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View Full Version : Savage Worlds v4.6 released



Ikael
May 3rd, 2018, 17:16
Savage Worlds ruleset v4.6 is now available with following updates

Savage Worlds

[Feature] Companion (Fantasy, Horror, Science Fiction) modules can be used without corresponding extensions
[Feature] Heavy Weapon and Armor support added
[Feature] Benny can be dropped to trait, attack, power or damage to re-roll it
[Feature] Benny can be dropped to charsheet/minisheet damage tracker to make Soak roll
[Feature] Elan ability's modifier is auto-applied when Benny is used to re-roll trait
[Feature] NPC attacks and powers can be sub-entries
[Feature] Critical failure is shown in CT pending attack entry
[Feature] Minisheet can be opened from charsheet with right click menu
[Feature] Cyberware and modifications can be dropped into PC/NPC edges/hindrances/special abilities list
[Feature] Armor's type (Body Armor, Power Armor, Shield) can be selected
[Feature] Modification list and mounted weapons list for power armors
[Feature] Modification list for vehicle and weapon sheets
[Feature] Vehicle's maneuver type (Driving, Piloting, Boating, Riding) can be selected
[Feature] Assign operator to vehicle by dropping any PC/NPC to vehicle. Operator can make maneuver rolls and use mounted weapons
[Feature] Assign gunners to vehicle's mounted weapons by dropping any PC/NPC to mounted weapon
[Feature] Mounted weapon can be marked as broken/functional with right click menu. Broken weapons cannot be operated
[Feature] Running die setup in Pace modifiers list
[Feature] PC inventory items can be marked to be "Not Carried", "Carried", "Equipped"
[Feature] PC can equip armor from armor inventory page
[Feature] PC inventory items can defined effect modifiers. Only "Equipped" item's effects are applied
[Feature] List edges by type (Background, Combat, Social etc.)
[Feature] List powers by rank (Novice, Seasoned, Veteran etc.)
[Feature] List items by group
[Feature] List armors by group
[Feature] List melee weapons by group
[Feature] List ranged weapons by group
[Feature] List vehicles by type
[Feature] Bomb weapon type added (from Science Fiction Companion)
[Feature] CT can be used to do chases. Switch tracker's type by clicking the "Tracker" button on bottom of the CT
[Feature] Group can be defined for item, armor, weapon, cyberware, modification and vehicle
[Feature] Attack info sheet added. Right click on attack/power and select "Attack info"
[Feature] Fumble range can be set to power
[Feature] Associate any trait for attack/power. Right click on attack info sheet's type and select "Set Trait"
[Feature] Apply button next to attack/power without associated trait. Pressing the button will send use notification to chat
[Feature] "Against me" effect support added. Add @ at start of effect keyword name to make it "against me" typed. For instance "Vulnerable [:Trait +2]" would grant +2 to any trait roll against you
[Feature] "Assign trait die" and "Assign wild die" effect support added. Instead of die adjustment you can assign specific die with = notation. Die type is defined by die type step number, ie. 1=d4, 2=d6, 3=d8. For instance "Boost [Strength = 7d]" would be Strength d12+2
[Feature] Multiple keywords can be bind to the same effect modifier by using | separator character. For instance "Berserker [Fighting|Strength|Toughness +2, Parry -2, Wounds +3]"
[Feature] New Defeated Markers: Oil by Hermundure
[Improvement] Defeated markers remastered by Hermundure
[Improvement] Armor sheet updated
[Improvement] Vehicle sheet updated
[Improvement] Minisheet updated
[Improvement] PC inventory updated
[Improvement] PC mundane inventory indent items like in CoreRPG
[Improvement] Power attack info can be opened from the power record with right click menu
[Improvement] Attack type (Melee, Ranged, Thrown, Magic, Psionics etc.) is shown below attack/power name
[Improvement] NPC skills and abilities are sorted by name
[Improvement] Item type (Item, Armor, Weapon) shown in items masterindex list
[Improvement] CT targeting works the same way as in CoreRPG
[Improvement] CT targeting controls added to CT and minitracker
[Improvement] CT vehicle entries won't show Pace and Parry derived stats
[Improvement] CT vehicle entries show new Speed stat in size/reach section. Use this to keep track of vehicle's current speed
[Improvement] CT entry's Wild Card state can be changed by right clicking on the name and selecting "Toggle Wild Card"
[Improvement] CT entries list powers in separated field
[Improvement] CT attack/power damage entry will dispaly HW for Heavy Weapon and NL for Nonlethal
[Improvement] CT attack/power record can be opened by middle-mouse clicking or holding ALT and double-clicking on the entry
[Improvement] CT attack/power record can be deleted by opening the attack record and selecting "Delete Attack" from right click menu
[Improvement] Weapon and Power can be ad-hoc added to CT entry with right click menu or by dropping weapon or power record into it
[Improvement] CT trait/attack/power uses simplified die notation format. For instance "Agility [d6]" instead of "Agility [1d6]"
[Improvement] CT does not have to be open for certain auto-apply features to function
[Improvement] Default predefined sidebar sets (GM, Play, Create PC) updated
[Improvement] Option "Effects: Duration proceeds on" is now under House Rules section
[Improvement] Map distance is measured in rounded integer values
[Improvement] Drop Trait die to Chase cardhand area to make chase maneuver roll and auto-draw cards accordingly
[Improvement] Chase complications are shown in chat
[Improvement] Players can edit vehicle sheet that they added to their character sheet
[Improvement] Add Vehicles option added to CT menu. This will add all PC vehicles to CT
[Improvement] Effect keywords can be whitespaces
[Improvement] Effects affect Pace
[Improvement] @GangingUp effect keyword support added
[Improvement] Players can drop bennies to CT pending damage entry to make Soak roll
[Bug] Creating new weapon or power did not set focus to name field. Fixed
[Bug] PC powers list does not have edit buttons. Fixed
[Bug] NPC attack did not calculate MinStr penalty. Fixed
[Bug] PC could have duplicated armor modifiers for toughness. Fixed
[Bug] Vehicle should have Parry of 2 instead of 0. Fixed
[Bug] Attacking more than one foe caused wrong result calculation. Fixed
[Bug] CT group cannot be expanded/collapsed. Fixed
[Bug] In some cases client CT was closed when host moved combatants. Fixed
[Bug] Character summary tool could do wrong skill point calculation. Fixed
[Bug] CT link could be deleted. Fixed
[Bug] CT round number did not have key edit frame. Fixed
[Bug] Players could control any friendly CT combatant's On Hold state. Fixed
[Bug] Token adjacency detection was broken when using hex grid. Fixed
[Deprecated] Category filter removed from item and vehicle masterindex. Category should only be used internally
[Deprecated] Chase tracker related buttons removed (tracker merged into CT)
[Deprecated] ChaseManager script removed
[Deprecated] CombatCommon script removed. Functions moved to CombatManager2 and Action* scripts
[Deprecated] Option "Auto-update Weapon damage" removed. Damage is always auto-updated
[Deprecated] Option "Effects: Players can apply" removed. Players can always apply effects
[Deprecated] Option "Minitrackers: Show effects" removed. Players can always see effects
[Deprecated] Option "Minitrackers: Host see shared" removed. No need to show client ct to host
[Deprecated] Option "Targeting: Reset after turn" removed. It's no more needed
[Deprecated] Damagesetup windowclass removed. It was replaced with attack windowclass
[Deprecated] Export "Pre-generated characters" export options removed. Use Archetype export instead (option will return when CoreRPG support pre-gen export)
[Dev] ArcanePropertyManager refactored to ArcaneManager
[Dev] WeaponPropertyManager refactored to WeaponManager

