates on rulesets without active developers. I'll reach out to the last community developer that offered some minor patches to see if they have bandwidth to look at it.

Regards,
JPG

Nebs
May 30th, 2023, 12:28
Thanks!

Vackipleur
June 24th, 2023, 10:08
Is it normal that armor and shields in the inventory are not linked to the AC calculation in the main tab?

Rhesyuzz
June 30th, 2023, 14:06
Hi, DEVs!
I have experienced a bug where all attacks hit unless a natural 1 e rolled. The system is simply ignoring all defenses.
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Giant Scorpion's AC is 15

Moon Wizard
June 30th, 2023, 19:07
Thanks for reporting. I just pushed a hot fix that I think should address this. Please run a new Check for Updates, and try again.

Regards,
JPG

Rhesyuzz
June 30th, 2023, 19:21
Thanks for reporting. I just pushed a hot fix that I think should address this. Please run a new Check for Updates, and try again.

Regards,
JPG

Thank you!! It seems to be working perfectly now.

Nebs
September 2nd, 2023, 03:00
Hey there, it looks like one of the recent updates to FGU caused a few layout issues for the default theme for 13th Age. A player noticed the UI issues on their computer before I updated mine so I took some before and after screenshots.
Prior to update: https://lh3.googleusercontent.com/drive-viewer/AITFw-zfXr9DL-u5FqOCABzyFx0LwBcshpKX4J2jCWnChG0kJ7-6PsODu_u83zxyCBVYwYxED3PvuDwoPgEwQWHcXSgB3Vdl1Q=s1 600
After update: https://lh3.googleusercontent.com/drive-viewer/AITFw-wK2JzflzZap45OYKBlxLBfch7xcwTYfXVVAZDFJjbHN8uWZG-hLIraI1AfVQNPDX3O52vYxPY-AFOG2Rqpk716XeBSHQ=s1600

The issues we've noticed if that the right-hand sidebar doesn't have a background. The reddish banner on the right doesn't extend farther than the buttons when they're maximized.
The numbers on the hotkeys don't line up with the hotkey sections any more. The text box in the chat bar doesn't line up with the darker recess at the bottom.

Thanks!

Moon Wizard
September 2nd, 2023, 21:34
I've just pushed a hot fix to the 13A theme to add a matching shortcuts bar to the theme. Please run a new Check for Updates.

Regards,
JPG

Nebs
September 2nd, 2023, 22:57
Thanks! That side bar background is a lifesaver.

Today when we were playing we found the "Add encounter to Combat Tracker" button on Encounters isn't working. I tested with the included encounters in the "Blood & Lightning" module and those ones weren't working, either. There aren't any errors generated, the button just clicks and nothing happens.

Moon Wizard
September 4th, 2023, 01:35
Thanks for the report. I have a fix queued up for release by Tuesday (if I don't end up needing to hot fix something in Core sooner).

Regards,
JPG

Nebs
December 16th, 2023, 03:50
The Health Bar in 13th Age is appearing on top of the Mook numbering icon.
https://lh3.googleusercontent.com/u/0/drive-viewer/AEYmBYQtedLdA7aoe0vef6m_QD3oAg3woxHC92UsFLCUX_s18K Le5mk0Qnjl1Zc37tuB3_5_aWn9eS4Hu_pwCRo1X5A2u6tYxw=w 3840-h1945
We were working around this using the Bar Hover option, but that option doesn't seem to be available any more after this latest update.

Moon Wizard
December 19th, 2023, 04:30
This should be fixed with the FGU v4.4.9 main application update.

Regards,
JPG

Nebs
March 8th, 2024, 21:23
After the 4.5 update, the descriptions on my players' abilities that they wrote in on their Abilities tab are empty. I checked out the DB and found the information they wrote still exists, but the box is empty when it's clicked on.

When we tried remaking the abilities we found a box would pop up, but it only had a Title text field. The large space usually reserved for Description/Notes/Etc doesn't have any inputs. Additionally, after entering a Title/Name for the entered abilities the Title/Name isn't reflected on the character sheet. The name of the entered ability on the Abilities tab stays blank. I tried closing and reopening the character sheet and abilities/powers when naming them but their name still wouldn't appear on the sheet.
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I know Players can only interact with their own character sheets and not add other records to the DB, preventing them from being able to record their own Powers since Powers aren't recorded on the character sheet, only links to them are, however we used to be able to use this area as a place to store a Name and Description for our custom abilities we use in our modified game. This is particularly disruptive for my players, since after a Power is added to their character sheet they still cannot customize it in any way because it stays Read Only even if it is unlocked and shared by the Host/GM. If they could save their custom abilities after hitting the New icon that is on each of those Abilities sections on their character sheets then we could work around the limitation of them not being able to create/edit shared Powers in the database.

