Gkjsdll
May 6th, 2018, 22:56
Example Code:
<?xml version="1.0" encoding="iso-8859-1"?>
<root release="3.3.1" version="3.3.1">
<properties>
<name>testing onWindowOpened</name>
<version>-</version>
<author>Zack (Gkjsdll) Winchell</author>
<description>Tests onWindowOpened</description>
</properties>
<base>
<script name="test">
function onInit()
function onWindowOpened(window)
Debug.console("Window opened");
Debug.console(window);
end
Interface.onWindowOpened = onWindowOpened;
end
</script>
</base>
</root>
Steps to reproduce:
1. Connect client to host running above code
2. Open notes
3. Open console
4. Right Click > Create Item or click Edit list, add item
Those steps trigger the event on host, but not on client. (tested on 5e and CoreRPG)
<?xml version="1.0" encoding="iso-8859-1"?>
<root release="3.3.1" version="3.3.1">
<properties>
<name>testing onWindowOpened</name>
<version>-</version>
<author>Zack (Gkjsdll) Winchell</author>
<description>Tests onWindowOpened</description>
</properties>
<base>
<script name="test">
function onInit()
function onWindowOpened(window)
Debug.console("Window opened");
Debug.console(window);
end
Interface.onWindowOpened = onWindowOpened;
end
</script>
</base>
</root>
Steps to reproduce:
1. Connect client to host running above code
2. Open notes
3. Open console
4. Right Click > Create Item or click Edit list, add item
Those steps trigger the event on host, but not on client. (tested on 5e and CoreRPG)