Ikael
May 3rd, 2018, 17:16
Savage Worlds ruleset v4.6 is now available with following updates
Savage Worlds
[Feature] Companion (Fantasy, Horror, Science Fiction) modules can be used without corresponding extensions
[Feature] Heavy Weapon and Armor support added
[Feature] Benny can be dropped to trait, attack, power or damage to re-roll it
[Feature] Benny can be dropped to charsheet/minisheet damage tracker to make Soak roll
[Feature] Elan ability's modifier is auto-applied when Benny is used to re-roll trait
[Feature] NPC attacks and powers can be sub-entries
[Feature] Critical failure is shown in CT pending attack entry
[Feature] Minisheet can be opened from charsheet with right click menu
[Feature] Cyberware and modifications can be dropped into PC/NPC edges/hindrances/special abilities list
[Feature] Armor's type (Body Armor, Power Armor, Shield) can be selected
[Feature] Modification list and mounted weapons list for power armors
[Feature] Modification list for vehicle and weapon sheets
[Feature] Vehicle's maneuver type (Driving, Piloting, Boating, Riding) can be selected
[Feature] Assign operator to vehicle by dropping any PC/NPC to vehicle. Operator can make maneuver rolls and use mounted weapons
[Feature] Assign gunners to vehicle's mounted weapons by dropping any PC/NPC to mounted weapon
[Feature] Mounted weapon can be marked as broken/functional with right click menu. Broken weapons cannot be operated
[Feature] Running die setup in Pace modifiers list
[Feature] PC inventory items can be marked to be "Not Carried", "Carried", "Equipped"
[Feature] PC can equip armor from armor inventory page
[Feature] PC inventory items can defined effect modifiers. Only "Equipped" item's effects are applied
[Feature] List edges by type (Background, Combat, Social etc.)
[Feature] List powers by rank (Novice, Seasoned, Veteran etc.)
[Feature] List items by group
[Feature] List armors by group
[Feature] List melee weapons by group
[Feature] List ranged weapons by group
[Feature] List vehicles by type
[Feature] Bomb weapon type added (from Science Fiction Companion)
[Feature] CT can be used to do chases. Switch tracker's type by clicking the "Tracker" button on bottom of the CT
[Feature] Group can be defined for item, armor, weapon, cyberware, modification and vehicle
[Feature] Attack info sheet added. Right click on attack/power and select "Attack info"
[Feature] Fumble range can be set to power
[Feature] Associate any trait for attack/power. Right click on attack info sheet's type and select "Set Trait"
[Feature] Apply button next to attack/power without associated trait. Pressing the button will send use notification to chat
[Feature] "Against me" effect support added. Add @ at start of effect keyword name to make it "against me" typed. For instance "Vulnerable [:Trait +2]" would grant +2 to any trait roll against you
[Feature] "Assign trait die" and "Assign wild die" effect support added. Instead of die adjustment you can assign specific die with = notation. Die type is defined by die type step number, ie. 1=d4, 2=d6, 3=d8. For instance "Boost [Strength = 7d]" would be Strength d12+2
[Feature] Multiple keywords can be bind to the same effect modifier by using | separator character. For instance "Berserker [Fighting|Strength|Toughness +2, Parry -2, Wounds +3]"
[Feature] New Defeated Markers: Oil by Hermundure
[Improvement] Defeated markers remastered by Hermundure
[Improvement] Armor sheet updated
[Improvement] Vehicle sheet updated
[Improvement] Minisheet updated
[Improvement] PC inventory updated
[Improvement] PC mundane inventory indent items like in CoreRPG
[Improvement] Power attack info can be opened from the power record with right click menu
[Improvement] Attack type (Melee, Ranged, Thrown, Magic, Psionics etc.) is shown below attack/power name
[Improvement] NPC skills and abilities are sorted by name
[Improvement] Item type (Item, Armor, Weapon) shown in items masterindex list
[Improvement] CT targeting works the same way as in CoreRPG
[Improvement] CT targeting controls added to CT and minitracker
[Improvement] CT vehicle entries won't show Pace and Parry derived stats
[Improvement] CT vehicle entries show new Speed stat in size/reach section. Use this to keep track of vehicle's current speed
[Improvement] CT entry's Wild Card state can be changed by right clicking on the name and selecting "Toggle Wild Card"
[Improvement] CT entries list powers in separated field
[Improvement] CT attack/power damage entry will dispaly HW for Heavy Weapon and NL for Nonlethal
[Improvement] CT attack/power record can be opened by middle-mouse clicking or holding ALT and double-clicking on the entry
[Improvement] CT attack/power record can be deleted by opening the attack record and selecting "Delete Attack" from right click menu