Ikael
May 3rd, 2018, 17:18
Horror Companion

[Improvement] Slow Hindrance card handler feature moved to the ruleset
[Module] Edges updated
[Module] Vehicles updated


Science Fiction Companion

[Improvement] Cyberware list updated
[Improvement] Modifications list updated
[Improvement] Cyberware, Modifications and Bomb weapon features type moved to the ruleset
[Module] Modifications added to vehicles, power armors and mounted weapons
[Module] Missing range, rof and shots info added to mounted weapons


TLP: Eris Beta-V

[Module] Edges updated
[Module] Vehicles updated


TLP: Leviathan

[Module] Edges updated
[Module] Vehicles updated


TLP: Scientorium

[Module] Vehicles updated


Interface Zero

[Feature] Exoarmor added to armor types
[Improvement] Cyberware inventory updated
[Improvement] Cyberware list updated
[Improvement] Cyberware features moved to the ruleset
[Module] Edges updated
[Module] Power Armors updated
[Module] Golemmech updated
[Module] Vehicles updated


Adventure Deck

[Bug] Cannot drop Adventure Card to PC portrait. Fixed
[Bug] Reset Adventure cards button on Party sheet did not resuffe the deck. Fixed
[Bug] Adventure card could not be dropped to character sheet. Fixed
[Bug] Script error when dropping adventure card from deck to chat. Fixed


Deadlands: Reloaded

[Module] Edges updated
[Module] Vehicles updated


Smith & Robards 1880 Catalog

[Module] Edges updated
[Module] Vehicles updated


Rippers Resurrected

[Improvement] Lodges updated
[Improvement] Inventory updated
[Module] Edges updated
[Module] Vehicles updated


Rippers

[Module] Edges updated
[Module] Vehicles updated


Necropolis 2350

[Module] Edges updated
[Module] Vehicles updated


Plus, minor updates to following products:

All For One
Beasts and Barbarians
Codex Infernus PG
DLR: Knights with no Armor
DLR: Noir
East Texas University
Eye of Kilquato
Hell On Earth
Hellfrost
Hellfrost Expansion
Lankhmar
Machine of the Lich Queen
Millenium Knights
Mist of Savanna
Nemezis
Pirates
Shantair
Shantair
Skies Companion
Slipstream
Super Powers Companion
Suzerain Continuum
The Case of the Jumbo Shrimp
The Mirrors of Carthage
The Sixth Gun
The Sixth Gun
TLP: Archetypes
TLP: Omariss
War of the Dead
Weird Wars Rome
Winter Eternal Characters

Sgain
May 3rd, 2018, 21:49
Thank you so much for all of your hard work and dedication to this. I can't even begin to say how much I appreciate everyone who does this type of work to make my gaming experience so much better.

Thanks!


Sgain/Sim