Additionally, players used to have a Description box for their listed Icons, but it is experiencing the same issue as Abilities. If they click the link on a newly added icon the Name/Title they enter on the box is not reflected on their Character Sheet's Icons tab and the Description text area is missing entirely. The name of the icon can only be edited by typing into the text line directly on the Character Sheet's Icons tab. My table currently saves relevant notes to that Icon in that description box, however, so we'd like to be able to save text there again.

There are also some minor issues with the layout of the Character Sheet on the Inventory and Notes tabs. On the Inventory tab, the Treasure section is clipping off of the right side of the character sheet no matter how wide you make the sheet.
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On the Notes tab all of the sections (Race/Gender/Age/Height/Weight, Appearance, Languages, Notes) are stretching across the left and right sides of the character sheet. These are also clipping regardless of how wide you made the sheet.
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Fingersome
March 8th, 2024, 21:37
[edited for sillyness]

Moon Wizard
March 8th, 2024, 21:44
@Fingersome,

I don't see any reference to 13th Age Ruleset in your files; and you are running 75 extensions. You will need to disable any extensions which are causing your errors, and report the issues to those extension developers. Remember that extensions are primarily community mods that are not supported by SmiteWorks.

Regards,
JPG

Fingersome
March 8th, 2024, 21:47
Oop! Wrong thread ><
Disregard me

Nebs
March 8th, 2024, 22:28
To add to my previous post (https://www.fantasygrounds.com/forums/showthread.php?44051-13A-Bug-Reports&p=710247&viewfull=1#post710247): I found that items in the Icons tab behave like the items in the Abilities tab now and only accept dragged and dropped Powers. This functionality works well enough, it's just that the New (+) buttons on those sections throw me for a loop since Players can't add any of their own text in any of those sections. I think if the New (+) buttons for those sections led to the creation of a new Power for that section that a player could create/edit the functionality would work perfectly.

If players will never have the functionality of creating Powers for either just themselves or for the DB, then I think the sheets would be improved by the removal of those New (+) buttons and removal of the functionality to create a new item by hitting the Enter key on a line in those sections would also improve the experience.

Moon Wizard
March 10th, 2024, 04:02
@Nebs,

Just fixed a hot fix for the issues you reported. Let me know if you see more.

[13A] Character ability/icon sub-records not able to be edited. Fixed.
[13A] Character sheet Inventory Treasure section not drawing correctly. Fixed.
[13A] Character sheet Notes sections not drawing correctly. Fixed.


Regards,
JPG

Nebs
March 23rd, 2024, 00:05
Thanks very much for the quick fix Moon Wizard! I appreciate the support for the less-than-popular module. :)

I found today that the Info tab disappeared from NPCs. The previously hosted single page-wide formatted text field. I took a look at the module my partner and I wrote to find where that text used to be contained.
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The info tab was on the sidebar here on NPC sheets:
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I found that the textboxes on character sheet abilities/powers/etc that was recently restored also doesn't support formatted text and I was wondering if it was possible for that field to be changed to a formatted text field:
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Thanks again,
Nebs

Moon Wizard
March 23rd, 2024, 00:15
I can add the Notes/Info tab back to the sheet pretty easily in the next ruleset update.

For the other boxes, there is no way to change those to formatted text fields easily, since that would cause errors/issues with all older data.

Regards,
JPG

Moon Wizard
March 26th, 2024, 18:49
This change is now available. Please run a new Check for Updates to get it.

Regards,
JPG

Nebs
March 29th, 2024, 21:15
Thanks very much! Notes we've added to NPCs are showing up now :)


This week I noticed that the tab for Icons on the Party Sheet isn't populated for the GM/Host.
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In this picture I have the Archmage icon on the player's character sheet with all three of their points assigned and having scored a 6, but they don't show up in the Party Sheet Icon's tab. Closing and reopening both windows don't correct the issue.

Moon Wizard
March 30th, 2024, 00:33
Just pushed a fix for the counts not linking/showing in the party sheet. Please run a new Check for Updates, and check again.

Regards,
JPG