[Improvement] Weapon and Power can be ad-hoc added to CT entry with right click menu or by dropping weapon or power record into it
[Improvement] CT trait/attack/power uses simplified die notation format. For instance "Agility [d6]" instead of "Agility [1d6]"
[Improvement] CT does not have to be open for certain auto-apply features to function
[Improvement] Default predefined sidebar sets (GM, Play, Create PC) updated
[Improvement] Option "Effects: Duration proceeds on" is now under House Rules section
[Improvement] Map distance is measured in rounded integer values
[Improvement] Drop Trait die to Chase cardhand area to make chase maneuver roll and auto-draw cards accordingly
[Improvement] Chase complications are shown in chat
[Improvement] Players can edit vehicle sheet that they added to their character sheet
[Improvement] Add Vehicles option added to CT menu. This will add all PC vehicles to CT
[Improvement] Effect keywords can be whitespaces
[Improvement] Effects affect Pace
[Improvement] @GangingUp effect keyword support added
[Improvement] Players can drop bennies to CT pending damage entry to make Soak roll
[Bug] Creating new weapon or power did not set focus to name field. Fixed
[Bug] PC powers list does not have edit buttons. Fixed
[Bug] NPC attack did not calculate MinStr penalty. Fixed
[Bug] PC could have duplicated armor modifiers for toughness. Fixed
[Bug] Vehicle should have Parry of 2 instead of 0. Fixed
[Bug] Attacking more than one foe caused wrong result calculation. Fixed
[Bug] CT group cannot be expanded/collapsed. Fixed
[Bug] In some cases client CT was closed when host moved combatants. Fixed
[Bug] Character summary tool could do wrong skill point calculation. Fixed
[Bug] CT link could be deleted. Fixed
[Bug] CT round number did not have key edit frame. Fixed
[Bug] Players could control any friendly CT combatant's On Hold state. Fixed
[Bug] Token adjacency detection was broken when using hex grid. Fixed
[Deprecated] Category filter removed from item and vehicle masterindex. Category should only be used internally
[Deprecated] Chase tracker related buttons removed (tracker merged into CT)
[Deprecated] ChaseManager script removed
[Deprecated] CombatCommon script removed. Functions moved to CombatManager2 and Action* scripts
[Deprecated] Option "Auto-update Weapon damage" removed. Damage is always auto-updated
[Deprecated] Option "Effects: Players can apply" removed. Players can always apply effects
[Deprecated] Option "Minitrackers: Show effects" removed. Players can always see effects
[Deprecated] Option "Minitrackers: Host see shared" removed. No need to show client ct to host
[Deprecated] Option "Targeting: Reset after turn" removed. It's no more needed
[Deprecated] Damagesetup windowclass removed. It was replaced with attack windowclass
[Deprecated] Export "Pre-generated characters" export options removed. Use Archetype export instead (option will return when CoreRPG support pre-gen export)
[Dev] ArcanePropertyManager refactored to ArcaneManager
[Dev] WeaponPropertyManager refactored to WeaponManager
Savage Worlds
[Feature] Companion (Fantasy, Horror, Science Fiction) modules can be used without corresponding extensions
[Feature] Heavy Weapon and Armor support added
[Feature] Benny can be dropped to trait, attack, power or damage to re-roll it
[Feature] Benny can be dropped to charsheet/minisheet damage tracker to make Soak roll
[Feature] Elan ability's modifier is auto-applied when Benny is used to re-roll trait
[Feature] NPC attacks and powers can be sub-entries
[Feature] Critical failure is shown in CT pending attack entry
[Feature] Minisheet can be opened from charsheet with right click menu
[Feature] Cyberware and modifications can be dropped into PC/NPC edges/hindrances/special abilities list
[Feature] Armor's type (Body Armor, Power Armor, Shield) can be selected
[Feature] Modification list and mounted weapons list for power armors
[Feature] Modification list for vehicle and weapon sheets
[Feature] Vehicle's maneuver type (Driving, Piloting, Boating, Riding) can be selected
[Feature] Assign operator to vehicle by dropping any PC/NPC to vehicle. Operator can make maneuver rolls and use mounted weapons
[Feature] Assign gunners to vehicle's mounted weapons by dropping any PC/NPC to mounted weapon
[Feature] Mounted weapon can be marked as broken/functional with right click menu. Broken weapons cannot be operated
[Feature] Running die setup in Pace modifiers list
[Feature] PC inventory items can be marked to be "Not Carried", "Carried", "Equipped"
[Feature] PC can equip armor from armor inventory page
[Feature] PC inventory items can defined effect modifiers. Only "Equipped" item's effects are applied
[Feature] List edges by type (Background, Combat, Social etc.)
[Feature] List powers by rank (Novice, Seasoned, Veteran etc.)
[Feature] List items by group
[Feature] List armors by group
[Feature] List melee weapons by group
[Feature] List ranged weapons by group
[Feature] List vehicles by type
[Feature] Bomb weapon type added (from Science Fiction Companion)
[Feature] CT can be used to do chases. Switch tracker's type by clicking the "Tracker" button on bottom of the CT
[Feature] Group can be defined for item, armor, weapon, cyberware, modification and vehicle
[Feature] Attack info sheet added. Right click on attack/power and select "Attack info"
[Feature] Fumble range can be set to power
[Feature] Associate any trait for attack/power. Right click on attack info sheet's type and select "Set Trait"
[Feature] Apply button next to attack/power without associated trait. Pressing the button will send use notification to chat
[Feature] "Against me" effect support added. Add @ at start of effect keyword name to make it "against me" typed. For instance "Vulnerable [:Trait +2]" would grant +2 to any trait roll against you
[Feature] "Assign trait die" and "Assign wild die" effect support added. Instead of die adjustment you can assign specific die with = notation. Die type is defined by die type step number, ie. 1=d4, 2=d6, 3=d8. For instance "Boost [Strength = 7d]" would be Strength d12+2
[Feature] Multiple keywords can be bind to the same effect modifier by using | separator character. For instance "Berserker [Fighting|Strength|Toughness +2, Parry -2, Wounds +3]"
[Feature] New Defeated Markers: Oil by Hermundure
[Improvement] Defeated markers remastered by Hermundure
[Improvement] Armor sheet updated
[Improvement] Vehicle sheet updated
[Improvement] Minisheet updated
[Improvement] PC inventory updated
[Improvement] PC mundane inventory indent items like in CoreRPG
[Improvement] Power attack info can be opened from the power record with right click menu
[Improvement] Attack type (Melee, Ranged, Thrown, Magic, Psionics etc.) is shown below attack/power name
[Improvement] NPC skills and abilities are sorted by name
[Improvement] Item type (Item, Armor, Weapon) shown in items masterindex list
[Improvement] CT targeting works the same way as in CoreRPG
[Improvement] CT targeting controls added to CT and minitracker
[Improvement] CT vehicle entries won't show Pace and Parry derived stats
[Improvement] CT vehicle entries show new Speed stat in size/reach section. Use this to keep track of vehicle's current speed
[Improvement] CT entry's Wild Card state can be changed by right clicking on the name and selecting "Toggle Wild Card"
[Improvement] CT entries list powers in separated field
[Improvement] CT attack/power damage entry will dispaly HW for Heavy Weapon and NL for Nonlethal
[Improvement] CT attack/power record can be opened by middle-mouse clicking or holding ALT and double-clicking on the entry
[Improvement] CT attack/power record can be deleted by opening the attack record and selecting "Delete Attack" from right click menu
[Improvement] Weapon and Power can be ad-hoc added to CT entry with right click menu or by dropping weapon or power record into it
[Improvement] CT trait/attack/power uses simplified die notation format. For instance "Agility [d6]" instead of "Agility [1d6]"
[Improvement] CT does not have to be open for certain auto-apply features to function
[Improvement] Default predefined sidebar sets (GM, Play, Create PC) updated
[Improvement] Option "Effects: Duration proceeds on" is now under House Rules section
[Improvement] Map distance is measured in rounded integer values
[Improvement] Drop Trait die to Chase cardhand area to make chase maneuver roll and auto-draw cards accordingly
[Improvement] Chase complications are shown in chat
[Improvement] Players can edit vehicle sheet that they added to their character sheet
[Improvement] Add Vehicles option added to CT menu. This will add all PC vehicles to CT
[Improvement] Effect keywords can be whitespaces
[Improvement] Effects affect Pace
[Improvement] @GangingUp effect keyword support added
[Improvement] Players can drop bennies to CT pending damage entry to make Soak roll
[Bug] Creating new weapon or power did not set focus to name field. Fixed
[Bug] PC powers list does not have edit buttons. Fixed
[Bug] NPC attack did not calculate MinStr penalty. Fixed
[Bug] PC could have duplicated armor modifiers for toughness. Fixed
[Bug] Vehicle should have Parry of 2 instead of 0. Fixed
[Bug] Attacking more than one foe caused wrong result calculation. Fixed
[Bug] CT group cannot be expanded/collapsed. Fixed
[Bug] In some cases client CT was closed when host moved combatants. Fixed
[Bug] Character summary tool could do wrong skill point calculation. Fixed
[Bug] CT link could be deleted. Fixed
[Bug] CT round number did not have key edit frame. Fixed
[Bug] Players could control any friendly CT combatant's On Hold state. Fixed
[Bug] Token adjacency detection was broken when using hex grid. Fixed
[Deprecated] Category filter removed from item and vehicle masterindex. Category should only be used internally
[Deprecated] Chase tracker related buttons removed (tracker merged into CT)
[Deprecated] ChaseManager script removed
[Deprecated] CombatCommon script removed. Functions moved to CombatManager2 and Action* scripts
[Deprecated] Option "Auto-update Weapon damage" removed. Damage is always auto-updated
[Deprecated] Option "Effects: Players can apply" removed. Players can always apply effects
[Deprecated] Option "Minitrackers: Show effects" removed. Players can always see effects
[Deprecated] Option "Minitrackers: Host see shared" removed. No need to show client ct to host
[Deprecated] Option "Targeting: Reset after turn" removed. It's no more needed
[Deprecated] Damagesetup windowclass removed. It was replaced with attack windowclass
[Deprecated] Export "Pre-generated characters" export options removed. Use Archetype export instead (option will return when CoreRPG support pre-gen export)
[Dev] ArcanePropertyManager refactored to ArcaneManager
[Dev] WeaponPropertyManager refactored to WeaponManager